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DirectOutput Framework release
Started By
Swisslizard
, Nov 01 2013 01:31 PM
49 replies to this topic
#21
Posted 02 November 2013 - 05:17 PM
Can we use DOF with Rosve's B2S tables?
#22
Posted 02 November 2013 - 05:27 PM
Can we use DOF with Rosve's B2S tables?
Yes,
from the DOF site:
any table can use the B2S.Server no matter wether it has a backglass or not. Even tables with a classic Rosve style, no B2S.Server, legacy backglass can use the B2S.Server and its plugins using the mentioned option.
#23
Posted 02 November 2013 - 05:31 PM
Thanks a lot. Time to install it then
#26
Posted 02 November 2013 - 06:01 PM
You can use tafg as alternate rom for the table already, it is available

My youtube channel
How to use controller.vbs for SS tables in depth
How to use controller.vbs for EM and Original tables in depth
#27
Posted 02 November 2013 - 07:31 PM
Strange.. adding the <ArePluginsOn>1</ArePluginsOn> line did not prevent the error message to appear on old B2S tables.
I have the issue when I start the Star Wars from Rosve, and of course there is no way to call the B2S menu with the "S" key since I don't have the direct bacgkass.
Any idea how to solve this?
#29
Posted 03 November 2013 - 11:48 AM
Strange.. adding the <ArePluginsOn>1</ArePluginsOn> line did not prevent the error message to appear on old B2S tables.
I have the issue when I start the Star Wars from Rosve, and of course there is no way to call the B2S menu with the "S" key since I don't have the direct bacgkass.
Any idea how to solve this?
The <ArePluginsOn> tag doesn't prevent the message box to appear. To avoid this message box you have to uncheck the option "Error message without backglass" in the settings dialog.
I have uploaded a bug fixed version of the server yesterday as there was a bug with the "Activate plugins" check box that should be solved now. So both check box should work like they should with v1.3.0.1.
#30
Posted 03 November 2013 - 12:41 PM
All good now Herweh! Thanks a lot to you and everyone involved in this!
I was not convinced if it was worth updating to DOF since I don't have many toys or flashers on my cab..
but having the targets now reacting is a great plus,
and it also allowed to get rid of micro stutter on many tables!!!
Sometimes, it even feels like the some tables are playing faster ![]()
So if you haven't updated yet, don't wait any longer!
#31
Posted 04 November 2013 - 04:55 PM
Thank you all for the great Work!!!
I like the DirectOutput ![]()
The Games are now stutter-free and more realistic.
So, next weekend i will try to modify some EM-Tables. But i need more information and help.
What applikations i need to make the Backscreen?
What are the recommend commands for the table-script (Script->B2S->Ledwiz)?
Has anyone an example or a manual or examples?
Is it recommend to add the EM-Table to the ledcontrol.ini? When Yes, how?
Thank you for a quickli answer, and Sorry for my bad english.
Ond es grüeesli usem Züriunderland
#32
Posted 04 November 2013 - 06:05 PM
Check my mod of Scarface, scarface mod edition, i put quite some explanation there and you still have the manual online from swisslizard

My youtube channel
How to use controller.vbs for SS tables in depth
How to use controller.vbs for EM and Original tables in depth
#33
Posted 04 November 2013 - 07:04 PM
Quick related question. On the LEDwiz config website I see a lot of references to DOF revised EM tables ( Captain Fantastic, Centigrade 37, etc...). Are these tables floating around somewhere or is there a simple script modification that can be made to convert an EM table to DOF compatible? Thanks again for all the hard work !
~ Mr. John E. Smith III Esq.
#35
Posted 04 November 2013 - 08:23 PM
@Axioma:
A Arduino Mega itself is not much more than a chip on a board. What you can do with it does entirely depend on the code on the cpu of the Arduino. So if you write some code to use the arduino mega as a output controller, then it would likely be possible to integrate that unit into DOF by adding a driver for it.
Programming is a race between software engineers striving to build idiot-proof programs, and the universe trying to produce bigger idiots. So far, the universe is winning.
#36
Posted 04 November 2013 - 09:15 PM
@Amgrim, thank your for your Input. I have study your code, YESSS thats the answer. ![]()
Ok, in ledcontrol.ini i set EXXX-Number responsing with my light-connectors on the scarface-line. the EXXX was controlled from B2SSetData.
Knows anyone the highest address for B2SSetData (maybe 254?)
I use some solonoids for bumper and flipperarm feedback.
in my code, i write this code:
....controller.B2SSetData 144 ,1 : controller.B2SSetData 144, 0
now i have a Flipflop. But the time for the solonoid came up is to short.
The next question is:
Is there any delay or wait possibility?
Is it better to make a "Sub"-Routine for the solonoids? And if yes, how can i programm a delayline? With an timer?
Thank you
#37
Posted 04 November 2013 - 09:21 PM
we tried to use E2** for fand E1** for the rest, but you can do whatever you want
i don't think there's a limitation
you can use E144 w500 for a delay of 500 ms before the contactor is fired for example, everything is in the doc of swisslizard ![]()

My youtube channel
How to use controller.vbs for SS tables in depth
How to use controller.vbs for EM and Original tables in depth
#39
Posted 08 November 2013 - 03:45 PM
The PC: Win 7: 3.59 AMD A8-5600K APU, 8GB RAM. NVidia Geforce GT560 ti (Playfield), AMD Radeon HD 7560D (Backglass & DMD)
The Cab: 5 x Contactors (2 x Flippers, 3 x Bumpers), 20 x LEDs 8 for slingshots, 12 for bumpers. 3 x Strobe Lights - Run through Ledwiz
Buttons: 2 x Flippers, 2 x Magna Saves, 1 & 2 player, Start, Launch Ball, 6 admin buttons - Run through IPac.
#40
Posted 13 November 2013 - 10:11 PM
Quick related question. On the LEDwiz config website I see a lot of references to DOF revised EM tables ( Captain Fantastic, Centigrade 37, etc...). Are these tables floating around somewhere or is there a simple script modification that can be made to convert an EM table to DOF compatible? Thanks again for all the hard work !
I'd like to know this also. I read the section about EM tables in the DOF documentation but wasn't able to get it working on Abracadabra (one of my favorites). There appear to be a lot of EM tables already in the database and I'd LOVE to get them working.



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