How do we fix the light issue in our older tables..
Sorry I've been cought up with my real job the past few weeks and might of missed something..
VP9.2 messes up quite a few awesome tables for me..
Basically its simple:
1) You look at which lights (i guess these are always made by ramps) show issues
2) Then look at all other elements (again, most of the time this will just be ramps) that directly overlap with these lights
3) Select all of these elements (you can use the new menu element for this to select multiple elements by name)
4) Tweak the drawing order of all these elements (again, look into the menu, there is a new entry 'drawing order (select)') by putting the table elements to the bottom and the lights to the front
This should hopefully fix it. If not, then some of the affected overlapping lights (ramps) might have the exact same height. In this case, slightly tweak the lights (put them on slightly varying heights, for example offsetting by 0.1 or something). Then goto 3)
But I agree, it would be nice if VP was always compatible with older tables.
I agree, too, but in that case the problem was that some artists basically exploited a bug (without knowing about the bug
), which lead to some rendering problems on some peoples setup.
I decided to fix this, at the cost of breaking some tables for others, especially as these tables were mostly made in the beta phase of 9.1.6/9.2.0.
And as the issues are reasonably easy to fix, i hope that we simply get fixed versions/MODs over time again.
A mess, but its the best as we go forward, otherwise we have one more evil legacy issue in the future development.