One issue that I am surprised no one mentioned (which means it's probably at my end). This table is not showing the ball in play. is this the norm due to a known emulation but or do I need some kind of customized .nv file? (yes, I did delete the nvram file and restarted, same thing.
Perfectly playable as is, just a little hard to track for multiplayer games (due to extra balls, etc).
I don't know if UVP can deal with the way the ball in play lights are handled for this game.
There are 5 lamps under the apron wall - "Wall7" in the editor. When Ball 1 is in play, the Ball 1 lamp is turned on which is controller.lamp (49)
They are in sequence from 49 to 53 for 5 ball games. The lights work so...
If you like, you could set those five lights to have a surface of Wall7 so they show up when the game is played.
If you're not using UVP server, you could set all the lights there to the apron surface to get all the possible backglass lamp indicators visible.
Edited by destruk, 01 June 2012 - 04:41 AM.




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