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Earthshaker Night Mod [VP 9.x Cabinet FS MOD]


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#21 takut

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Posted 04 November 2014 - 10:15 PM

Thanks for this great NM :otvclap:

 

Help me please, the rom don't work.

 

I have change the script as follows (bold works are changes) and now it works without error message:

 

 

'==========
'Game Name
'==========

Const Romset1 = "esha_la3" ' Was eshak_l3 in Vpinmame v1.21 and earlier (rename to that if using an older version)
Const Romset2 = "esha_pr4" ' Now "esha_pr4" in Vpinmame 1.30 but it's backwards compatible and will work with both

 

and

 

'===================
' Initialize table
'===================
Const UseSolenoids = True, UseLamps = False
Dim bsTrough,bsTopPop,bsMidPop,bsBotPop,bsLSaucer,cbOne, PlungerIM

Sub Earthshaker_Init()
    vpmInit Me : Randomize
    With Controller
        .GameName = Romset2



#22 francesco

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Posted 04 November 2014 - 11:57 PM

Thanks for this great NM :otvclap:

 

Help me please, the rom don't work.

 

I have change the script as follows (bold works are changes) and now it works without error message:

 

 

'==========
'Game Name
'==========

Const Romset1 = "esha_la3" ' Was eshak_l3 in Vpinmame v1.21 and earlier (rename to that if using an older version)
Const Romset2 = "esha_pr4" ' Now "esha_pr4" in Vpinmame 1.30 but it's backwards compatible and will work with both

 

and

 

'===================
' Initialize table
'===================
Const UseSolenoids = True, UseLamps = False
Dim bsTrough,bsTopPop,bsMidPop,bsBotPop,bsLSaucer,cbOne, PlungerIM

Sub Earthshaker_Init()
    vpmInit Me : Randomize
    With Controller
        .GameName = Romset2

Yes, i try it and now work.



#23 wallclck

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Posted 05 November 2014 - 12:28 PM

Thank You



#24 william

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Posted 05 November 2014 - 07:06 PM

Anyone getting any script errors with the institute? I wasn't getting an error at first without a B2S backglass but once I enabled it i get these errors while playing. It makes you have to end your game.



#25 LoadedWeapon

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Posted 05 November 2014 - 08:01 PM

I haven't tried it with b2s yet tho the new version will do away with the old building. And code

#26 arngrim

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Posted 05 November 2014 - 09:11 PM

no errors for me

#27 gigalula

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Posted 06 November 2014 - 02:05 AM

:surprise:   :drool:  :yahoo:  :)  :hi:  :lol: ...Some of the emotions during this game :)   Like always looks amazing...  Thanks LW



#28 ClarkKent

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Posted 13 November 2014 - 05:49 PM

Somehow the rollovers are missing...

#29 dark

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Posted 13 November 2014 - 06:22 PM

Somehow the rollovers are missing...

I don't know for sure if the old version had them or not but I know bmiki's version of JPark didn't have them.



#30 LoadedWeapon

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Posted 13 November 2014 - 06:47 PM

Yea if its missing then it was never there.. I dont mess with that stuff..

#31 dark

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Posted 14 November 2014 - 02:29 AM

Got some time to actually play this evening, this table received a nice make over no doubt, I just wanted to point out one thing for a future update...the left flipper is not in the right location, you can see when you hold it up that it's pivot point is not centered on the hole in the playfield, I moved it myself it's an easy fix.

 

thanks LW



#32 LoadedWeapon

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Posted 04 July 2015 - 04:55 PM

Table has been updated thanks to mjr just incase anyone missed it.. :)

#33 dboyrecords

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Posted 04 July 2015 - 06:22 PM

I've missed YOU and your NM's. Welcome Back, Kotter!

Thanks

#34 Ben Logan

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Posted 04 July 2015 - 07:17 PM

Looking forward to trying this out. Wondering if moving the left flipper might make that hole shot in upper right of playfield less impossible! Maybe I just need more skill. Thanks for the mod.

Edited by Ben Logan, 04 July 2015 - 07:18 PM.


#35 LoadedWeapon

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Posted 04 July 2015 - 08:16 PM

I've missed YOU and your NM's. Welcome Back, Kotter!
Thanks

thx dboy just been busy with the family life but I am working on something.

#36 BobAlbright

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Posted 04 July 2015 - 08:56 PM

I've missed you too!...and all those days when I got on the site and would say to myself...awesome..another NM from LW

"and in the end , the love you take is equal to the love you make"


#37 Ben Logan

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Posted 04 July 2015 - 10:44 PM

Just played this fantastic updated table for the past hour.  Super fun!  I'm hesitant to make any critiques, because I know a lot of hard work goes into these. I promise I'm not complaining.  Love your work, LoadedWeapon. 

 

* The plunger isn't visible on my table

* The 100K skill shot awards 10K, rather than 100

* The hole in the upper right hand side of the playfield is now possible for me to hit (cool!).  Still a tight shot, but it's that way on the real table (which I played just yesterday).  The only slight problem is that when you make that shot, the ball is returned up and out the hole just above the right flipper almost instantaneously.  I.E. a real ball couldn't travel that fast.  Kinda takes away from the realism. 

 

_______

 

The positive:

 

* Lighting looks absolutely beautiful.  I downloaded the non-night mod.  More of a "dusk" mod.  The lights really pop, and you can see all the playfield graphics well.  A great balance.  Looks real! 

* New Earthshaker institute is super smooth and looks quite nice!

* Again - I can finally make that upper right hand corner hole shot.  Sweet! 

 

Thanks again to everyone involved for such a super table.  In my top five, for sure.

 

:)