PLEASE READ
The Spin-out ramp code was copied from JPsalas vp9 version. I sent an early build of the table to Jp and asked for help fine-tuning it for me. The ramp will work
9 out of 10 times. In that one occasion, the ball will get stuck, a quick nudge in your part and the ball will be kicked out. I tired to use other methods to build the ramp
but I did not get any improved results. If the ramp is not up to your standards feel free to rebuild it. Many fans of this table including myself will be more than grateful for a fully working.
100% accurate response.
Well, I am an absolute noob regarding table design, but for Taxi (did I ever say, that I love this one
?) I tried to understand the function of the different VP objects. So I just analyzed the purpose of the spinout kicker named "SpinOutKicker1" and since I changed its radius from 25 to 30, I had no more stuck balls in the Spin-Out (see screenshot). You could try for yourself, it is easily reversible.
And since it is actually a hole, I also changed its type to "Kickerhole" 
Edited by GInsonic, 22 December 2016 - 11:52 AM.