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Jurassic Park Data East UPDATE WIP


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#21 dark

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Posted 18 September 2014 - 05:52 PM

Elle sort quand cette table     j en peut plus d attendre 

Google translated it to this which is probably a bit off:  "It comes out when the table d in can expect more"  So I think he's essentially agreeing with my 'you can't rush quality' statement. :P



#22 blashyrk

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Posted 18 September 2014 - 06:08 PM

Elle sort quand cette table     j en peut plus d attendre

Google translated it to this which is probably a bit off:  "It comes out when the table d in can expect more"  So I think he's essentially agreeing with my 'you can't rush quality' statement. :P
Hehe, that's what I thought ;)

#23 dark

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Posted 25 September 2014 - 04:37 PM

Alrighty, so I been kinda busy lately,  with real life stuff and helping a few table authors here and there...just did the ramps for the Road Kings WIP but I've returned my focus to the JPark project.  UncleWilly is in the process of moving so he's basically on a hiatus so there was no real urgency in me getting stuff done for JPark.  With that being said I'm going to be doing my best to wrap up all my loose ends so that once UW is ready he can hammer out progress without much interruption from me.  I recently replaced just about all the screws/nuts on the table with primitives and now I've started to work on replacing most of the metal walls with primitive walls.  What I'm doing is making 3D model walls and placing them on a to scale image of the playfield and using raytrace reflections to get realistic reflections for a metal material.  In addition to the reflection I've made off/on images so that when the GI is off the walls will dim and be less reflective.  I'm going to try to have the walls on the left side of the Trex reflect the near by table insert lights.  This should add an extra touch of realism we don't normally see in VP....albeit faked and not true in game reflections, it's the best we can do.

 

Here's a preview:

metalwallpreview.jpg

GI off and GI on.


Edited by dark, 25 September 2014 - 04:38 PM.


#24 javier1515

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Posted 25 September 2014 - 04:47 PM

sounds good Dark, nice idea.

I can not wait to see the final result.


"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#25 Practicedummy

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Posted 25 September 2014 - 06:19 PM

Animation looks very smooth! :D


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#26 Shadowsclassic

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Posted 25 September 2014 - 09:51 PM

Gees Dark, talk about going the extra mile!  This table never got any play on my cab, but you guys are pushing it to the top of my go to show tables!

Glad you posted this, people just don't realize the lengths you guys have to go to to make subtle little features on these tables. 



#27 dark

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Posted 25 September 2014 - 10:41 PM

Well I'm a stickler for details, I like to think things like this all add up to a nice big picture.  Initially the plan was just to do a quick update, update the Trex to a primitive mesh, give it new lighting and fix a few bugs but the deeper we dug the more it seemed to warrant further attention.  Not to mention playing the table a whole bunch for testing purposes (and for some fun) I found that I really liked this table's flow and game play once I got the hang of its rule set....it's a really great table to be honest.  UncleWilly said at one point something along the lines of 'It's a neat table, I'm almost tempted to completely rebuild it if I weren't so busy".  That's when I pretty much said; 'Well what's the rush?  I'm down if you are.'  

 

We haven't 100% rebuilt it from the ground up, we still used bmiki's table as a foundation, but pretty much everything has received some attention or refinishing if it hasn't been completely replaced.  JPark is a table that deserves to shine on peoples cabs.

 

One thing I'd like to mention for game play that's a minor change is the Trigger pad that would effectively suck the ball into the T-Rex slot for the T-Rex to eat has had it's size reduced slightly (more realistic) so it will be a bit harder in that respect.



#28 edizzle

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Posted 25 September 2014 - 11:18 PM

Dark?  A stickler for details?  Nooo! JK!  :dblthumb:  Definitely for the benefit of the table and all who enjoy it.  Thank you!  I am definitely learning from you other people how these subtle details really make a table.  I'm not very good, at it but learning.

 

I'm interested to see how this trigger works to effectively suck the ball in...I've been wanting to do this for scoops and in particular, the motorcycle lock on harley, but wasn't sure how.  Was thinking maybe a magnet trigger, but never got around to messing around with it.



