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Pro Pinball Kickstarter 2 - Cabinet View from Day 1 !

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#21 waspstar

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Posted 20 February 2013 - 09:36 AM

Sorry for the confusion. I know they did not get the money. All I was trying to say is that 174 000 was all the community was willing to give for 5 tables incl. a new one. I also know the reason why they have to do a kickstarter and why they ask for as much as they do. I am just not very confident they will get it all.(and yes, I will support it with as much as I can) I sincerely hope they have got some outside founding since the last kickstarter. 

 

Here again is what they said in the last kickstarter about why they asked for as much: If they ask for 80 000 they might get it but as they say, the first table they do will be the most expensive

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now seems like a good time for us to try to explain why we went for $400,000 for five tables.

What might not be obvious to many is that the first table requires the bulk of the effort, with subsequent tables being much more straightforward to do (with the exception of the fifth table which obviously requires brand new design work etc.)

To do Timeshock! on its own we would still need to raise at least $240,000. This is because, amongst other things, we have to create a brand new multi-platform graphics engine, improve the physics engine, create brand new UI, perfect our new rendering techniques and completely re-model, re-texture, re-animate, re-light and re-render the table itself. Remastering the 3 other classic tables would in the main, only require re-modeling, re-texturing, re-animating and re-rendering, which is a much less costly proposition.

So in broad terms we are currently offering 5 tables at $80K each, instead of offering 1 table for $240K. Maybe we were wrong, but we assumed it would easier to raise $400K for 5 tables (including one by Pat Lawlor, no less), rather than raise $240K for just one table.

Hopefully all that makes some sense! :-)



#22 Pinballwiz45b

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Posted 02 March 2013 - 05:37 PM

Now that the guys are back, we may get more info on the remastered Timeshock!. Can't wait to see it in action.

 

You probably haven't realized yet, that they are on Steam Greenlight. http://steamcommunit...ls/?id=93991209


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#23 settingsons

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Posted 02 March 2013 - 09:38 PM

Excellent news!

#24 atarian

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Posted 15 April 2013 - 06:30 PM

Latest progress shot. Speechless!
577512_548977461808851_1372161871_n.jpeg

Go and like them and leave well deserved feedback. They will take virtual pinball to a new level.... Again.
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#25 rob046

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Posted 15 April 2013 - 06:41 PM

Done and done.



#26 T-800

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Posted 15 April 2013 - 08:46 PM

Holy crap - it just keeps getting more and more real looking.



#27 Pinballwiz45b

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Posted 15 April 2013 - 10:10 PM

OUTSTANDING, as usual.


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#28 K3V

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Posted 15 April 2013 - 11:48 PM

Any idea what the PC requirements for this would be if it succeeds?



#29 LoadedWeapon

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Posted 16 April 2013 - 01:13 AM

yea looks awsome I really hope they support windows 7 cabs :)



#30 s1500

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Posted 16 April 2013 - 12:29 PM

That's what always struck me about Pro Pinball on the PS1. The Time Gal(?) table looks like they built a real table and just took a picture of it. It looked that dang realistic. 



#31 EalaDubhSidhe

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Posted 16 April 2013 - 08:28 PM

You know what would help gain them some development revenue? Licensing it out. Because Oh GOD I SO WANT TO DESIGN NEW ORIGINAL GAMES FOR THIS ENGINE SOOOOOOOOOOO BAD. *bouncebouncebounces*


Edited by EalaDubhSidhe, 16 April 2013 - 08:32 PM.


#32 Pinballwiz45b

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Posted 16 April 2013 - 09:17 PM

Problem is, it's STILL ON GREENLIGHT. http://steamcommunit...ls/?id=93991209


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#33 TheMcD

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Posted 17 April 2013 - 01:11 PM

Problem is, it's STILL ON GREENLIGHT. http://steamcommunit...ls/?id=93991209

 

That doesn't matter in the slightest right now. Getting greenlighted isn't going to open a new revenue stream to them, they need the money to make the game first. No money, no game and everything else doesn't matter. So #1 priority is the upcoming Kickstarter.


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#34 Pinballwiz45b

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Posted 31 May 2013 - 02:01 PM

UPDATE: "We're very pleased to announce that our Kickstarter campaign for Pro Pinball: Timeshock! - The ULTRA Edition will be launching early July 2013!


To help spread the word, we're putting out a new Lighting Simulator for PC, Mac, iOS and Android. You can get the iOS version now, links to the other versions will follow shortly."

 

Can't wait! :D


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#35 Slydog43

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Posted 31 May 2013 - 05:27 PM

I installed on my nexus 10 and it looks incredible, if the physics play nearly 1/2 as good as it looks, it will be a success.  Can't wait.



#36 atarian

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Posted 31 May 2013 - 09:50 PM

The photos look awesome, however I cannot download from Google Play. Anyone else having the same issue?

#37 rob046

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Posted 31 May 2013 - 11:48 PM

I'm tiring of waiting for kickerstarters to come, at which point we have to wait longer to see if they succeed, then maybe nothing happens at all, or we keep waiting for this new version to be made.  If this first kickstarter would of been more realistic, we would already have a new Timeshock by now.

I still refuse to believe that this company couldn't remaster their games if kickstarter didn't exist.  They were able to make the games from scratch the first time around.  They will make even more money this time around with the games being more popular & on more platforms.  Why kickstarter?

Regardless, I just want to see this get done.  But in the meantime all my PP tables still play & look just fine at 1600x1200, so that makes it easier to wait. 



#38 EalaDubhSidhe

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Posted 01 June 2013 - 12:05 AM

My hypothetical wish-offer would still be open - get a team together, raise funds to license the engine, design and make my own games on it. :)



#39 OuchTilt

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Posted 01 June 2013 - 12:09 AM

The photos look awesome, however I cannot download from Google Play. Anyone else having the same issue?

No problems for me on Google Play, I downloaded it onto my Asus tablet......looks very photo realistic.


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#40 Pinballwiz45b

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Posted 03 June 2013 - 06:45 PM

PC and Mac versions now available:

 

http://www.pro-pinball.com/


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