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Help with Scared Stiff


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#21 allknowing2012

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Posted 01 June 2016 - 11:00 PM

This likely has a busy directb2s - try tuning that with right click and up those skip lights and skip solenoid settings.


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testimageNL

 

 

 

#22 hauntfreaks

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Posted 01 June 2016 - 11:07 PM

Daryl make those flashers work!!   ;)


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#23 John90803

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Posted 02 June 2016 - 04:00 AM

I love this game. I own an actual machine if anyone needs any high res sources to complete this build. I had never seen a real one before and I used to play it all the time on VP. Because of VP I sought out a real one, and it's been amazing in real life too.

#24 hauntfreaks

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Posted 02 June 2016 - 06:37 AM

updated the link to my mods of shoops VPX this was saved in 10.1 2649

 

-went thru and color corrected a lot of the images including the PF

-added a normal map to the skull, now it has some texture

-added hardware

-made a new custom plunge

-apron reshaped

-color matched the door of the crate with the body of the crate

 

and the flashers are being worked on...

https://www.dropbox....HF_mod.rar?dl=0


Edited by hauntfreaks, 02 June 2016 - 06:52 AM.

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#25 Drybonz

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Posted 02 June 2016 - 08:22 AM

This likely has a busy directb2s - try tuning that with right click and up those skip lights and skip solenoid settings.

 

Combination of this (thanks allknowing) and experimenting with video settings in VP9 and nividia for a couple hours and I made pretty good progress on the VP9 version.  I'm still working on it... I think I can squeeze a little more out of her.    :)



#26 wrd1972

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Posted 02 June 2016 - 12:43 PM

HF,

Some comments since you are working on SS.

 

On the VP10 version, I noticed that the animated "frogs", "boogeymen" and the "coffin lid" are operating in slow motion. I fixed the frog issue on script line 642. But could not figure out how get the boogeymen to react with the slings. Did not yet try to speed up the coffin lid. Can you get someone to look at this and try to fix the speed of these animations?

 

Also see that new setting for the flippers "overwrite physics by global set". I had to change this to "disable" or the flippers were operating in super slow motion. Might want to change that so others dont have a problem.

 

I recently spoke to Shoop about finishing this table but I was not going to start till I finished Funhouse. I am really glad this one is getting some attention now. I can sign up to do the physics once you revisions are done if you like. What a fun table.


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#27 Shoopity

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Posted 02 June 2016 - 02:21 PM

Hauntfreaks, I'm downloading your table now.  I can say I'm pretty sure I have a fix for the B2S spider; honestly I thought I had scripted it to detect if the player was using B2S as the controller and properly handled it.  Maybe I did and just never uploaded it anywhere.  I'll poke around.

 

The spider has to do with the fact that in Desktop mode, and using the Flasher objects to recreate the spider, it uses VPM's emulated spider, but when you're using B2S, the spider needs to be scripted manually.  I've dealt with this problem before; check out this thread if you wanna try scripting yourself:

http://www.vpforums....topic=31561&hl=



#28 Drybonz

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Posted 02 June 2016 - 02:56 PM

Thank you, Shoopity.



#29 arngrim

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Posted 02 June 2016 - 05:03 PM

that's strange, i try to load it and vp 10.1 says can't load that a file of that version, although the origin version of shoopity i can load it without problems..

updated the link to my mods of shoops VPX this was saved in 10.1 2649

 

-went thru and color corrected a lot of the images including the PF

-added a normal map to the skull, now it has some texture

-added hardware

-made a new custom plunge

-apron reshaped

-color matched the door of the crate with the body of the crate

 

and the flashers are being worked on...

https://www.dropbox....HF_mod.rar?dl=0



#30 hauntfreaks

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Posted 02 June 2016 - 05:28 PM

 

that's strange, i try to load it and vp 10.1 says can't load that a file of that version, although the origin version of shoopity i can load it without problems..

updated the link to my mods of shoops VPX this was saved in 10.1 2649

 

-went thru and color corrected a lot of the images including the PF

-added a normal map to the skull, now it has some texture

-added hardware

-made a new custom plunge

-apron reshaped

-color matched the door of the crate with the body of the crate

 

and the flashers are being worked on...

https://www.dropbox....HF_mod.rar?dl=0

 

thats really weird... I will reupload the file but its been test with a few members and seems to be working for them.... it was saved in 10.1 2649

 

https://www.dropbox....HF_mod.rar?dl=0

 

Hauntfreaks, I'm downloading your table now.  I can say I'm pretty sure I have a fix for the B2S spider; honestly I thought I had scripted it to detect if the player was using B2S as the controller and properly handled it.  Maybe I did and just never uploaded it anywhere.  I'll poke around.