#29 dark

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Posted 25 September 2014 - 11:51 PM

If you look at the old version by bmiki, it uses the same trigger just the size has been reduced.

 

Speaking of details, I'm more than likely planning to redo the JPark gate, or if I can alter the current one as I've noticed that it's not tapered enough (larger at the bottom, thinner at the top) since the FP texture map I used to trace the model's shape with was inaccurate.


Edited by dark, 25 September 2014 - 11:53 PM.


#30 PinDogg

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Posted 26 September 2014 - 12:00 AM

Looks awesome, take your time, enjoy the work, we appreciate it!!!



#31 alessio

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Posted 26 September 2014 - 12:51 AM

Dark, have a new screen of table to post please?

For see new update.....

Tnx



#32 dark

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Posted 26 September 2014 - 02:04 AM

Not really all that much has changed since the last post, but as per request...

 

Updated screen shot with all new primitive screws and locknuts:

 

jparkprogress_screws.jpg



#33 javier1515

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Posted 26 September 2014 - 02:28 AM

this weekend i was playing it real machine, I love, I am eager to play this version. https://www.dropbox.....37.22.mp4?dl=0


"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#34 dark

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Posted 26 September 2014 - 02:33 AM

Hey maybe you can give me some info on this diversion wall (currently missing in the current version by bmiki).  I'm told what it does is, prevents the ball from going back down into the pop bumpers when shot up the pop bumper lane.  You can see in this pic below that the back left wall is open creating a diversion.

 

trexdiverterlane.jpg

If you look, you can see some bulbs and wiring exposed from the inside of that wall.  I think the diversion wall fits into that piece to form 1 solid wall but I'm not sure if it closed or open by default or when it opens or closes for how long exactly.

 

3D model:

CLOSED  >>> OPEN

metalramp1.jpgmetalramp3.jpg



#35 boogies2

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Posted 26 September 2014 - 02:43 AM

I never owned a JP, but maybe it's backwards...  

Could it be that the top portion opens and closes, not the bottom?


Edited by boogies2, 26 September 2014 - 02:50 AM.


#36 javier1515

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Posted 26 September 2014 - 03:11 AM

Hey maybe you can give me some info on this diversion wall (currently missing in the current version by bmiki).  I'm told what it does is, prevents the ball from going back down into the pop bumpers when shot up the pop bumper lane.  You can see in this pic below that the back left wall is open creating a diversion.

 

trexdiverterlane.jpg

If you look, you can see some bulbs and wiring exposed from the inside of that wall.  I think the diversion wall fits into that piece to form 1 solid wall but I'm not sure if it closed or open by default or when it opens or closes for how long exactly.

 

3D model:

CLOSED  >>> OPEN

metalramp1.jpgmetalramp3.jpg

 

 

this weekend will go back to the game room where the machine is located and see as is the mechanism that wall.


"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#37 alessio

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Posted 26 September 2014 - 12:11 PM

WOW WONDERFUL TABLE!!!!!!!

Tnx Dark

When you think of releasing it?



#38 blashyrk

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Posted 26 September 2014 - 12:36 PM

WOW WONDERFUL TABLE!!!!!!!
Tnx Dark
When you think of releasing it?

When it's done :)

#39 Shoopity

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Posted 26 September 2014 - 02:17 PM

For the reflection/lighting on the walls, is that a flasher that's lined up perfectly, or are you swapping textures out?



#40 kiwi

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Posted 26 September 2014 - 03:15 PM

Hey maybe you can give me some info on this diversion wall (currently missing in the current version by bmiki).  I'm told what it does is, prevents the ball from going back down into the pop bumpers when shot up the pop bumper lane.  You can see in this pic below that the back left wall is open creating a diversion.

 

trexdiverterlane.jpg

If you look, you can see some bulbs and wiring exposed from the inside of that wall.  I think the diversion wall fits into that piece to form 1 solid wall but I'm not sure if it closed or open by default or when it opens or closes for how long exactly.

 

3D model:

CLOSED  >>> OPEN

metalramp1.jpgmetalramp3.jpg

They are two separate guides, not a diverter.

 

jpg.jpg

 

Max