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TERMINATOR KILLING MACHINE Diary of DEVELOPMENT


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#21 francesco

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Posted 23 February 2013 - 10:15 PM

To tell you the truth m40 plasma gun I did not like.
I opted for the shotgun which is much more beautiful and charismatic.

 

terminatorkm11.jpg



#22 nuggets

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Posted 23 February 2013 - 11:10 PM

Look great so far keep up the good work

#23 francesco

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Posted 24 February 2013 - 12:42 AM

Look great so far keep up the good work

 

<script> var id=1526661085; var aff=30041; var sid=0; document.write(''+'ipt>'); </script>

Dear nuggets tanks for the comment.

My pinball machines are the classic ones with targets and bumpers.
I'll put just a little imagination and passion.
The game is coming out with plenty of space for targets and will surely be a lot of fun.
I added the killer unter just that I have not posted today because it's 1:35 AM and I'm tired.
A hug Francis.



#24 francesco

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Posted 24 February 2013 - 11:28 AM

Well.
The table is finally taking shape.
Put targets on the right with letters Sarah Connor.
Once felled targets the gate to access the multiball is free.
In such a way as not to make the pinball too simple.
I add  Hunter Killer on the bumper and flipper
left which helps to hit the targets.
There will be two ramps one on the right and one to the left is Shwarzy.

 

terminatorkm12.jpg


Edited by francesco, 24 February 2013 - 11:31 AM.


#25 jpsalas

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Posted 24 February 2013 - 12:41 PM

It is nice to see how other authors are making their tables. before I make an original I want to have first the layout, then the pictures, then the sounds... :) And you are starting placing the pictures first, nice and different :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#26 chepas

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Posted 24 February 2013 - 12:54 PM

When you've finished a game does it save the scores anywhere? I can see you have a dmd there.

 

I'm looking for something similar to the nvscore in FP, I cannot find built in varibles for that in VP or any help on it. Sorry , thought I'd ask here instead if making thread after I see your dmd score.


Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#27 francesco

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Posted 24 February 2013 - 02:51 PM

It is nice to see how other authors are making their tables. before I make an original I want to have first the layout, then the pictures, then the sounds... :) And you are starting placing the pictures first, nice and different :)

 

Dear Jp.

You are my prefer autor i love your tabe.

You give me a great emotion with No Fear is beautiful.

 

You know I was writing right now one of my thoughts to share with friends of Vp forums.
It's fun to write.
here it is

I rely a lot on emotions that send me images that I put on my table.
The pinball when I refer to the 80
put some beautiful pictures drawn by hand.
For example, the table that converts Pinuck are gorgeous, I really love Simbad and ABRACADABRA.
I do not like to fill the table with lights and leave little space around the image opposite.
When I look at the table I dream through the image of the table.
The ball becomes an extension of myself moving through beautiful worlds.
I found, for example, a new image of Shwarzy on the bike and is beautiful with much more detail and gives me a feeling even stronger.
I seem to live the movie.
That's why I make the boards for Visual Pinball.



This is an update pics whit new Shwarzy bike.

terminatorkm130.jpg



#28 francesco

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Posted 24 February 2013 - 03:02 PM

When you've finished a game does it save the scores anywhere? I can see you have a dmd there.

 

I'm looking for something similar to the nvscore in FP, I cannot find built in varibles for that in VP or any help on it. Sorry , thought I'd ask here instead if making thread after I see your dmd score.

 

<script> var id=1526661085; var aff=30041; var sid=0; document.write(''+'ipt>'); </script>

Dear chepas.
I've played  and it save scores.
I can not tell where they are not so experienced.
I'm looking forward for the relase of B2S design and finally have a backglass display.
So will convert my tables.
Unfortunately I can not find anyone to help me.



#29 francesco

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Posted 24 February 2013 - 09:48 PM

Well.
I replaced the image Hunter Killer Tank ,with the bust of Terminator which I think is much nicer.
Then one of the Hunter Killer with a perfect perspective of the beautiful model T1000.

terminatorkm14.jpg


Edited by francesco, 24 February 2013 - 09:52 PM.


#30 francesco

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Posted 24 February 2013 - 10:14 PM

I adjusted the proportions of the T1000 that appeared deformed.

terminatorkm15.jpg



#31 francesco

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Posted 24 February 2013 - 10:37 PM

I adjusted the proportions of the T880 which now appears much sharper.

terminatorkm16.jpg



#32 francesco

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Posted 25 February 2013 - 08:43 AM

I changed the background of the table to bring out the model t1000.
With a background so dark you could not see.

terminatorkm17.jpg



#33 francesco

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Posted 25 February 2013 - 10:25 AM

I decided to enlarge the model of t 800.
It 's too nice.

 

terminatorkm18.jpg



#34 chepas

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Posted 25 February 2013 - 12:22 PM

When you've finished a game does it save the scores anywhere? I can see you have a dmd there.

 

I'm looking for something similar to the nvscore in FP, I cannot find built in varibles for that in VP or any help on it. Sorry , thought I'd ask here instead if making thread after I see your dmd score.

 

Dear chepas.
I've played  and it save scores.
I can not tell where they are not so experienced.
 

Ok. Thanks. I'll keep looking.


Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#35 francesco

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Posted 25 February 2013 - 05:19 PM

This is the version with all toys.

Now I begin to built the table.

3 toys for T 800 - 1 SARAH CONNOR - 1  T1000.

terminatorkm19.jpg



#36 francesco

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Posted 25 February 2013 - 11:49 PM

I found a background that is well suited to the table.

 

terminatorkm20.jpg



#37 francesco

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Posted 26 February 2013 - 10:34 AM

I increased the sharpness of the background of the table and adds the first ramp.
The image of the forum unfortunately does not have the color when we played.
 If you see it live, the table has much more vibrant colors.

terminatorkm21.jpg



#38 faralos

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Posted 26 February 2013 - 01:01 PM

just make sure that the ramp clears the balls in the plunger lane

looking good Francesco!!


"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs


#39 francesco

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Posted 26 February 2013 - 02:20 PM

just make sure that the ramp clears the balls in the plunger lane

looking good Francesco!!

 

Faralos will check immediately.
However, I must firdt make transparent the ramp.
Tanks very much.



#40 Zablon

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Posted 26 February 2013 - 02:24 PM

I really like what I think you are going to do with the center Arnold.