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Petaco FS


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#21 destruk

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Posted 01 June 2012 - 04:39 AM

QUOTE (The Loafer @ May 31 2012, 09:24 PM) <{POST_SNAPBACK}>
Now that's a really nice graphic upgrade, well done! Game is a lot of fun, I love the music/sound effects, feels different from other north american pins of the era. Well done.

One issue that I am surprised no one mentioned (which means it's probably at my end). This table is not showing the ball in play. is this the norm due to a known emulation but or do I need some kind of customized .nv file? (yes, I did delete the nvram file and restarted, same thing.

Perfectly playable as is, just a little hard to track for multiplayer games (due to extra balls, etc).


I don't know if UVP can deal with the way the ball in play lights are handled for this game.
There are 5 lamps under the apron wall - "Wall7" in the editor. When Ball 1 is in play, the Ball 1 lamp is turned on which is controller.lamp (49)
They are in sequence from 49 to 53 for 5 ball games. The lights work so... smile.gif
If you like, you could set those five lights to have a surface of Wall7 so they show up when the game is played.

If you're not using UVP server, you could set all the lights there to the apron surface to get all the possible backglass lamp indicators visible.

Edited by destruk, 01 June 2012 - 04:41 AM.

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#22 MRCMRC

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Posted 01 June 2012 - 08:54 AM

QUOTE (destruk @ Jun 1 2012, 06:39 AM) <{POST_SNAPBACK}>
I don't know if UVP can deal with the way the ball in play lights are handled for this game.


Yes, it deals with the ball in play lights very well. An UVP for this table can be downloaded here:

http://www.vpforums....s...st&p=173418

QUOTE (destruk @ Jun 1 2012, 06:39 AM) <{POST_SNAPBACK}>
There are 5 lamps under the apron wall - "Wall7" in the editor. When Ball 1 is in play, the Ball 1 lamp is turned on which is controller.lamp (49)
They are in sequence from 49 to 53 for 5 ball games. The lights work so... smile.gif
If you like, you could set those five lights to have a surface of Wall7 so they show up when the game is played.

If you're not using UVP server, you could set all the lights there to the apron surface to get all the possible backglass lamp indicators visible.


Take in account that this MOD is nearly completely redone wink.gif Now the lights are out of the table, and Wall7 is not on the apron. The lights you mention must be moved to a visible place on the apron, and need to be placed on surface ExtraBallLevel smile.gif

Edited by MRCMRC, 01 June 2012 - 08:55 AM.


#23 destruk

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Posted 01 June 2012 - 11:20 AM

That's great news MRCMRC. smile.gif

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#24 The Loafer

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Posted 01 June 2012 - 11:32 PM

Many thanks guys, although I couldn't get them to show anywhere on the apron area (I think the decal is getting in my way), I did put them on the left side on metal rail at the top of the table and it turns out to be a good spot there, looks great! I also put the "player 1, 2, 3 and 4" lights on the right side and it looks great and helps multiplayer games.

#25 MRCMRC

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Posted 02 June 2012 - 12:23 AM

QUOTE (The Loafer @ Jun 2 2012, 01:32 AM) <{POST_SNAPBACK}>
although I couldn't get them to show anywhere on the apron area (I think the decal is getting in my way)


Even placing them on surface ExtraBallLevel? Mmmmm.... So it's placed the light "Extra Ball" and it's shown over the decal...

Edited by MRCMRC, 02 June 2012 - 12:24 AM.


#26 The Loafer

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Posted 02 June 2012 - 12:41 AM

QUOTE (MRCMRC @ Jun 1 2012, 08:23 PM) <{POST_SNAPBACK}>
QUOTE (The Loafer @ Jun 2 2012, 01:32 AM) <{POST_SNAPBACK}>
although I couldn't get them to show anywhere on the apron area (I think the decal is getting in my way)


Even placing them on surface ExtraBallLevel? Mmmmm.... So it's placed the light "Extra Ball" and it's shown over the decal...


Well, you have to understand I don't know what I'm doing in the VP editor, so it's a small miracle I got it to work at all. Here's how it looks:



I'm sure I am just doing something wrong but the thing is, this works VERY good, the lights on the metal rim make it pretty obvious what they are and they standout. On the apron area, don't know if they might have looked more out of place.

Really appreciate the help, it's been fun to dabble in the VP editor. I think last time I spent so much time in it (aside from script changes when bugs are identified or removing the rotation on the DMD, etc) was back in 2002/03 when I thought I'd try and do a WWF/WWE type table LOL. I didn't get very far...

The other day, I did my first personal mod of a desktop table to FS without any assistance or hints and I think I did a 2 minute dance on that one! LOL

#27 MRCMRC

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Posted 02 June 2012 - 09:15 AM

QUOTE (The Loafer @ Jun 2 2012, 02:41 AM) <{POST_SNAPBACK}>
On the apron area, don't know if they might have looked more out of place.


Sure! Those lights look great where you have placed it!