What is the difference between DOFLinx and DOF?
If you install DOFLinx, do you need DOF also?
George
Posted 05 April 2018 - 01:53 PM
What is the difference between DOFLinx and DOF?
If you install DOFLinx, do you need DOF also?
George
Confused about FP? Read "George's Installation and Setup Guide for Future Pinball and BAM"
Posted 05 April 2018 - 03:22 PM
I noticed the DMD on your playfield, not sure why you've got that
The DMD on the playfield is part of the cabinet options in Pinball FX, you can disable the default one and move and resize a virtual DMD on your backglass for exemple if you have a 2 screens cab.
I activated this option and set its position at 0,0 (behind the playfield), thus DMD-Extensions can mirror it on a PinDMD device while PBFX's one is hidden.
Anyway I managed to disable every concerned "Start as exe" dB2S and I don't see the issue anymore.
By the way the issue also comes when you don't load previous saved state and launch another table.
Could be useful to add the info on PBFX dB2S download page, except if I'm the only one having this problem :-)
I've also set DOFLinx to Set and forget mode, more easy to manage with Pinball X.
Windows 10 doesn't allow to run a "Execute as administrator" software by the Startup folder, but you can put in this folder a bat file with this command :
@echo off start C:\DirectOutput\DOFLinx.exe PATH_INI=C:\DirectOutput\ exit
And it works.
@GeorgeH DOFLinx allow non DOF compatible pinball softwares like Pinball FX 2 & 3, Future Pinball or Pinball Arcade to use your toys just like with Visual Pinball.
It makes a link (I guess that's why it is called DOFLinx
) between DOF and non native compatible pinball games.
So yes of course you need DOF to use DOFLinx. If you don't use DOF then you don't need and can't use DOFLinx.
I cannot play on my cab without toys like contactors, flashers, shaker and gear, it really makes a big difference.
Thanks to DOFLinx Pinball FX and other pinball games take another dimension and make sense on an toys equipped pincab ![]()
Edited by shadowshd, 05 April 2018 - 03:25 PM.
Posted 05 April 2018 - 04:50 PM
With the debug window open - right click the window...
Brings up small test Menu.. In some cases you have to click on the fake emulation on depending on your setup Before the menu will come up...
Then click on test B2S, put in the name of the back glass and it should run
Or go to the B2S tablesettings.xml In the table folder and add them
Thanks for the good idea
Edited by Outhere, 05 April 2018 - 05:00 PM.
Posted 05 April 2018 - 07:35 PM
I
@GeorgeH DOFLinx allow non DOF compatible pinball softwares like Pinball FX 2 & 3, Future Pinball or Pinball Arcade to use your toys just like with Visual Pinball.
It makes a link (I guess that's why it is called DOFLinx
) between DOF and non native compatible pinball games.
So yes of course you need DOF to use DOFLinx. If you don't use DOF then you don't need and can't use DOFLinx.
I cannot play on my cab without toys like contactors, flashers, shaker and gear, it really makes a big difference.
Thanks to DOFLinx Pinball FX and other pinball games take another dimension and make sense on an toys equipped pincab
Thanks for the explanation. it makes sense now.
George
Confused about FP? Read "George's Installation and Setup Guide for Future Pinball and BAM"
Posted 13 April 2018 - 05:50 PM
I installed DOFLinx (v6.24) yesterday for the first time. For now I want to get it working for FX2 only.
My outputs in short
device1: 8 solenoids, 5 flashers
device2 (yes, a PinControl1): undercab lighting
Some things already work, but I ran into some problems and have some questions.
1. There are several ini templates and I started with DOFLinx-Most Common Settings.ini... and edited this one. Is this the completely wrong way, because there's
a more generic ini?
2. Undercab lighting is in my case on device 2 (port: Com4) starting at output 8, so I changed the corresponding lines to:
# The red device / port for undercabinet lighting, device #1, port 29
RGB_OUTPUT=208
but: I get some error saying something like "device values can not be higher than 1"
3. To use FX2, I put all the tableconfig files (*.FX2) into the folder "DOFLinx_FX2". In the doflinx.ini I added the line
PATH_FX2=C:\DirectOutput\DOFLinx_FX2\
Is this correct?
Well, the outcome is, that the flipper and slingshot solenoids work, the bumpers also, but there is one, which fires sometime, but I'm not sure why. Flashers
only light up when I quit a table and don't turn off *. Well and the undercab lighting of course doesnot work.
One question I ask myself is: All those device and output settings are available from the config files of DOF itself (cabinet.xml, directoutputconfig.ini,
directoutputconfig2.ini ...) so why do I have to manually edit the doflinx.ini myself (see files attached)? Please don't take this as ranting, more that I
think, I misunderstood something and am complicating things myself and there is an easier way for me.
* Edit: now I see, they work in-game for some tables e.g. Bio Lab and Earth Defense, at least they do "something".
Edited by vogliadicane, 13 April 2018 - 06:12 PM.
Posted 13 April 2018 - 06:14 PM
Are you using this Version of DOF
http://www.vpforums....topic=39557&hl=
!!!!! YOU MUST CHANGE TO DOF R3++ WHEN USING DOFLINX 6.22 or higher
And you may no longer need a Cabinet.xml
Posted 14 April 2018 - 09:28 AM
yes, I am using DOFR3++. Ok, I now read somewhere else too, that PC1 is not supported. Pity.
So my point 3 is correct, I assume?
Might somebody with an 8 Solenoid system be so kind and post his config? I'd like to get rid of some minor glitches...
Edited by vogliadicane, 14 April 2018 - 09:28 AM.
Posted 20 April 2018 - 11:58 AM
Posted 20 April 2018 - 06:05 PM
Posted 20 April 2018 - 07:06 PM
http://www.vpforums....topic=40043&hl=
There is no need to put Bam in this line
PROCESSES=Pinball FX3,Future Pinball,BAM, VPinball_9_9_1
Edited by Outhere, 20 April 2018 - 07:10 PM.
Posted 22 April 2018 - 05:44 AM
@KenCaine, heading to the shop for more keyboard batteries so I can test and hopefully release the update required for the new FX3 in a few hours.
Thanks DDH69,
the new version solves the problem and works fine for me.
Posted 23 April 2018 - 01:52 PM
WOW -- Fast
-- Thanks
![]()
DOFLinx 6.50
http://www.vpforums....&showfile=12318
Edited by Outhere, 23 September 2018 - 03:43 PM.
Posted 23 September 2018 - 03:38 PM
@DDH69
Thanks for supporting Pincontrol 1 now. My LEDWiz / Pincontrol1 combination works very well with 6.50.
is DOFLinx nudging (FX3) also supported in any way with the sensors of the pincontrol 1 ?
Greedings, and thank you very much ![]()
Update: as Sven Bernhard told me now i have to use a xbox controller emulator. Lets see and try
Edited by kds70, 23 September 2018 - 03:49 PM.
-------------------
VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40″ Iiyama X4071UHSU, backglass: 32″ LG, Pin"2"DMD, Pincontrol1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 siemens contactors, knocker, shaker, gear, rgb flasher, PC: Intel i5 [email protected], 8 GB Ram, Zotac GTX 1070 Mini, Win10
Real Pin: Eight Ball Deluxe LE, Centaur 2, Mr. & Mrs. Pac-Man, Rolling Stones, Funhouse
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