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Who Dunnit: A Murder Mystery [VP 9.x Cabinet FS]

1995 Who Dunnit WhoDunnit A Murder Mystery Nealtron Bally

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#21 skinooe

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Posted 17 October 2014 - 01:50 AM

sometimes stucks, unrealistic collisions (normal at most vp tables)  but great gameplay.



#22 Arcade4

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Posted 17 October 2014 - 04:38 AM

Thanks I have been playing the older version that I had to fix the phone in myself.

This version looks so much better. Can't wait to try it out this weekend and any updates you get done as well.



#23 Nealtron

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Posted 17 October 2014 - 05:14 AM

sometimes stucks, unrealistic collisions (normal at most vp tables)  but great gameplay.

 

I think that was lost in translation. I imagine there's some constructive criticism there, but I can't understand what you mean ; )

Let me know what I can do to make it better


"You can't have everything. Where would you put it?"


#24 zany

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Posted 17 October 2014 - 05:54 AM

Nealtron...what about changing the flasherdomes to primitive ones, to have them angle indipendent?

 

I made some a while ago...look here!

http://www.vpforums....s&showfile=9812

 

 



#25 BlackPredator72

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Posted 17 October 2014 - 10:16 AM

Looks very good. Only why not have a working (Real) plunger ?

In the old version there was a working one.

(still don't understand why all tables don't have one by default...tables that have one IRL)

 

But I really enjoy this table...nice job.


43327.png?1581090420

 


#26 Koolywiz

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Posted 17 October 2014 - 02:44 PM

Plays great and looks fantastic!  Well done.



#27 Shadowsclassic

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Posted 17 October 2014 - 05:47 PM

Nealtron,  one thing that looks a little odd is the wire gate just below the Tony's Palace sign.  It just seems to float in mid air not actually attached anywhere. It's doesn't affect game play just looks a little weird.



#28 Nealtron

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Posted 19 October 2014 - 07:39 AM

Looks very good. Only why not have a working (Real) plunger ?

In the old version there was a working one.

(still don't understand why all tables don't have one by default...tables that have one IRL)

 

But I really enjoy this table...nice job.

 

By default all new tables have a "real" plunger object. I prefer the simulated plunger for animation/ feel reasons. I'm curious why an actual plunger would work better. Let me know...

 

Nealtron,  one thing that looks a little odd is the wire gate just below the Tony's Palace sign.  It just seems to float in mid air not actually attached anywhere. It's doesn't affect game play just looks a little weird.

 

I could add a wall for the wire gate to be attached to, I suppose. Never gave that detail much thought. Perhaps I'll look into tweaking it a bit!


"You can't have everything. Where would you put it?"


#29 Nealtron

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Posted 19 October 2014 - 07:51 AM

Nealtron...what about changing the flasherdomes to primitive ones, to have them angle indipendent?

 

I made some a while ago...look here!

http://www.vpforums....s&showfile=9812

 

 

 

Thanks Zany! I'll add those to the next update


"You can't have everything. Where would you put it?"


#30 BlackPredator72

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Posted 19 October 2014 - 09:39 AM

 

Looks very good. Only why not have a working (Real) plunger ?

In the old version there was a working one.

(still don't understand why all tables don't have one by default...tables that have one IRL)

 

But I really enjoy this table...nice job.

 

By default all new tables have a "real" plunger object. I prefer the simulated plunger for animation/ feel reasons. I'm curious why an actual plunger would work better. Let me know...

 

If you have a Virtual Plunger Kit (a real plunger), it's fun to use that thing. Who Dunnit has a real plunger on the table but I can't use it. Now I have to press the "Launch Ball" button.

But there are lots of tables that needs real plungers....for example Scared Stiff for making the Spider "skill shot". It's almost impossible to make that skill shot.


Edited by BlackPredator72, 19 October 2014 - 09:41 AM.

43327.png?1581090420

 


#31 ClarkKent

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Posted 19 October 2014 - 06:24 PM

If somebody is in need of an updated dB2s for this table - here it is a quick fix:

https://www.dropbox.... 1995).rar?dl=0



#32 Nealtron

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Posted 23 October 2014 - 05:47 AM

What's New in Version 1.1 (See full changelog)
  • Alpha Objects for Greatly Improved Flasher Effects (Thanks to LoadedWeapon for most of the work!)
  • Fixed Ramp Where Ball Could Drop Off Edge
  • Improved Flipper Physics (Thanks Zany for the suggestion!)
  • Improved Plunger Physics

"You can't have everything. Where would you put it?"


#33 gStAv

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Posted 23 October 2014 - 11:43 AM

Hey Nealtron!

 

Ran home just to play your new alpha versionn just to see the

Sorry, you don't have permission for that!

 

Anyone else got this error when trying to download this gem?


3rs054-6.png


#34 LoadedWeapon

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Posted 23 October 2014 - 01:15 PM

What's New in Version 1.1 (See full changelog)

  • Alpha Objects for Greatly Improved Flasher Effects (Thanks to LoadedWeapon for most of the work!)
  • Fixed Ramp Where Ball Could Drop Off Edge
  • Improved Flipper Physics (Thanks Zany for the suggestion!)
  • Improved Plunger Physics

No problem. .glad to help out :)

Hey Nealtron!
 
Ran home just to play your new alpha versionn just to see the

Sorry, you don't have permission for that!
 
Anyone else got this error when trying to download this gem?

you just st have to wait till the upload is approved

#35 Carny_Priest

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Posted 23 October 2014 - 02:35 PM

The download link worked for me.


Edited by Carny_Priest, 23 October 2014 - 02:35 PM.


#36 bolt

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Posted 23 October 2014 - 04:16 PM

Yes, the link works. Thank you for the update.


Posted Image

#37 Koolywiz

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Posted 23 October 2014 - 06:04 PM

Update works and looks great!  Thank you!



#38 boiydiego

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Posted 24 October 2014 - 07:53 AM

maybe stupid question but is this made to run with vp9.2.1 or 9.90 title says vp9.x ?


boiydiego___gebruik-n2kbkyc.png


#39 LoadedWeapon

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Posted 24 October 2014 - 11:21 AM

It has the new flasher objects so best with 990

#40 boiydiego

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Posted 24 October 2014 - 12:16 PM

mm so table created in vp9.20 ,with new flasher for vp9.90 , will it work as good as on vp9.20 will there be no gfx problems like ghosting/flicker ball or other incompatible things on table  ?


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Also tagged with one or more of these keywords: 1995, Who Dunnit, WhoDunnit, A Murder Mystery, Nealtron, Bally