Jump to content



Photo
- - - - -

Teenage Mutant Ninja Turtles


  • Please log in to reply
27 replies to this topic

#21 Coenst

Coenst

    Hobbyist

  • Members
  • PipPip
  • 28 posts
  • Location:Right behind you

  • Flag: Netherlands

  • Favorite Pinball: Too many !!!

Posted 27 May 2009 - 03:42 PM

Thanks a lot Tab! you did a fantastic job on this one, and the pizza works great!!

Shoot the ramp!
Cowabunga!
Everybody out to the sewers!
Ninja..Ninja............Ninja!
Awesome!

BTW, are there more countries where the turtles were called "Teenage Mutant Hero Turtles",
like here in Germany???

Attached Files


Edited by Coenst, 27 May 2009 - 03:44 PM.


#22 TAB

TAB

    Out of order

  • VIP
  • 2,556 posts
  • Location:Berlin/Germany

  • Flag: Germany

  • Favorite Pinball: BOP The Machine



Posted 29 May 2009 - 08:33 AM

Also up to 1.5
Added the missing trigger and flashers under the ramp working wink.gif

#23 bolt

bolt

    VPF Veteran

  • VIP
  • 5,158 posts
  • Location:Kiel / Schleswig Holstein

  • Flag: Germany

  • Favorite Pinball: JP's Deadpool, Harlem Globetrotters, Spiderman and much more

Posted 29 May 2009 - 11:49 AM

Wow so much work on the Pitta turtles, thanks TAB
Posted Image

#24 cyBORG

cyBORG

    Neophyte

  • Members
  • Pip
  • 5 posts
  • Favorite Pinball: n/a

Posted 18 August 2009 - 10:12 PM

TAB, in the vp8 downloads area for this table, you said you didn't copy the pizza wheel code from my old old Ninja Turtles table; but clearly you did copy it. It's very easy to spot. You even used the 'fullframes' variable from my version for a line but then forgot to keep it up every two if statements afterwards as intended in the code I wrote (so you can just remove 'fullframes' from your script altogether since it does absolutely nothing); AND copied a capitalization typo in an If statements. I don't care that you copied it. As far as I remember script is fair game. Lying about copying it... well, that's your perogative.

The point I was trying to make with my comment in the vp8 download area is that I don't know why your version doesn't run smoothly when the disc starts spinning and mine does (the vp8 table); since the code is the same; other than you changed some teeny little things (pizzatimer became disctimer, and you changed the names of the dropwalls; you even used LESS frames of animation).

Example :
This whole section of code I am pasting below (from the start of the pizza wheel timer) is identical; other than a few little things. Like the name of the timer, the spinpos max count.... so why does it run slow on your version but not mine. This is confusing. I am trying to point out that since the code is the same it should pretty much work the same... but it doesn't. Perhaps you can investigate this further for people who will be playing your table.


My version :
===========
If ttMachine.Speed > 0 Then
If spinpos = 22 Then spinpos = 1 : End If
SpinnerOff = "false"
End If

If ttMachine.Speed = 0 Then
SpinnerOff = "true" : PizzaTimer.Enabled = "false"
End If

If SpinnerOff = "false" Then spinpos = spinpos + 1 : End IF

If SlowTiming = "true" Then
if ttMachine.Speed > 0 and ttMachine.Speed < 5 then PizzaTimer.Interval = 40 : End If
if ttMachine.Speed > 5 and ttMachine.Speed < 10 then PizzaTimer.Interval = 36 : End If
if ttMachine.Speed > 10 and ttMachine.Speed < 15 then PizzaTimer.Interval = 31 : End If
if ttMachine.Speed > 15 and ttMachine.Speed < 30 then PizzaTimer.Interval = 27 : End If
if ttMachine.Speed > 30 and ttMachine.Speed < 41 then PizzaTimer.Interval = 25 : End If
End If

