thanks, if anyone would like to make a dB2S, I made an image
https://www.dropbox....okemon.png?dl=0
if not I will eventually make one. I also made a wheel, get it from the download section.
Posted 27 August 2016 - 08:44 PM
thanks, if anyone would like to make a dB2S, I made an image
https://www.dropbox....okemon.png?dl=0
if not I will eventually make one. I also made a wheel, get it from the download section.
Posted 28 August 2016 - 02:34 AM
Posted 28 August 2016 - 03:04 AM
JP...some minor things, when it is game over....is it possible to show the score you got directly?
The other thing.....sometimes when you get those crazy multiballs....the auto plunger stops launching the balls.....they just sits in the ball shooter lane.
Thanks, I'll see if I find the error during the multiball, and to show the final score. It actually the game over comes a little too fast, maybe I'll add the latest score to the attrack mode.
About the DMD: it is made with reels, and for now VPX can't use more than one screen, but when it does, then it will be possible to be moved.
Posted 28 August 2016 - 12:44 PM
UPDATE: 1.1.0 Updates 28 August 2016
- Added Pokémon sounds to hit targets
- Added the latest scores to the Attract mode
- Fixed autoplunger not working during multiball
- Fixed then gameover song/sound was not playing
- Fixed coin frenzy mode giving coins even if the corresponding light was off.
- Fixed some the overlapping text on dmd
Still there may be some text overlapping the images, but it should be ok.
Still there is a bug that I don't understand, and this is the variable CatchID gets a too big number and it should always be between 8 and 150, but I have seen that sometimes is higher than that. But I can't find the error since there are only a few places where this variable gets a value. Well, what I have done is to replace all the RND(1)*50 with just RND*50, maybe this will fix it.
Greetings
Edited by jpsalas, 28 August 2016 - 12:48 PM.
Posted 28 August 2016 - 03:23 PM
I nominate Hauntfreaks to make a backglass!
I second that emotion!
Dave
“The Earth is God's pinball machine and each quake, tidal wave, flash flood and volcanic eruption is the result of a TILT that occurs when God, cheating, tries to win free games.” Tom Robbins
Posted 28 August 2016 - 05:00 PM
There is still some odd behaviours with the auto plunger. Sometimes you still have to plunge it manually when you shouldnt, and sometimes it plunges automatically...ie. when starting a new game.
I'll take a look at it.
Posted 28 August 2016 - 05:41 PM
There is still some odd behaviours with the auto plunger. Sometimes you still have to plunge it manually when you shouldnt, and sometimes it plunges automatically...ie. when starting a new game.
Change the line 978, from this:
If bBallSaverActive = False AND bMultiBallMode = FALSE Then
to this
If bBallSaverActive = False OR bMultiBallMode = FALSE Then
I think this will solve the problem with the multiball. I'll reupload the table now same version number 1.1.0.
I'm still trying to find out why the catchID is sometimes too big.
Posted 28 August 2016 - 06:09 PM
That change did the trick!
A suggestion.....for the randomizer catch em all hole....add a sound when it scrolls through the alternatives.
Good!
I'll see if I can add a sound, but they scroll very fast so it will sound like a machine gun ![]()
I have found the error with the catchID
it was a wrongly placed ")"
Posted 28 August 2016 - 06:19 PM
I have just uploaded version 1.1.1 with what I thought was the fix for the autoplunger and the multiball ![]()
Well, at least the catching of the Pokémon works like it should be now ![]()
Then back to the autoplunger ![]()
Posted 28 August 2016 - 06:54 PM
OK, version 1.1.2 is up. This will be the last for now ![]()
I think the only "bug" left is the autoplunger stopping from time to time. I guess I'll need to change the logic a few places if I want a perfect autoplunger. ![]()
JP
Virtual Pinball →
Frontends and Addons →
Pokémon (Stern 2026) - BackglassesStarted by Flying Dutchman , 21 Feb 2026 |
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Virtual Pinball →
Frontends and Addons →
Pokémon (Stern 2026)Started by Flying Dutchman , 21 Feb 2026 |
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Future Pinball - New Releases →
Super Smash Bros [Future Pinball]Started by Sjc entertainment , 25 Oct 2024 |
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Pokemon Backglass [dB2S]Started by roccodimarco , 29 Aug 2019 |
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VP Originals - New Releases →
Serious Sam II[Visual Pinball X Original]Started by jpsalas , 24 Aug 2019 |
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