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Pink Panther FS


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#21 Liteuser

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Posted 29 April 2012 - 05:13 AM

Thank you LTA , this is a very nice update. Thanks to all for the backdrop images as well. smile.gif



#22 htamas

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Posted 29 April 2012 - 07:25 AM

Hm... downloaded the updated version (bigger file size), and I hear no rolling ball sounds.

#23 luvthatapex

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Posted 29 April 2012 - 01:23 PM

I just downloaded it and the sounds are there. Also, you should see the missing kicker image on the right side of the table.
Open the table and check that you see short_1, short_2 and short_3 in the sound manager and you'll know you have the latest.
If not, redownload it.

QUOTE (htamas @ Apr 29 2012, 03:25 AM) <{POST_SNAPBACK}>
Hm... downloaded the updated version (bigger file size), and I hear no rolling ball sounds.

Edited by luvthatapex, 29 April 2012 - 01:26 PM.


#24 lolo33

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Posted 30 April 2012 - 01:08 AM

On this new version, Set Controller = CreateObject("UltraVP.BackglassServ") is enabled by default and Set Controller = CreateObject("VPinMAME.Controller") disabled.

Locate a Pinball machine in France:

http://geoflipper.fr/


#25 luvthatapex

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Posted 30 April 2012 - 10:39 AM

Correct. You'll want to use UVP for this game so you can see the displays in the backglass and the diamond count to beat.
See animated backglass section for the download.
If not, simply comment out the UltraVP line and uncomment the VPinmame line.

QUOTE (lolo33 @ Apr 29 2012, 09:08 PM) <{POST_SNAPBACK}>
On this new version, Set Controller = CreateObject("UltraVP.BackglassServ") is enabled by default and Set Controller = CreateObject("VPinMAME.Controller") disabled.



#26 lolo33

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Posted 30 April 2012 - 02:33 PM

And change Hidden=1 to Hidden=0. happy.gif

Locate a Pinball machine in France:

http://geoflipper.fr/


#27 luvthatapex

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Posted 30 April 2012 - 02:38 PM

If you use the UVP you want Hidden=1 so you don't see the vpinmame window, since the scores are displayed on the backglass.

QUOTE (lolo33 @ Apr 30 2012, 10:33 AM) <{POST_SNAPBACK}>
And change Hidden=1 to Hidden=0. happy.gif

Edited by luvthatapex, 30 April 2012 - 02:40 PM.


#28 lolo33

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Posted 30 April 2012 - 02:48 PM

Yes i know, but i don't use the UVP so i have to set Hidden=0. wink.gif

Locate a Pinball machine in France:

http://geoflipper.fr/


#29 Bob Creepy

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Posted 30 April 2012 - 03:54 PM

Very nice, one of my fav machines! I used to break the centre drop targets on this extremely frequently. The arcade owner used to get super pissed at me but it was Gottlieb's fault, not mine.

I seem to remember that you could enter the secret passage from both directions, anybody else remember that?





My Machines

1966 Hot Line - Williams, 1976 Sound Stage - Chicago Coin, 1976 Super Star - Brunswick, 1979 Solar Ride - Gottlieb, 1980 Space Invaders - Bally, 1984 Space Shuttle - Williams, 1985 Cybernaut - Bally

Dearly Departed Machines :(

1974 Bon Voyage - Bally, 1974 Sky Jump - Gottlieb, 1974 Skylab - Williams, 1975 Toledo - Williams, 1978 Hit The Deck - Gottlieb, 1982 Devil's Dare - Gottlieb,

#30 luvthatapex

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Posted 30 April 2012 - 04:51 PM

True, I had to replace my drop targets twice when I owned it. They were hard to find, thats for sure.

The secret passage and the other passage had one way gates on them, so you could only enter them from the mid playfield.

QUOTE (Bob Creepy @ Apr 30 2012, 11:54 AM) <{POST_SNAPBACK}>
Very nice, one of my fav machines! I used to break the centre drop targets on this extremely frequently. The arcade owner used to get super pissed at me but it was Gottlieb's fault, not mine.

I seem to remember that you could enter the secret passage from both directions, anybody else remember that?



