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Fast Draw (Gottlieb 1975) VPX[Visual Pinball X]

Fast Draw Gottlieb VPX

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#21 sifusun

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Posted 06 July 2016 - 01:27 PM

Thx for the updates :)

 

...I am quite happy that my Fast Draw has them missing..... But I will by no means add any chimes to my Fast Draw (virtual or real) :).

 

I am happy to have an EM table without that "happy chimes dingel-dongel", too :)

 

P.S. Are you planning to implement some ball rolling sounds??


Edited by sifusun, 06 July 2016 - 01:28 PM.


#22 mfuegemann

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Posted 06 July 2016 - 04:32 PM

Hi sifusun,

 

the sound is already in there, it is the routine taken from the default table. Maybe the default sound level is a bit low.

I will have a look

 

Michael


Edited by mfuegemann, 06 July 2016 - 06:10 PM.


#23 mfuegemann

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Posted 07 July 2016 - 11:53 AM

Hi sifusun,

 

I added the sound level adjustment to version 1.3 that is availiable now. During the sound checks I discovered that I had to set all the rubbers to have a Hit event to enable the standard rubber sounds.

 

Michael



#24 arngrim

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Posted 07 July 2016 - 12:08 PM

i can add chimes and force feedback to the table if there is a wish and if mfuegemann is fine with it

#25 Umpa

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Posted 07 July 2016 - 12:34 PM

Force feedback yes!

#26 jpsalas

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Posted 07 July 2016 - 12:59 PM

Nice table! This has always been one of my EM favorites :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#27 Koolywiz

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Posted 07 July 2016 - 02:14 PM

i can add chimes and force feedback to the table if there is a wish and if mfuegemann is fine with it

Chime option would be great!  Thanks


Edited by Koolywiz, 07 July 2016 - 02:15 PM.


#28 mfuegemann

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Posted 07 July 2016 - 02:19 PM

Hi Arngrim,

 

it would be great if You could review the DOF configuration. And add the chimes, if You want - I will add an option to switch them off...  ;)

 

Michael



#29 sifusun

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Posted 07 July 2016 - 02:59 PM

Thx for the ball rolling sound option :)

 

This is final for me, GREAT :)

 

THX THX THX   :) :) :)



#30 Steve G

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Posted 07 July 2016 - 03:55 PM

What backglass file is used with this table - the one from loserman76?



#31 arngrim

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Posted 07 July 2016 - 03:56 PM

for info, the controller.vbs allows you to switch the chime sound off, when the table is configured like i and loserman and borgdog are currently doing the em tables

go to controller.txt and choose usedofchimes=1

#32 mfuegemann

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Posted 07 July 2016 - 04:33 PM

Steve: yes, I used loserman's backglass. Only the highscore display is not working. I will have a look at this with arngrim's DOF version.

 

Arngrim: so it is only for the poor DOF cabs, I am relieved  ;)



#33 Steve G

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Posted 07 July 2016 - 06:14 PM

Thanks mfuegemann - yes I noticed the highscore display was not working.



#34 legtod2

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Posted 08 July 2016 - 09:22 AM

Love this table. Thanks for the efforts to share with the community. I must admit I am beginning to appreciate the em tables more and more.
Love the high score posting on tape located above the apron.

#35 STAT

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Posted 08 July 2016 - 10:14 AM

The new B2S from Hauntfreaks is amazing ... !



#36 Drybonz

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Posted 08 July 2016 - 11:58 AM

That one slipped right past me... thanks, STAT.



#37 Steve G

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Posted 08 July 2016 - 12:20 PM

Hauntfreaks is the man!!



#38 mfuegemann

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Posted 08 July 2016 - 03:10 PM

Hi Steve,

 

I found the reason for the highscore issue. The first score update in the _INIT section was sent before the B2S backglass was ready to process data. Then I missed the call within the Sub UpdateHighscore.

Both will be fixed in version 1.4

 

Michael



#39 Steve G

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Posted 08 July 2016 - 03:34 PM

Great, thanks Michael.



#40 mfuegemann

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Posted 09 July 2016 - 03:20 PM

Hi,

 

version 1.4 is online now, containing the DOF calls and chimes added by Arngrim. I have added some more adjustments to match the real table and to handle the B2S backglass.

The new version now uses the file User\controller.txt to enable/disable the B2S functionality.

 

Michael







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