i hope it will work on my windows8 64bits pincab this time ![]()
continuez comme ça les gars \o/
Posted 20 February 2014 - 08:35 PM
No idea about the visual c++ runtime... I will check!
Is this new requirement? The pre-alpha version worked ok in my cab.
Yes it's needed by the directjoy.dll which was not on the pre alpha
i hope it will work on my windows8 64bits pincab this time
continuez comme ça les gars \o/
Merci tetrafred, ca fait zizir ;-)
tested on a win8 64 bit whith no poblem, it works perfectly
TO ALL OF YOU !! PLEASE READ THIS !!
I've made some mistakes while packing my tables, so if you encounter problems with BK2K,DRDUDE,CLASSOF1812 and IJ , please download them again.
They are on the server well packed now.
Really sorry the inconvenience
Edited by louizou, 20 February 2014 - 08:45 PM.
Posted 20 February 2014 - 08:50 PM
tested on a win8 64 bit whith no poblem, it works perfectly
This system I'm trying out on is obviously not the best but as I mentioned earlier I cannot get above 25fps in a fresh Win8 64 install.
It's by far more stable than my Win7 though , but the Win7 can get 60fps. The Win8 is using the latest Nvidia drivers but the Win7 I think is using a lot older less buggy drivers. So I could try that.
Puts me in a no win situation, dual core 3ghz 4gb ram 2gb gfx isn't cutting it. Need to get on phone to NASA to ship me in a cpu that can handle what this wants to eat.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 20 February 2014 - 09:11 PM
If you need this, I have two more great playfields JP and I made some time ago: Bad Cats and Medieval Madness
https://www.dropbox.... Madness-PF.psd
https://www.dropbox..../BadCats-PF.psd
Links are available only a short time, I'll remove them as soon as I got the info that they were downloaded...
Posted 20 February 2014 - 09:24 PM
Is there a template script.cs to work from for a fpt import? Non pinmame.
Namespaces, objects etc?
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 20 February 2014 - 09:51 PM
hmmm tried it on my cab, i tried to change the view to fullscreen all and the screen becomes black, i even can't see the options after a restart and i could save before the first restart ![]()
i know the game is running because i see the pindmd reacting normally
Edited by arngrim, 20 February 2014 - 09:52 PM.

Posted 20 February 2014 - 09:57 PM
If you need this, I have two more great playfields JP and I made some time ago: Bad Cats and Medieval Madness
https://www.dropbox.... Madness-PF.psd
https://www.dropbox..../BadCats-PF.psd
Links are available only a short time, I'll remove them as soon as I got the info that they were downloaded...
Download complete, thanks clark ;-)
Is there a template script.cs to work from for a fpt import? Non pinmame.
Namespaces, objects etc?
No template at the moment, sorry.....We must think about it, indeed.
The first thing you can do at a first time is create a solution in MonoDevelop and link one of our table's script to it.
To get code assistance in Monodevelop, add to this solution references to these dll: Assembly-CSharp-firstpass.dll, System.dll, UnityEngine.dll, VPinMameTypeLib.dll (located in the Unit3D Pinball_Data\Managed folder)
Doing this you can start looking for the sacred Graal ![]()
hmmm tried it on my cab, i tried to change the view to fullscreen all and the screen becomes black, i even can't see the options after a restart and i could save before the first restart
i know the game is running because i see the pindmd reacting normally
Can you try swaping your first and second monitor in windows configuration panel ?
Posted 20 February 2014 - 10:01 PM
i reinstalled and it is working now, weird
now i try to have the bg on the second screen, i have unity in one screen only, there's no real fullscreen all?
and i try to have the first screen rotated for fullscreen mode, where is again, i continue searching
Edited by arngrim, 20 February 2014 - 10:03 PM.

