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Mars God Of War (Gottlieb 1981) cyberpez vpx 1.0.vpx[Visual Pinball X MOD]

Mars God of War mgow gottlieb cyberpez

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26 replies to this topic

#21 cyberpez

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Posted 13 September 2016 - 09:32 PM

Cool thanks!!!  I have an idea on how to disable it during attract.  I will give it a try and if it works I'll post an update.



#22 arngrim

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Posted 13 September 2016 - 09:58 PM

well, with the latest dof config ot shuts down at attract mode and should be ok in game, i just couldn't activated yet to confirm :)

#23 toxie

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Posted 14 September 2016 - 07:50 AM

the next VPM update will have much clearer sound for this. currently working on removing these horrible pops when sound is looping, its absolutely driving me crazy though.  :/



#24 Mustang1961

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Posted 14 April 2017 - 04:15 PM

Hi,

 

I am using 10.2.1 works fine with Fathom and Motor Show.

 

Cannot start the table, messages are

 

- you need "controller.vbs" it is still in the Scripts folder additionally I copied it into "Tables" - no improvement

- backglass file not found - it has the same name as the table and is in the same "Table" directory

- script error line 1 DOFeffects

 

what do I wrong?

 

Thank you for any suggestion, Christian.


Edited by Mustang1961, 15 April 2017 - 01:33 PM.


#25 Mustang1961

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Posted 28 September 2020 - 12:36 PM

 

hi cyberPez

,very very nice game,but please fix one bug when you capture ball in a random hole and you lost ball in a random outhole.the game give 2 ball in a launcher lane and when you lost ball ,the game cut flippers and a ball is in the playfield.

 

Hmmm  I've not seen that with the adding of two extra balls into the launch lane...?  What else you described sounds normal...  If you capture one or two balls, and the loose the ball in play before starting multiball you loose all captured balls.  (unless a certain light is lit and you hit the correct out lane)

 

Has anyone else seen the adding two extra balls?  I can look into it either way.

 

Yes, yesterday evening we played the table again (after I was able to get it to play (VPX6)) ... and intitated by play continuation with a kicked out captued ball after the "active"ball had left the playfield. I was surprised that all active elements of the table remains in function. Then the game lost completely the trace ... switched during the running ball between the players, had 2 balls in the plunger lane... I restarted the table, the malfunction stays. Tonight I will make a try again - deleting the nvram before start. I'll follow up here. The game is so fun :otvclap: , it is absolutely worth to be fixed.

 

Cheers, Christian.


Edited by Mustang1961, 28 September 2020 - 12:37 PM.


#26 Mustang1961

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Posted 30 September 2020 - 09:41 AM

I tried everthing, all roms I found ... the game goes only time and again in operation (after rom change) and then a one player game comes to a correct end. But with more than 1 player the table fails always (it ends with not ejecting the next ball or the already described ball chaos). This reminds me to the same behaviour of "Striker". I hope that peoples with better skills than mine will fix this at some day. 


Edited by Mustang1961, 30 September 2020 - 09:42 AM.


#27 cyberpez

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Posted 30 September 2020 - 01:31 PM

Hi Mustang, sorry for your issues...  this table is on my short list for a rebuild.  They problem is.......  with my playfield redraw I was missing about an inch at the top of the playfield.  So to do it right I need to totally redo that...  thus my motivation level has been almost zero..  I have a couple projects I'm close to finishing and this will be moved back to the top.  I won't guarantee anytime soon...  but much sooner than never!!!







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