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Frankenstein Night Mod [VP 9.x Cabinet FS MOD]


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#21 naboodiver

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Posted 05 August 2014 - 12:28 AM

Wow..   Love it..   Hard to tell I'm not looking at a real table.


Edited by naboodiver, 05 August 2014 - 12:31 AM.


#22 dark

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Posted 05 August 2014 - 12:56 AM

I've got a start on the Frank model:

frankstart.jpg

It's just the basic shape so far.



#23 LoadedWeapon

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Posted 05 August 2014 - 02:33 AM

Looks great!.. Just finished up the inserts the wires ad rings and some other lighting..

Attached File  f.png   2.73MB   9 downloads

 



#24 dark

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Posted 05 August 2014 - 02:37 AM

Hopefully I can get some good progress in tomorrow on the model....so that this table can....."LIVE AGAIN!"   :crazy:



#25 The Loafer

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Posted 05 August 2014 - 03:01 AM

Great start Dark and good looking wip LW. This is going to be another great update guys

#26 dark

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Posted 06 August 2014 - 01:02 AM

More progress:

 

frankprogress1.jpgfrankprogress2.jpg


Edited by dark, 06 August 2014 - 01:04 AM.


#27 Slydog43

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Posted 06 August 2014 - 01:10 AM

amazing, love watching these things come together.



#28 BobAlbright

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Posted 06 August 2014 - 01:12 AM

Can't wait! Fun table!

"and in the end , the love you take is equal to the love you make"


#29 dark

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Posted 11 August 2014 - 01:40 AM

Frank head done:

frank3drenderpreview.jpg

3dfrankgreys.jpg



#30 The Loafer

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Posted 11 August 2014 - 02:38 AM

woohoo!  well done!



#31 dark

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Posted 11 August 2014 - 05:00 PM

To whom it may concern, Frank (head) model download:

http://www.vpforums....s&showfile=9907


Edited by dark, 11 August 2014 - 05:00 PM.


#32 LoadedWeapon

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Posted 11 August 2014 - 05:03 PM

Thx Dark! You redoing body and arms? Whomever decides to add the new models let me know and I can send you the updated table. Im not that good at scripting I just now getting the lighting down.. lol

Edited by LoadedWeapon, 11 August 2014 - 05:05 PM.


#33 dark

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Posted 11 August 2014 - 05:07 PM

Yea I'm probably going to have a go at the arms/body at some point, resources are more limited in regards to those - my resources for the head were excellent.

 

The head is what moves the most, the arms move during lock ball features so they would be my next priority and the body is static so I'd do that last if anything. 

 

I haven't actually had a go at modeling hands in a long time so it might be a struggle for me, but we'll see.


Edited by dark, 11 August 2014 - 05:08 PM.


#34 LoadedWeapon

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Posted 11 August 2014 - 05:46 PM

Ok... well if you have them can you maybe include the hd pictures of the model to update the table.. would look kinda funny with the new head on the old body pics. :)

#35 The Loafer

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Posted 11 August 2014 - 05:56 PM

I never though the arms were going to be needed but if necessary I think I can get some decent pics but I don't think they will be removed from the table so won't be as good

#36 boiydiego

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Posted 11 August 2014 - 06:12 PM

nice creation dark , so now freddy will be the next project ?


boiydiego___gebruik-n2kbkyc.png


#37 dark

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Posted 11 August 2014 - 06:44 PM

I never though the arms were going to be needed but if necessary I think I can get some decent pics but I don't think they will be removed from the table so won't be as good

The head was most important,  i think I can manage the rest with the references available,  the skin and the jacket he wears is kind of uniform and doesn't have much detail like the face does...like his scars etc so I'd probably do the mapping without photos and just make 3D materials instead....like 'black plastic' for the jacket for example.

 

@LW:

I'm not sure the full body photos will be too different than what's available except that maybe they are higher resolution but in any case I've made them available here:

http://www.mediafire...nkbodyshots.rar


nice creation dark , so now freddy will be the next project ?

I have a few small things on the side to do but I'm probably going to try doing Frank's arms next and maybe the body as well.  After that I'd like to finish up my Party Zone captain although I don't have the best resources so I may run into difficulty when it comes to mapping...might have to fabricate a texture to encompass his helm.  I would like to have a go at modeling Freddy since character modeling is what I like to do the most here (for the challenge and learning) but zany has a pretty good start on Freddy already so modeling him might be a waste of time other than the learning/experience involved - which I'll probably do any ways for just that reason.  I've got to get a model of the Baywatch lifeguard tower for Kiwi at some point soon too, since it shouldn't be too difficult I'll probably tackle that in between projects some where.  Hopefully by the time I have most of the above done I'll have some resources for the JPark T-Rex.....lots to do!


Edited by dark, 11 August 2014 - 06:39 PM.


#38 zany

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Posted 11 August 2014 - 08:32 PM

I'll continute Freddy as soon as i'm off work, now i'm doing two night shifts, after thatt im off for seven days!

I agree with you Dark....that's abit waste of time, you have plenty of models to do anyway! :)



#39 LoadedWeapon

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Posted 11 August 2014 - 09:51 PM

Ok well here is a link to the updated table if someone wants to add the head..

https://www.dropbox....tein NM_NEW.rar



#40 Shoopity

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Posted 11 August 2014 - 10:17 PM

Great work on this table.  I could've sworn there was another thread where someone was saying that the bumpers would regularly bump the ball back into the bonus kicker.  I've never played the game in real life and I only played one game so far in VP, but into the ice cave, the bumpers bumped it back in 3 times in a row.  I'm running 9.9.0 (last official one as far as I know).