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Spanish Eyes (Williams 1972)VP10.2[Visual Pinball X]

1972 Spanish eyes Williams

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#21 markrock76

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Posted 10 May 2016 - 10:07 PM

File-Export-Backdrop POV, then import to new version



#22 Drybonz

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Posted 10 May 2016 - 10:41 PM

Nice... thank you.



#23 jbg4208

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Posted 11 May 2016 - 03:38 AM

Hey there you go. Never knew you could do that. 


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#24 scottacus

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Posted 06 November 2016 - 10:46 PM

Great table!

 

The high score reel sits just at/under the bottom edge of my backglass monitor.  Is there a way to slide the backglass up just a smidge to better see this reel?



#25 jbg4208

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Posted 06 November 2016 - 11:50 PM

Odd, I'm not seeing that. Mine is on the screen. Is your screenres.txt setup with the correct resolution of you back glass monitor?


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#26 gtxjoe

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Posted 07 November 2016 - 12:24 AM

In Windows, Display. you need to set your display font down to 100%



#27 scottacus

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Posted 07 November 2016 - 12:28 AM

Yep, 1920X1080.  It is because I have a slight bit of the bottom of the monitor covered by the cutout for the Backglass screen.  Here's a screen capture of my backglass to show you how much I am missing of the reels. 

 

Capture2_zpsdgbgiybq.png

 

If I could move the reels up just a few pixels or resize the BG just a little it would fix this.  Still not a big deal...  it's a great table with a unique layout with that pop bumper between the flippers in the center drain.


Edited by scottacus, 07 November 2016 - 12:30 AM.


#28 allknowing2012

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Posted 07 November 2016 - 01:23 AM

Some times it is just easier to generate the .directb2s again for yourself. Grab the software (b2s designer), Click import the .directb2s, show reels... Move them up then generate the .directb2s. Give it a whirl its not that difficult.

(this assumes you are happy with your screenres.txt file and down want to shrink your vp screen down a smidge)


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#29 scottacus

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Posted 07 November 2016 - 01:35 AM

Thanks for the great answers guys, I shrunk my screen res to fit the screen opening and now I can see all of the Backglass!



#30 jbg4208

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Posted 07 November 2016 - 02:09 AM

Ok good, I was going to offer to make a new back glass for you with the reels moved up a bit. Seeing as you have it working now, there is no need! 


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#31 scottacus

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Posted 07 November 2016 - 02:28 AM

Thanks for the offer but I don't need it at this time.  

 

I've been experimenting at adding DOF functionality to my copy of this table.  Thus far I've got contactors firing for the four bumpers as well as the six targets, both flippers and I have lighted the ball launch button when awaiting a ball launch as well as lighting some flashers for a ball drain.  My technique has been to look at the code numbers in the online DOF Config Tool table file for this table and try to figure out which number goes with which table element.  

 

Some are pretty simple because there is only one code for an element.  For example, there is only one number for the top center back contactor so Bumper 2 must be 113.  Others have several number codes associated with them.  Is there any way to find out what each of these numbers correspond to?  I looked in the B2S Backglass Designer v1.2 hoping to find them there but I couldn't.



#32 jbg4208

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Posted 07 November 2016 - 03:02 AM

Well dang, Looks like the DOF content didn't make into the 1.3 version. It is in version 2 if you want to copy it from that one. I''ll get an update out this week some time. 


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#33 jbg4208

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Posted 07 November 2016 - 03:26 AM

Ok, new file posted (1.4) with arngrim's DOF changes from 1.2. Waiting for approval. Needs VPX 10.2 rev 2842.


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#34 scottacus

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Posted 07 November 2016 - 03:45 AM

Thanks, out of curiosity how do you find which numbers go with which table elements?



#35 jbg4208

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Posted 07 November 2016 - 03:51 AM

That I have no clue about. That would be a question for Arngrim. He added the DOF and somehow I uploaded an older version that didn't have his changes.  :facepalm: I copied the script from 1.2 and added it to the 1.4 version. I don't even have DOF in my minicab. All of mine is sound driven with a separate set of speakers inside.


Edited by jbg4208, 07 November 2016 - 03:54 AM.

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#36 gtxjoe

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Posted 07 November 2016 - 09:06 AM

Thanks, out of curiosity how do you find which numbers go with which table elements?


For SS rom table, you start with the actual switch, solenoid and light numbers from the pinball manual

For EM table (and SS rom tables) you can simply create your own events in the table scripts and then use those event in the DOF table config. For example, for an EM table, I could add DOF 101 and 102 to the left, and right flipper scripts and use them in the DOF setup. Or I could have used 154 and 155. They can be any number you wish

#37 scottacus

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Posted 07 November 2016 - 12:16 PM

Thanks gtxjoe, after you set the event code in the script do you then send the list of E numbers to Arngrim and then he creates the table settings in the Tables  Configs section of the Online DOF Config Tool?


Edited by scottacus, 07 November 2016 - 12:19 PM.


#38 hogger42

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Posted 07 November 2016 - 12:28 PM

This table is...................GONE?!?! :tapping:



#39 jbg4208

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Posted 07 November 2016 - 12:32 PM

It's waiting for approval from Noah. It will be back real soon.


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#40 BorgDog

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Posted 07 November 2016 - 12:52 PM

Thanks gtxjoe, after you set the event code in the script do you then send the list of E numbers to Arngrim and then he creates the table settings in the Tables  Configs section of the Online DOF Config Tool?

 

Usually I just send the whole table to Arngrim that way he can test it and make sure it all works correctly, and usually he adds in some stuff I missed or didn't think of like light effects on events and such.  Then he sends it back and he puts up the config.







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