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Black Hole [16:9]


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#21 Centrox

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Posted 25 January 2012 - 12:03 AM

Here are the settings if you want to convert the Spanned version:
X Scale = 2.78
Y Scale = 2.75
X Offset = -1450
Y Offset = 1030

The file was originally named 16-9 Black Hole.VPT and I'm pretty sure it came from one of the table packs listed on the hyperpin forums. If you guys can figure out the original author and it's OK, I'll try to make it available.

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#22 bladexdsl

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Posted 25 January 2012 - 01:38 AM

QUOTE (Centrox @ Jan 25 2012, 12:03 AM) <{POST_SNAPBACK}>
Here are the settings if you want to convert the Spanned version:
X Scale = 2.78
Y Scale = 2.75
X Offset = -1450
Y Offset = 1030

The file was originally named 16-9 Black Hole.VPT and I'm pretty sure it came from one of the table packs listed on the hyperpin forums. If you guys can figure out the original author and it's OK, I'll try to make it available.

i looked all through the script i can't find these values to change i tried clicking the table looked all through the options still couldn't see them. tried right click - scale but couldn't see any offset values?

Edited by bladexdsl, 25 January 2012 - 01:45 AM.


#23 destruk

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Posted 25 January 2012 - 02:30 AM

Click the backglass view, properties/options on the right...

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#24 bladexdsl

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Posted 25 January 2012 - 03:08 AM

this is what happened


can't you just upload the FS version i'm sure it will be fine just give the proper credits etc.

Edited by bladexdsl, 25 January 2012 - 09:20 AM.


#25 DedRok_V

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Posted 25 January 2012 - 05:42 PM

did you do it like this



one thing I just noticed is that when I loaded this one on my desktop, the scores in the playfield was correct, but the one on my cab is all jumbled.

Edited by DedRok_V, 25 January 2012 - 05:45 PM.





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#26 JAM0

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Posted 25 January 2012 - 06:22 PM

Pretty cool! Thanks guys. Better then I expected being a conversion from spanned.

Not being too familiar with this table, one question: how do you open the gate that puts the ball back into play after coming out of the black hole? Every time I "re-entered" from the black hole I went straight down the drain on the right side.

#27 ta2686

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Posted 25 January 2012 - 06:34 PM

QUOTE (JAM0 @ Jan 25 2012, 01:22 PM) <{POST_SNAPBACK}>
Pretty cool! Thanks guys. Better then I expected being a conversion from spanned.

Not being too familiar with this table, one question: how do you open the gate that puts the ball back into play after coming out of the black hole? Every time I "re-entered" from the black hole I went straight down the drain on the right side.


I haven't played this game in a while, but if I remember correctly you have to hit the target banks in the basement to open the gate. (I have the manual on another computer that I can't access right now, will verify that later)
Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

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#28 JAM0

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Posted 25 January 2012 - 06:57 PM

QUOTE (ta2686 @ Jan 25 2012, 07:34 PM) <{POST_SNAPBACK}>
QUOTE (JAM0 @ Jan 25 2012, 01:22 PM) <{POST_SNAPBACK}>
Pretty cool! Thanks guys. Better then I expected being a conversion from spanned.

Not being too familiar with this table, one question: how do you open the gate that puts the ball back into play after coming out of the black hole? Every time I "re-entered" from the black hole I went straight down the drain on the right side.


I haven't played this game in a while, but if I remember correctly you have to hit the target banks in the basement to open the gate. (I have the manual on another computer that I can't access right now, will verify that later)

Thanks TA, yeah I just figured that out -- real cool game! It puts a lot of pressure on you when you end up going down there. On top of that it is tough to really see what you are hitting and/or need to aim for down there, LOL. But it seems like once you get the feel for the basement it is not too bad. The VP9 nudging doesn't hurt either. Great table!

#29 JAM0

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Posted 25 January 2012 - 08:17 PM

Question on converting other spanned tables to FS: is it just as simple as plugging in new numbers? I tried a few and it worked for the most part but on one table by Destruk (Excalabur), even though I got the table centered properly, the upper left quarter of the table had the backglass on top of it. The drop-targets were popping through the backglass image which was covering that part of the playfield. Is there something to remedy that type of situation?

#30 blur

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Posted 25 January 2012 - 11:45 PM

rescaling goes just with numbers only if table is angle independent

if there are some objects on backglass instead on playfield you have to move them manually

and lot's of tables needs adjustment for vp912 physics

for example - i had to put stronger kick for down kicker that pushes the ball up from lower field, and widen some passages down there where ball would stuck.


#31 JAM0

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Posted 26 January 2012 - 08:56 AM

Thanks Blur.

So spanned was developed with early VP9 or VP8? I ask because you say that the ball is different size -- you need to widen passages, etc for VP912

Edited by JAM0, 26 January 2012 - 08:58 AM.


#32 blur

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Posted 26 January 2012 - 10:06 AM

i had to in my version, don't know about this one

as for other spanned tables - don't know if they ever worked in vp8 but lot's of them are very old and need tuning for vp912

Edited by blur, 26 January 2012 - 10:07 AM.