Edit: lol, took to long writing my response, Herweh beat me to it.
Edited by koadic, 22 December 2013 - 01:49 PM.
Posted 22 December 2013 - 01:48 PM
Edited by koadic, 22 December 2013 - 01:49 PM.
Posted 22 December 2013 - 01:59 PM
Also getting this error on the dmd
"Operator Alert! #2 Auto Launch Coil Malfunction"
And the ball is stuck in the plunger lane.
Installed the scripts and full install of 9.2, thanks for the heads up re the scripts.
Fixed the 2 script errors, I was pointing to the old exe doh!
Still getting the dmd error and the ball is stuck, as soon as press start a ball is dropped in the plunger lane but I am unable to launch it. It sits there shuddering.
Update
Decided to re-download the table, the table file sizes were different :/ no idea why.
All working now, off to try out this sweet looking table ![]()
Edited by connorsdad, 22 December 2013 - 02:50 PM.
Posted 22 December 2013 - 04:21 PM
ok fist of all thank you so much the table is awesome and plays great! Thanks to all involved.. ![]()
One prob I have is that I still have to use r780 on my cab because the newer ones break alot of my fav tables. This table plays perfect on r780 as well but I get the warning about 9.2 on startup.. Anyway I can remove that in the script somehow ![]()
Edited by LoadedWeapon, 22 December 2013 - 04:22 PM.
Posted 22 December 2013 - 10:26 PM
ok fist of all thank you so much the table is awesome and plays great! Thanks to all involved..
One prob I have is that I still have to use r780 on my cab because the newer ones break alot of my fav tables. This table plays perfect on r780 as well but I get the warning about 9.2 on startup.. Anyway I can remove that in the script somehow
Posted 22 December 2013 - 10:32 PM
I also think the ball is a little "floaty", but I suppose this IS supposed to be a space theme, LOL. It's been a while since I've played the real table, but the outlanes in this version are monsters! Even just ejecting from the video mode area, the ball will deflect and go out the left outlane pretty often!
I tried setting the slope to 7. Doesn't really solve the floatiness, but causes the ball to get stuck when being released from the moon more often. That might help you test that issue though. ![]()
Edited by DJRobX, 22 December 2013 - 10:33 PM.
Posted 23 December 2013 - 12:30 AM
If you feel the ball is to floaty, then you could make it feel heavier by increasing the Gravity Constant in the BackDrop settings, rather then the slope settings.
Posted 23 December 2013 - 01:08 AM
ok fist of all thank you so much the table is awesome and plays great! Thanks to all involved..
One prob I have is that I still have to use r780 on my cab because the newer ones break alot of my fav tables. This table plays perfect on r780 as well but I get the warning about 9.2 on startup.. Anyway I can remove that in the script somehow
You just need to comment out line 72
Sweet thanks works perfect! ![]()
Posted 23 December 2013 - 08:50 AM
fantastic table !! plays really well - sometimes the moon gives me a lost ball ![]()
btw what are the recomended settings ? regionupdates = 0 gives me the best framerate
no stutter at all !
![]()
we are going to the moon !! CU !
Edited by gogo69, 23 December 2013 - 09:17 AM.
my cab : click!
Posted 25 December 2013 - 09:05 AM
hello,
I'm having also a few problems.
First time the ball goes with the magnet over the moon, then the ball getting stuck under the ramp.
Then i restart the table, and the moon magnet stop working i have shoot for 12 time to the moon but the ball stay only on the blue ramp, he is not
going over the moon.
And after ball 3 my bumper sound is gone !!
I re download and i have the newest versions but its not working
I love this table !!
Nice remake.
Posted 25 December 2013 - 11:10 AM
hello,
I'm having also a few problems.
First time the ball goes with the magnet over the moon, then the ball getting stuck under the ramp.
Then i restart the table, and the moon magnet stop working i have shoot for 12 time to the moon but the ball stay only on the blue ramp, he is not
going over the moon.
And after ball 3 my bumper sound is gone !!
I re download and i have the newest versions but its not working
I love this table !!
Nice remake.
The stuck ball is an known issue but right now I have now idea why it's happening and how to solve it. Yesterday I've played more than an hour and haven't got the stuck ball.
For the magnet: When all blastoff letters are lit the magnet doesn't catch the ball. You have to get the 13-ball multiball and all letters are off again.
And about the sound issue: I haven't seen (or heard) this issue all the test games and got not single report about this. Please explain a bit more what's happening? Thanks.
Posted 26 December 2013 - 04:34 AM
The stuck ball is an known issue but right now I have now idea why it's happening and how to solve it. Yesterday I've played more than an hour and haven't got the stuck ball.
For the magnet: When all blastoff letters are lit the magnet doesn't catch the ball. You have to get the 13-ball multiball and all letters are off again.
And about the sound issue: I haven't seen (or heard) this issue all the test games and got not single report about this. Please explain a bit more what's happening? Thanks.
Try nudging the table when the moon lets go of the ball. Also happens more for me if I adjust the slope to 7. People with analog nudging will have more "random" behavior as the ball can react to very slight movements.
Posted 26 December 2013 - 09:18 AM
Ok thanks.
It i an awesome table.
I think?.
I have re size the table a little bit after that. the bumper sound (after ball 3) in gone.
When i don't re size its working all the time.
So now i play with the normal size.
Tomorrow i will test the moon magnet, if the blastoff letters are lit or not lit.
Edited by marco helmink, 26 December 2013 - 09:21 AM.
Posted 28 December 2013 - 12:47 PM
Thanks for this nice table, i also got the ball stuck problem
Hope it gets fixed soon
i tried to embed the video with BB code but it did not work
Edited by slashbot, 28 December 2013 - 01:00 PM.
Cabinet Bally Radical - setup 40'' Sony Led for playfield, 32''Led LG for Backglass, LCD screen for DMD, running LEDwiz32 12v setup with DOF and boosterboard to power toys 2x Siemens contactors for flipper feedback -2e audiocard + subwoofer setup to emulate VP flippersounds and vibration in cab (sounds fantastic) 1x red police light flasher.Lots of 5050 RGB Ledstrips bottom,back,top. 1x HUD-G for digital nudge all
Check my Visual Pinball cabinet highscores: HERE
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