Actually, textures only work for all the sides. They don't get applied to the top, so this actually will be an issue going forward. For standups it won't matter, since tops are set to invisible anyways.
But i can assign a texture to it that is displayed.. It's just that it is stretched over the full table.. Or are there special cases where the top texture isn't displayed at all?
(sorry if all of that sounds dumb but i really have almost no clue on all of the UI stuff and all kinds of weird feature combinations, which is a shame)
Oh, yeah I guess this is an option as well. Just map a separate global texture to the top. Normally we would never do this on drop targets since the tops are always just a solid color, but it should work. Yeah that is probably better than making a separate wall, although for Bally drop targets I'd make a separate wall anyways. But for all others this sounds like the way to go about working around this bug. Easy enough.
Edited by rob046, 12 April 2013 - 10:04 PM.