 

The spider has to do with the fact that in Desktop mode, and using the Flasher objects to recreate the spider, it uses VPM's emulated spider, but when you're using B2S, the spider needs to be scripted manually.  I've dealt with this problem before; check out this thread if you wanna try scripting yourself:

http://www.vpforums....topic=31561&hl=

 

Shoop.... see thats were its really weird... the B2S i have with the table mod... works fine in my cab and also on my laptop
I think this might be just a random problem with some peoples setups .... not global across the board


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#31 arngrim

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Posted 02 June 2016 - 05:38 PM

i tried your new upload but same issue, i upgraded to 2649 and i can load it

 

one of my fav table :), i will upgrade the script, and try to add force feedback to the spider ;)



#32 hauntfreaks

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Posted 02 June 2016 - 05:43 PM

man... i wish i knew why... hold off on the DOF... while the flashers are being worked on...


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#33 arngrim

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Posted 02 June 2016 - 05:48 PM

well, except for the spider it is done.. :)

 

 

 

Attached File  ss.txt   29.76KB   15 downloads



#34 hauntfreaks

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Posted 02 June 2016 - 05:49 PM

nice


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#35 arngrim

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Posted 02 June 2016 - 06:00 PM

and the spider is working

 

Dim lednr, np
 
Sub UpdateWheel(aNewPos, aSpeed, aLastPos)
Controller.B2SSetData 101,1
    'B2S entry to update spider
    np=aNewPos+12:If np>47 Then np=np-48
lednr=int(np/4.8)
    if lednr>4 then lednr=lednr-5
Controller.B2SSetData 201+lednr,1
Controller.B2SSetData 101,0
Controller.B2SSetData 201+lednr,0
End Sub
 
what's wrong with the flashers, i see them flashing


#36 arngrim

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Posted 02 June 2016 - 06:14 PM

and more proper

 

Dim lednr, np
 
Sub UpdateWheel(aNewPos, aSpeed, aLastPos)
    DOF 101, DOFPulse
    np=aNewPos+12:If np>47 Then np=np-48
    lednr=int(np/4.8)
    if lednr>4 then lednr=lednr-5
    DOF 201+lednr, DOFPulse
End Sub
 
table is mssing metalrolling in the ramps and balldrop whenball exit ramps as far as i can tell, don't know how to add them.. :)

Edited by arngrim, 02 June 2016 - 06:18 PM.


#37 hauntfreaks

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Posted 02 June 2016 - 06:37 PM

yeah it need a bunch of sound work...

 

oh and the flashers are getting the old style flasher effect that the lights cant reproduce... nice bright flashes

with the light when you try this... all you get is hazy. foggy lighting


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#38 Epistaxis

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Posted 03 June 2016 - 06:38 AM

Have a question about the DMD. The DMD has some other script underneath it e.g. Wheel pos, Coffin Door, Loop Gate. is there a way to get ride of that or is that something this is used for testing, and until the table is ready for release?

other then that game looks and  plays great.



#39 blashyrk

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Posted 03 June 2016 - 07:29 AM

Looks great guys :)

#40 hauntfreaks

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Posted 03 June 2016 - 10:11 PM

ok... ICP has done an amazing update to the Flashers.... it really looks fantastic now

 

but there is a couple things, that need to be brought up, first its been brought to my attention that the table is not sized correctly

in the end that will be dealt with somehow, some way 

 

another is some guys are reporting the lights and animations are in slowmotion.... I don't seem to see this on my setups 

so we need people to try this update and report back if your setup is experiencing this... both sides if it is or is not

 

https://www.dropbox....HF_mod.rar?dl=0


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