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Attack from Mars V.1.0 VPX DT/FS - Groni Pinball [Visual Pinball X]


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#21 ClarkKent

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Posted 25 January 2016 - 02:57 PM

The physics are THAT good! Wow! I never thought that someone would ever release a table with such realistic physics! The ball is as bouncy as it should be on every table! :) Some tables are really good to play, some are excellent, but most are not as realistic as the real machine. And it's great that more and more auhors are taking care of the mechanical sounds, too! :)

The flippers take some getting used to as they are bouncing up and down a little bit too much causing some lag in my oppinion, at least I never noticed such strong behavior on my real machines, maybe the return strenght and coild ramp up need some fine tuning.

Just some small visual things: the right wire ramp looks a little bit blocky. And with Blender you could get extremely realistic looking plastic ramps (flupper showed us how).

#22 blashyrk

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Posted 25 January 2016 - 04:51 PM

Amazing recreation groni, physics are outstanding :D

Edited by blashyrk, 25 January 2016 - 06:11 PM.


#23 grunger106

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Posted 25 January 2016 - 05:36 PM

Awesome table. Physics are second to none.

 

The flippers feel nice and strong, but it does seem like they are responding a couple of milliseconds later than they should?

 

One other question - is it possible to make the table wider towards the top? (As in what do I change - not can you do it for me! :) )

On my screen I have to adjust the Y on every table as I have a 1920x1200 screen.
​But this one and also Dozer's CV are almost hourglass shaped on the backdrop (I assume to give the impression of depth) so they always look kind of 'pinched' in the middle on my screen....



#24 Ben Logan

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Posted 25 January 2016 - 09:15 PM

Groni,

Could you talk a little about your process for tuning the physics? I'm sure having the real game beside you for comparison helped. I'm interested in how you got those results (as a guy who likes tinkering with values in the editor).

Thanks again for the wonderful table. So good!

:)

#25 PinballShawn

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Posted 25 January 2016 - 09:24 PM

Awesome table. Physics are second to none.

 

The flippers feel nice and strong, but it does seem like they are responding a couple of milliseconds later than they should?

 

One other question - is it possible to make the table wider towards the top? (As in what do I change - not can you do it for me! :) )

On my screen I have to adjust the Y on every table as I have a 1920x1200 screen.
​But this one and also Dozer's CV are almost hourglass shaped on the backdrop (I assume to give the impression of depth) so they always look kind of 'pinched' in the middle on my screen....

To change the PF shape and size, click backdrop in the editor and options, there's where you change the shape. I'm also not a fan of the 'depth' look because of the angle of my PF, and that I lose 5 inches on the top which looks fake to me. I want my PF's to be the size of the screen, like a real machine. If you can't find the correct values, I'll write down the one's I use when I'm by my cab.


Edited by PinballShawn, 25 January 2016 - 09:25 PM.


#26 GRONI

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Posted 25 January 2016 - 10:07 PM

Guys, since VPX it´s so easy to tweak the Values to your liking. Just Selcect "Camera/Lightmode" in the Table Menu in the editor. You can tweak every value on the fly. YOu can stretch the table in any direction, set offsets and also modify the layback, inclination. Very easy and fast without value guessing. :)


My current VPX Tables I am working on:

 

Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%


#27 Outhere

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Posted 25 January 2016 - 10:34 PM

Guys, since VPX it´s so easy to tweak the Values to your liking. Just Selcect "Camera/Lightmode" in the Table Menu in the editor. You can tweak every value on the fly. YOu can stretch the table in any direction, set offsets and also modify the layback, inclination. Very easy and fast without value guessing. :)

I try this But how do you save it


Edited by Outhere, 25 January 2016 - 11:20 PM.


#28 GRONI

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Posted 25 January 2016 - 10:40 PM

The values gets saved when you leave the cameramode. This is how I adjusted my release angels.


My current VPX Tables I am working on:

 

Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%


#29 PinballShawn

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Posted 25 January 2016 - 10:48 PM

Oh, now that I'm finally good at messing with all those numbers you guys went ahead and made it easy! Well that's a fine how do you do.;)



#30 GRONI

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Posted 25 January 2016 - 11:14 PM

Groni,

Could you talk a little about your process for tuning the physics? I'm sure having the real game beside you for comparison helped. I'm interested in how you got those results (as a guy who likes tinkering with values in the editor).

Thanks again for the wonderful table. So good!

:)

Well first of all you should check or test which value have which effect. Every option has a pro and contra. For example a low playfield friction makes the table more bouncy and responsive, but you have the effect

that the ball more slides than rolls. I choosed a very low friction and tried to compensate the sliding effect with the slope and gravity. So now you have a ball that slides, which is contra but behaves natural, thats pro.

