I can pretty much say it does not give you any thing like the
VP8 nudging, the only way to get that is to reintroduce the original nudge code from the
VP8 source into the
VP9 source or modify the
VP9 nudge code by possibly adding a third vector to address the ball vs table movement, thus for cabinets where the ball needs to move for visual reasons, that can be refined and for desktops it can be adjusted so the ball doesn't move at all in the first instance.
It's a sterling effort to try and correct the
VP9 nudge, though the ball should not move at all by any perceivable amount when nudged if it does not come in contact with any table objects, let alone change it's direction, which does occur now, just moving or
VP9 nudging the ball back again a few microseconds later is not anything like the
VP8 nudge.
Like I said, its the best option I know of without having to edit every table individually, & its the closest to
VP8 nudging that I know of. I'm not sure what you are talking about here though. It sounds like you are saying that in
VP8 the ball doesn't move at all when not touching objects, but it absolutely does for me.
VP8 has counter force just like this vbs does, & the direction doesn't change on this core.vbs either when not in contact with an object, or if it does it is extremely minimal as I have 100% counter force on side nudging. So I'm not sure how you can say it is nothing like
VP8 nudging. I suppose the forward nudging might be a little off but even there it seems fine to me since I use low strengths. If nudged ball movement seems more exaggerated to you, maybe try lowering the nudge strength in the tables themselves, like an even 1.
Even in real life the ball moves on the PF when nudging then snaps back unless it hits an object (since the table moves under the ball), so I actually think it is pretty accurate to have the counter force that simulates this as well.
I would like more thoughts on this vbs though. 16 people so far grabbed the attachment. Would be nice to hear from a few more.
The table moves under the ball, the ball having a mass, vector and velocity, counters any friction and is not effected to any perceivable degree on a almost frictionless surface, this is basic physics 101..
Also you have real pinball machines and I have played at least as many games as you have on real pinball machines, they do not defy the laws of physics as the
nudge does.
The best option is to fix it in the source code.
Although as I have already stated this fix is as best can be done with the entirely flawed
nudge as it is.