If SlowTiming = "false" Then
if ttMachine.Speed > 0 and ttMachine.Speed < 5 then PizzaTimer.Interval = 35 : End If
if ttMachine.Speed > 5 and ttMachine.Speed < 10 then PizzaTimer.Interval = 30 : End If
if ttMachine.Speed > 10 and ttMachine.Speed < 15 then PizzaTimer.Interval = 25 : End If
if ttMachine.Speed > 15 and ttMachine.Speed < 30 then PizzaTimer.Interval = 20 : End If
if ttMachine.Speed > 30 and ttMachine.Speed < 41 then PizzaTimer.Interval = 15 : End If
End If


Your version :
==============
If ttMachine.Speed > 0 Then
If spinpos = 12 Then spinpos = 1 : End If
SpinnerOff = "false"
End If

If ttMachine.Speed = 0 Then
SpinnerOff = "true" : discTimer.Enabled = "false"
End If

If SpinnerOff = "false" Then spinpos = spinpos + 1 : End IF

If SlowTiming = "true" Then
if ttMachine.Speed > 0 and ttMachine.Speed < 5 then discTimer.Interval = 40 : End If
if ttMachine.Speed > 5 and ttMachine.Speed < 10 then discTimer.Interval = 36 : End If
if ttMachine.Speed > 10 and ttMachine.Speed < 15 then discTimer.Interval = 31 : End If
if ttMachine.Speed > 15 and ttMachine.Speed < 30 then discTimer.Interval = 27 : End If
if ttMachine.Speed > 30 and ttMachine.Speed < 41 then discTimer.Interval = 25 : End If
End If

If SlowTiming = "false" Then
if ttMachine.Speed > 0 and ttMachine.Speed < 5 then discTimer.Interval = 35 : End If
if ttMachine.Speed > 5 and ttMachine.Speed < 10 then discTimer.Interval = 30 : End If
if ttMachine.Speed > 10 and ttMachine.Speed < 15 then discTimer.Interval = 25 : End If
if ttMachine.Speed > 15 and ttMachine.Speed < 30 then discTimer.Interval = 20 : End If
if ttMachine.Speed > 30 and ttMachine.Speed < 41 then discTimer.Interval = 15 : End If
End If

#25 luvthatapex

luvthatapex

    Pinball Fan

  • VIP
  • 1,435 posts

  • Flag: United States of America

  • Favorite Pinball: Tron



Posted 18 August 2009 - 11:57 PM

Cyborg, I helped TAB with the table. If anyone copied that subroutine, I did.
If this was your property I greatly apologize. I didn't even think about it at time as it was a WIP.

There is no reason to call TAB a liar. The table was built from scratch by TAB and I helped with some of the scripting and little pieces here and there.

Regards,
LTA

#26 TAB

TAB

    Out of order

  • VIP
  • 2,556 posts
  • Location:Berlin/Germany

  • Flag: Germany

  • Favorite Pinball: BOP The Machine



Posted 19 August 2009 - 06:26 PM

CyBORG - you are right. We have made...
Sorry about it. But... what...should...
Excuse me wink.gif

Edited by TAB, 19 August 2009 - 06:41 PM.


#27 Wilda

Wilda

    Neophyte

  • Members
  • Pip
  • 1 posts

  • Flag: United States of America

  • Favorite Pinball: The Addams Family

Posted 31 October 2009 - 06:42 PM

QUOTE (TAB @ Aug 19 2009, 11:26 AM) <{POST_SNAPBACK}>
CyBORG - you are right. We have made...
Sorry about it. But... what...should...
Excuse me wink.gif


You guys "borrowed" more than just the pizza spinner code which I wouldn't mind if you would be courteous enough to throw some credit our way. I spent way too many hours writing that script and figuring out what solenoid and lamp went where and did what since we didn't have any type of schematic to guide us. I don't want to think about the number of hours cyBORG spent on the board as I know it was way too many as well.

#28 TAB

TAB

    Out of order

  • VIP
  • 2,556 posts
  • Location:Berlin/Germany

  • Flag: Germany

  • Favorite Pinball: BOP The Machine



Posted 02 November 2009 - 07:48 PM

Destruk and me has also doing spindics wink.gif
Good jobs you all have done.
By the way - i have in earlier times also get 'updates' without my permission.
But be cool. We are doing the same - holding pinballs in life.
By the way Stargate has cost me 3 years wink.gif ...and not happy about the the table wink.gif