Around that I build up the rest of the objects like elasticity and threshold. For the flippers it´s a switch between real machine and VPX. I do different shots and try to bring that values to the table. Much values are easy

to implement but some needs long tweaking. Tip passes and cradle seperation need a kind of slow flipper to be able to play around on the flipper. Many tables have too high return strength and coilup. Thats why they

boosting aways when only tipping the button. But if you turn them too low the flipper isn´t strong enough to do ramp shots and of course not fast enough to make accurate shots. So you have to find the middle between

them. Very much of the phsyics are done by feeling and knowledge of real pinball. Also you cannot simply do it 100%. I guess that will never be possible. 

I´m sure some of you will analyse the physics and you will say "WTF...why he was doing that" :) But in first case you guys should play the Pinball and have an authentic feeling like playing a real pin. 

So I create my physics with more feeling than values. Also I do not really care if the table dimensions are wrong. It plays nice, the ball is in it´s correct size trough the script and it plays fine.. And that is all that matters ;)


My current VPX Tables I am working on:

 

Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%


#31 Ben Logan

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Posted 25 January 2016 - 11:33 PM

Sounds like physics tuning is equal parts art and science. Great explanation, Groni. Thanks!

#32 PinballShawn

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Posted 26 January 2016 - 01:40 AM

Guys, since VPX it´s so easy to tweak the Values to your liking. Just Selcect "Camera/Lightmode" in the Table Menu in the editor. You can tweak every value on the fly. YOu can stretch the table in any direction, set offsets and also modify the layback, inclination. Very easy and fast without value guessing. :)

Man, that is HUGE! It's the first time I messed with it. It's so easy now. I LOVE this feature. Now we can all easily personalize the tables the way we want them. It used to take a half an hour to do a table, now I can do it in a couple minutes. It was the one feature I missed about Future Pinball. 



#33 vampirolatino2

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Posted 26 January 2016 - 03:23 AM

 

Guys, since VPX it´s so easy to tweak the Values to your liking. Just Selcect "Camera/Lightmode" in the Table Menu in the editor. You can tweak every value on the fly. YOu can stretch the table in any direction, set offsets and also modify the layback, inclination. Very easy and fast without value guessing. :)

Man, that is HUGE! It's the first time I messed with it. It's so easy now. I LOVE this feature. Now we can all easily personalize the tables the way we want them. It used to take a half an hour to do a table, now I can do it in a couple minutes. It was the one feature I missed about Future Pinball. 

 

 

true!

 

FP BAM camera presets are a must, but something is better than nothing!


I wish we could export or record the tables info to an xml or something like bam so we can share them... or make backups when an update to a table rise ... having to re configure is a pita, big pita lol



#34 Outhere

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Posted 26 January 2016 - 04:54 AM

The values gets saved when you leave the cameramode. This is how I adjusted my release angels.

Do you have to leave camera mode a certain way because when I do and I go to play the game the adjustments are gone (not saved)


Edited by Outhere, 26 January 2016 - 04:55 AM.


#35 PinballShawn

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Posted 26 January 2016 - 05:43 AM

I just exit back to the editor and play it. It seems to save automatically. I do have a question, does this effect physics in any way?



#36 Outhere

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Posted 26 January 2016 - 06:16 AM

I just exit back to the editor and play it. It seems to save automatically. I do have a question, does this effect physics in any way?

What happens when you close the editor and go back into it, Are the changes still there


Edited by Outhere, 26 January 2016 - 07:08 AM.


#37 arngrim

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Posted 26 January 2016 - 06:22 AM

i didn't know that camera feature either lol, thanks :)

#38 robertms

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Posted 26 January 2016 - 07:11 AM

i didn't know that camera feature either lol, thanks :)


Too funny, it just shows no one person can know it all, it takes a village to extract maximum out of this software

Behold Godzilla! Check out my monster pincab project here: http://www.vpforums....topic=32236&hl=


#39 kiwi

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Posted 26 January 2016 - 09:18 AM

When loading table I receive this error "Could not create sound buffer for load".
After a couple of clicks on OK, the table starts.
If I give a look at the Sound Manager, I find about a dozen sounds (ballrolling, metallrolling), it seems to me to miss many sounds like you've recorded.
Audio format, sampling rate issue?

 

Thanks

 

Max



#40 chokeee

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Posted 26 January 2016 - 11:10 AM

I have a question about gravity and slope. On your table in backdrop settings the gravity is set on 0.56 and slope of the table on 9.7. I wonder why this configuration, or if just change the slope setting could not be obtained this physics? Of course, I have nothing to reproach the current table physics, I ask with curiosity. Regards.


Edited by chokeee, 26 January 2016 - 11:11 AM.