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Blackwater 100 (Bally 1988) (VP9.x DX9 FS 1.2.0) [VP 9.x Cabinet FS]

VP9 Cabinet FS Blackwater

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#21 freneticamnesic

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Posted 20 July 2014 - 11:28 PM

Hey, I didn't want to make stress and I didn't want to start a discussion. I only wanted to tell you all, that's not my intention to steel something. I had some stress with Flash Gordon, another author had a look at the coding and saw "his code" at the drop targets handling. I swear that the drop target handling was done by me, maybe we had the same idea how to handle this?

 

And now forget the things that I wrote, have fun with the table.

 

Haha

hey I'm fairly new to table building as well, but I can tell you, there's a ton of ways to do things but 90% of what you will do has already been done before in the exact same way. That's just the way Visual Basic goes. I see it all the time with excel macros. The most obvious option is going to be the one that everyone uses.

Great table though, so forget all that.



#22 TheBourneID

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Posted 21 July 2014 - 12:20 AM

From the pic and the encouraging words, this looks to be a nice rendering; however, I am using desktop tables.  Is there a bona fide "easy way" to convert this table (or any FS tables, for that matter) from FS to desktop format?  Sorry if this had been mentioned before and/or answered, but I hadn't been on here in awhile until recently, and things have greatly changed since the last time I visited often...



#23 freneticamnesic

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Posted 21 July 2014 - 12:40 AM

From the pic and the encouraging words, this looks to be a nice rendering; however, I am using desktop tables.  Is there a bona fide "easy way" to convert this table (or any FS tables, for that matter) from FS to desktop format?  Sorry if this had been mentioned before and/or answered, but I hadn't been on here in awhile until recently, and things have greatly changed since the last time I visited often...

 

For this table specifically, try these settings in the VP editor under Backdrop & Options. There's no universal magic number for all tables, you just need to mess with these and find what works for you

 

75yTBAJ.jpg



#24 32assassin

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Posted 21 July 2014 - 12:49 AM

I modified the backdrop of Destruck's VP8 version, all credit goes to him for this backdrop

import the image and use my settings to rotate.

 

background image

Attached File  0_background.jpg   119.41KB   12 downloads

 

settings

Attached File  Capture.PNG   6.1KB   11 downloads

 

full screen image

 

Attached Files

  • Attached File  2.PNG   1.67MB   9 downloads

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#25 TheBourneID

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Posted 21 July 2014 - 01:00 AM

Thanks for the help--it worked like a charm!



#26 Sindbad

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Posted 21 July 2014 - 07:45 AM

Hmmm...

 

In the desktop version, I can see some graphical mismatches, where I "cheated". They will be corrected in the next version.



#27 Shadowsclassic

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Posted 21 July 2014 - 02:01 PM

Great job on this table!

Been playing it for a while now and know that Sinbad put a LOT of work into it.  Thanks for allowing me to Beta test this beauty I had a blast!



#28 LoadedWeapon

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Posted 21 July 2014 - 04:56 PM

Yea got to play some last night.. really fast but fun. My son likes it alot. Than you!

#29 dup3d

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Posted 21 July 2014 - 06:50 PM

Great release BIG THX for this beauty :)

I owned this pin 18 years ago and never played it again till now.

As you said the table is fast but sometimes too fast for my tired eyes ^^ but plays good.

Is it only for me or does the right loop don´t work for others too ?

when i shoot into the loop the ball get´s reflected back same way it goes in instead of going to the loop feeding the upper right flipper.

the upper left loop works. 

I poorly got no manual so i can show it directly but here´s what a rulesheet side writes about the loop

 

 

 

Right Loop - This lane goes from just right of the Upper Saucer under the
Starting Gate, feeding into the upper right flipper. [Presumably,] a
single rollover switch is inside the orbit. This switch lights the Left
Loop, and collects 100K and advances the Bonus Multiplier when it is lit.

 

and in this vid you can see the both loops done a few times so you can see what i mean

https://www.youtube....h?v=eDCwMONklpI

 

looking forward for more to come :)

 

greetz dup3d


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In play:Funhouse, High Speed, Bride of Pinbot, Demolition Man, Mini VP Cab
Gone:BlackWater100, Hurricane, Fire, Dirty Harry, Black Pyramid
--------------------------------------------------------------------------------------------------------------------------------------


#30 numiah

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Posted 21 July 2014 - 09:24 PM

Excellent work, especially for a 2nd table!

Keep up the good work, it's really appreciated !


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#31 Sindbad

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Posted 22 July 2014 - 05:08 PM

It's true, dup3d is right ... I found an architectural error which prevents the balls from going through the upper right loop. I'll upload a new version within the next few days.



#32 Sindbad

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Posted 22 July 2014 - 05:44 PM

To all those who have problems with the upper right loop: If you don't want to wait until the next version is online, please change surface of "Gate1" to "PF_UUT2". That solves the problem.



#33 FlipperManiac

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Posted 22 July 2014 - 09:33 PM

Can someone tell me how to enable dB2S for this table? Script shows three case scenarios for controller, but I can't find where/how to select case 3 for dB2S. Thanks, Randy



#34 Sindbad

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Posted 22 July 2014 - 10:08 PM

FlipperManiac,

 

you can select the Controller via the config Dialog (use "F6").



#35 FlipperManiac

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Posted 22 July 2014 - 10:13 PM

Thanks Sindbad, simple as that, works great. Awesome table!



#36 Sindbad

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Posted 28 July 2014 - 08:50 PM

I just uploaded a new version. It may take some time until the admin gives the approve and it's available for download.



Changes in version 1.2.0:

fixed wrong light status on game start for upper playfield
fixed wrong kick direction for upper kicker
fixed the last graphical mismatches







Also tagged with one or more of these keywords: VP9, Cabinet, FS, Blackwater