#31 PinKitty

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Posted 30 April 2012 - 11:55 PM

QUOTE (Grizz @ Apr 23 2012, 03:18 AM) <{POST_SNAPBACK}>
Thanks my friend :}
here is static bg from my collection :}



Awesome static! Thanks. You complete me - well, my HyperPin files anyway. dblthumb.gif

#32 warlord

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Posted 01 May 2012 - 05:24 AM

QUOTE (lolo33 @ Apr 30 2012, 03:33 PM) <{POST_SNAPBACK}>
And change Hidden=1 to Hidden=0. happy.gif

So far i did not know how to display the score. Thanks a lot! Worship.gif

#33 Bob Creepy

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Posted 03 May 2012 - 04:08 PM

Any idea how to set the replay levels? Couldn't find it in the script and no mention of it in the PP manual.





My Machines

1966 Hot Line - Williams, 1976 Sound Stage - Chicago Coin, 1976 Super Star - Brunswick, 1979 Solar Ride - Gottlieb, 1980 Space Invaders - Bally, 1984 Space Shuttle - Williams, 1985 Cybernaut - Bally

Dearly Departed Machines :(

1974 Bon Voyage - Bally, 1974 Sky Jump - Gottlieb, 1974 Skylab - Williams, 1975 Toledo - Williams, 1978 Hit The Deck - Gottlieb, 1982 Devil's Dare - Gottlieb,

#34 luvthatapex

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Posted 03 May 2012 - 04:22 PM

Here are the instructions on the site for setting replays:
http://www.vpforums....u...l&f_id=1614


QUOTE (Bob Creepy @ May 3 2012, 12:08 PM) <{POST_SNAPBACK}>
Any idea how to set the replay levels? Couldn't find it in the script and no mention of it in the PP manual.



#35 Bob Creepy

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Posted 03 May 2012 - 05:07 PM

Thanks.





My Machines

1966 Hot Line - Williams, 1976 Sound Stage - Chicago Coin, 1976 Super Star - Brunswick, 1979 Solar Ride - Gottlieb, 1980 Space Invaders - Bally, 1984 Space Shuttle - Williams, 1985 Cybernaut - Bally

Dearly Departed Machines :(

1974 Bon Voyage - Bally, 1974 Sky Jump - Gottlieb, 1974 Skylab - Williams, 1975 Toledo - Williams, 1978 Hit The Deck - Gottlieb, 1982 Devil's Dare - Gottlieb,

#36 ninjitsu12

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Posted 18 May 2012 - 12:26 AM

I am not able to start a table giving this error "ca't start Gamepnkpnthr object needed", "496 line controller object missing
thanks

#37 JAM0

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Posted 03 June 2012 - 01:11 PM

Great table LTA! Thanks!

One thing: the flippers remain active after tilting; just the lights go out and scoring stops

#38 htamas

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Posted 22 February 2013 - 05:10 AM

Anyone else having an issue with the display on the apron not working right?

Sometimes it displays correctly but often segments are missing and you can't read it right. Any fix for this?

 

I was wondering: is there a solution to this problem? The credit and ball in play counters are garbled most of the time. Something like this:

 

Attached File  PP_display.jpg   10.6KB   30 downloads

 

It would be great to get this fixed...



#39 htamas

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Posted 25 February 2013 - 04:11 AM

As an answer to my own question: I think I found the solution.

The problem appears to be caused by the usage of UVP. To fix it, do the following:

 

- use the new directB2S backglass instead of UVP

- make sure you remove everything from the table that is related to UVP. This means: delete the timer called LEDs and also the subroutine Leds_Timer() in the script.

 

Apparently even the presence of the timer and the subroutine still will cause those digits to be messed up, even if UVP itself is not active. After removing the above, I didn't see any garbled digits during 7 or 8 games, so I think the issue was fixed.



#40 kruge99

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Posted 25 February 2013 - 11:27 AM

The UVP backglass probably isn't programmed to include the apron digits.  Pharaoh and I ran into the same issue with Medusa.  For all the digits to function correctly, they have to appear on the UVP backglass.  Simply include the apron digits somewhere on the UVP backglass and make their size tiny so that they are no longer visible.

 

 

Best Regards,

Todd.


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