v1.5.3 - koadic had a new idea with his plunger system & wanted to try it out here (see new alpha plunger thread). It involves his new find with making alpha ramps like they aren't there when not being used, which basically means better performance without any visual hit, hopefully. Also on the bowl a couple of the decal alpha's (2 of the 3) are disabled/hidden at all times, freeing up a couple fps. If anybody has issues from this, please report it. Seems good to me though.
koadic, thanks a bunch.
Downloading now.
Can't wait to try it out.
FYI, it just finished uploading right around when you posted, so you may have to grab it again. sorry if you do! make sure it says v1.5.3
Yea. I grabbed 1.5.2
No biggie.
I love the updates.
I did notice something while playing though.
I used to own this table but it has been a few years, so maybe a current owner can confirm this. I thought when the game first starts and you have the blinking PAID letter at the top for the skill shot, that you could move the blinking letter around with the flippers. Not able to do that in this version. (Maybe my memory is bad, but I swear I could move that blinking PAID light.)
The update for FS users isn't nearly as much of a change as for the 4:3 version, as using the gate plunger system was fine with the table set up the way it is. For the 4:3 version though, due to the extra cropping on the bottom, the aspect ratio had to be changed a little to accommodate the gate plunger, and the new alpha ramp method alleviated this issue, so the aspect could be reverted to it's prior settings.
As far as the skill shot goes, I have only ever played this on VP (not just this version), and the letter for the skill shot doesn't move, but you can move the other lit letters even during a skill shot and not only during normal play.
It is probably correct. I am trying to remember from quite awhile back.




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