Posted 20 February 2014 - 10:03 PM
Doing this you can start looking for the sacred Graal
Awesome, I managed to get my table loaded by removing most statements from one of the released table scripts and literally have been popping the ball around the table with the right click and firing it all over the shop lol.
When it comes to debugging game, the time this is going to save!
I hope I can find the flipper controls in the references. On it.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 20 February 2014 - 10:12 PM
To modify flipper bounciness and friction, open the table explorer, select the flipper =>there you can mod it's physic material
To modify flipper speed and power look at the curves editor and physics tuner
i reinstalled and it is working now, weird
now i try to have the bg on the second screen, i have unity in one screen only, there's no real fullscreen all?
and i try to have the first screen rotated for fullscreen mode, where is again, i continue searching
Nope, no "real fullscreen all", that's not possible.
You could use either ATI eyfinity or NVIDIA surround to merge your two displays as a single one and then use real fullscreen)
Edited by louizou, 20 February 2014 - 10:22 PM.
Posted 20 February 2014 - 10:15 PM
To modify flipper bounciness and friction, open the table explorer, select the flipper =>there you can mod it's physic material
To modify flipper speed and power look at the curves editor and physics tuner
Oh yeah , I have messed with all that before but coding the flipper to work with a key press is the issue ![]()
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 20 February 2014 - 10:21 PM
ok got it working ![]()

Posted 20 February 2014 - 10:28 PM
To modify flipper bounciness and friction, open the table explorer, select the flipper =>there you can mod it's physic material
To modify flipper speed and power look at the curves editor and physics tuner
Oh yeah , I have messed with all that before but coding the flipper to work with a key press is the issue
ok, are you trying a VPM Rom ?
if yes=> it depends on the driver used (we handle only ATM GTS3 s11 and WPC)
if no=> try to put this at the end of your Init function:
m_AutomaticFlipActionCB = true; // flipper will be actioned directly from buttons , not controlled by the ROM
Posted 20 February 2014 - 10:47 PM
Edited by Swisslizard, 20 February 2014 - 10:51 PM.
Programming is a race between software engineers striving to build idiot-proof programs, and the universe trying to produce bigger idiots. So far, the universe is winning.
Posted 20 February 2014 - 10:58 PM
ok, are you trying a VPM Rom ?
if yes=> it depends on the driver used (we handle only ATM GTS3 s11 and WPC)
if no=> try to put this at the end of your Init function:
m_AutomaticFlipActionCB = true; // flipper will be actioned directly from buttons , not controlled by the ROM
No, I won't be developing any pinmame games, just originals. I'm gonna give up for now and wait for some documentation on the libary you have. I shouldn't really waste anymore time adjusting script , loading table, adjusting script, loading table.
Maybe you can get a quickstarter template script going for original games at some point, no rush.
I've had fun with it this evening, even though it has just been me mainly pointing the ball at the flipper and watching it fly off the screen, easily pleased.
Cheers, love it
Edited by chepas, 20 February 2014 - 10:59 PM.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 20 February 2014 - 11:08 PM
wow, great job. I really love how you can see the ball launch out of the playfield kicker and get some air in Class of 1812.
1 small fix, update version in the menu options (it still says Pre Alpha 2).
Really like how 1812 and scared still plays! Thanks Team!
Also I have to hide my windows taskbar so it does not show with fake full screen, is that normal?
Edited by Slydog43, 20 February 2014 - 11:11 PM.
Posted 20 February 2014 - 11:09 PM
When launching Unit3D Pinball.exe by double clicking the exe in Windows explorer, I just get this:
Extractor
(X) Impossible de trouver le chemin spécifié.
OK
Then a small, blank window with "Extractor" in the title bar. Closing this closes the entire application.
When I launch it by dragging Dr Dude.upt onto a shortcut of Unit3D Pinball.exe, I get a loading progress bar DMD, some messages about compiling scripts, then:
Oops!
The game crashed.
The crash report folder named "2014-02-20_180516" next to game executable.
It would be great if you'd send it to the developer of the game!
OK
Zip of crash folder:
http://www.wookilar....2-20_180516.zip
Unit3D Pinball →
Unit3D Pinball Scripting Help and Discussion →
[Alpha HOTFIX] Leaf target colliders to highStarted by BilboX , 18 Mar 2014 |
|