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Creature from the Black Lagoon (FS Mod)


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#21 Arcade4

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Posted 07 July 2012 - 01:52 AM

QUOTE (koadic @ Jul 6 2012, 06:06 PM) <{POST_SNAPBACK}>
QUOTE (Arcade4 @ Jul 6 2012, 05:46 PM) <{POST_SNAPBACK}>
QUOTE (rob046 @ Jul 6 2012, 04:58 PM) <{POST_SNAPBACK}>
QUOTE (Arcade4 @ Jul 6 2012, 05:51 PM) <{POST_SNAPBACK}>
QUOTE (rob046 @ Jul 6 2012, 04:49 PM) <{POST_SNAPBACK}>
OMG an update!
v1.5.3 - koadic had a new idea with his plunger system & wanted to try it out here (see new alpha plunger thread). It involves his new find with making alpha ramps like they aren't there when not being used, which basically means better performance without any visual hit, hopefully. Also on the bowl a couple of the decal alpha's (2 of the 3) are disabled/hidden at all times, freeing up a couple fps. If anybody has issues from this, please report it. Seems good to me though.

koadic, thanks a bunch.


Downloading now. smile.gif
Can't wait to try it out.


FYI, it just finished uploading right around when you posted, so you may have to grab it again. sorry if you do! make sure it says v1.5.3


Yea. I grabbed 1.5.2 smile.gif
No biggie.
I love the updates.
I did notice something while playing though.
I used to own this table but it has been a few years, so maybe a current owner can confirm this. I thought when the game first starts and you have the blinking PAID letter at the top for the skill shot, that you could move the blinking letter around with the flippers. Not able to do that in this version. (Maybe my memory is bad, but I swear I could move that blinking PAID light.) smile.gif


The update for FS users isn't nearly as much of a change as for the 4:3 version, as using the gate plunger system was fine with the table set up the way it is. For the 4:3 version though, due to the extra cropping on the bottom, the aspect ratio had to be changed a little to accommodate the gate plunger, and the new alpha ramp method alleviated this issue, so the aspect could be reverted to it's prior settings.

As far as the skill shot goes, I have only ever played this on VP (not just this version), and the letter for the skill shot doesn't move, but you can move the other lit letters even during a skill shot and not only during normal play.


It is probably correct. I am trying to remember from quite awhile back. smile.gif

#22 unclewilly

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Posted 07 July 2012 - 07:44 PM

the one at the pinball museum doesnt allow you to move the blinking ss letter

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#23 JAM0

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Posted 07 July 2012 - 08:25 PM

QUOTE (unclewilly @ Jul 7 2012, 07:44 PM) <{POST_SNAPBACK}>
the one at the pinball museum doesnt allow you to move the blinking ss letter

This one doesn't either.
http://pinball.org/v...e-black-lagoon/

#24 rob046

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Posted 07 July 2012 - 08:36 PM

Yeah I also think it is correct how it is now, & it makes sense. The PAID lanes are actually the tougher skill shot you can choose. If you struggle with PAID skill shot too much, then you have the option to to at least gain a KISS letter (or more than 1 sometimes). With this game having 2 skill shots (1 challenging, 1 more about timing), it is maybe one of the better skill shot pins out there.

#25 rob046

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Posted 11 July 2012 - 09:01 PM

Update.
v1.6 - Physics adjustments. I slightly tweaked JF's flipper routine, now drop catches should be easier, & things like post passing should be even better than before. Rubber may seem to have more bounce also, but hopefully no more than a real CFTBL with white rubbers.
- Couple other minor physics tweaks
- Flipper rubber sounds added.
- Black posts lightened

#26 hamual

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Posted 18 November 2012 - 09:02 PM

I dont seem to have the bowl working at all. I saw somewhere in the script about adding a magnet. Can anyone help me out with how to do this? Thanks

#27 hamual

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Posted 20 November 2012 - 04:14 PM

I dont seem to have the bowl working at all. I saw somewhere in the script about adding a magnet. Can anyone help me out with how to do this? Thanks


BUMP any more info?

#28 pinuck

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Posted 20 November 2012 - 08:06 PM

I dont seem to have the bowl working at all.


what exactly do you mean by that?
You know you can't get to the whirpool during normal play - only during multiball (and a few other modes i think).

#29 hamual

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Posted 20 November 2012 - 09:07 PM

My apologies, can get there during multiball. Played an actual machine over the weekend and I seemed to be in the whirlpool more often!

#30 rob046

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Posted 20 November 2012 - 09:09 PM

EDIT: Just posted after I see your response. Yes, bowl is only open during multiball. If it is ever any other way for you, please let me know. & once you do have multiball going, you could easily hit the bowl 5-6 times, & so after your game is over you could certainly feel like you spent a lot of the game with the ball going around the bowl. But then you could easily play a couple real games where you don't see the bowl at all cuz you can't get multiball.

Also it might be time to revisit this table & shoot for a final update. There might be a couple things I want to refine on this.

Edited by rob046, 20 November 2012 - 09:12 PM.