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Lectronamo VP9 4x3


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32 replies to this topic

#21 destruk

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Posted 21 February 2012 - 05:39 AM

QUOTE (sast05 @ Feb 20 2012, 09:04 PM) <{POST_SNAPBACK}>
Thank's for the advice Destruk, looks good!



Thanks for the script fix - I wish you were around back when the other two Lectronamo tables were uploaded. Better fixed late than never so keep them coming. smile.gif

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#22 german

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Posted 21 February 2012 - 08:33 PM

I congratulate you on these classic recreations of stern (stars, lectronamo, trident). as I LOVE that you update another classic stern CHEETAH
GREETINGS FROM ARGENTINA
CRISTIAN

#23 user42

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Posted 24 February 2012 - 04:59 PM

QUOTE (destruk @ Feb 21 2012, 04:52 AM) <{POST_SNAPBACK}>
QUOTE (sast05 @ Feb 20 2012, 08:46 PM) <{POST_SNAPBACK}>
QUOTE (Sabbat @ Feb 20 2012, 03:17 PM) <{POST_SNAPBACK}>
thanks for the update. you're my favorite author Ezepov.

I am confused as to what the left stationary target does though. It's suppose to light the side lane and top hole, i'm guessing thats the purple light on the left inlane, but it seems to be totally random and the top hole is always lit from the start of the game and goes out randomly too.



There are problems in the script:

Change:

Set Lights(24)=Light17
Set Lights(25)=Light29

To:

Set Lights(24)=Light29
Lights(25)=Array(Light28,Light17)


If you're going to do it that way, then you should delete this -
Set LampCallback=GetRef("UpdateMultipleLamps")

Sub UpdateMultipleLamps
Light28.State=Light17.State
End Sub

It won't be needed anymore with that code. smile.gif

Or, simply change the numbers for lights 24 and 25 like this:
Set Lights(25)=Light17
Set Lights(24)=Light29
and leave the update multiple lamps in there. smile.gif


Is this fixed in the latest release?


#24 Ezepov

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Posted 24 February 2012 - 06:30 PM

QUOTE (user42 @ Feb 24 2012, 07:59 PM) <{POST_SNAPBACK}>
Is this fixed in the latest release?


No

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#25 user42

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Posted 25 February 2012 - 06:30 PM

OK, I will wait for an update. Thanks.

#26 Sabbat

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Posted 27 February 2012 - 11:48 PM

QUOTE (destruk @ Feb 20 2012, 07:52 PM) <{POST_SNAPBACK}>
Or, simply change the numbers for lights 24 and 25 like this:
Set Lights(25)=Light17
Set Lights(24)=Light29
and leave the update multiple lamps in there. smile.gif


Thanks Destruk, it works great now.
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#27 Sabbat

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Posted 11 March 2012 - 02:46 AM

There is one more bug that I have discovered and I think then i can get out of your hair and monk approve this excellent table. I pretty much just load up vp lately to play this table.

Anyways, Knocking all 5 drop targets down twice lights them up for a special a 3rd time. it also lights the extra ball right inlane. If you score the extra ball in the inlane, it will turn off the red light for special at the drop targets. Though if you knock them down a 3rd time you still get the special when its not lit. The extra ball when lit lane also stays lit even after earning your extra ball which is wrong.

Thank you for your time smile.gif

Edited by Sabbat, 11 March 2012 - 02:47 AM.

If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#28 dgrein

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Posted 11 March 2012 - 03:48 AM

I have ball and flipper sound but no other sound. Is there something in the script I need to change? Is anyone else having problems with sound on this game? Just loaded it tonight. Thanks.

#29 Ezepov

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Posted 11 March 2012 - 09:05 AM

QUOTE (dgrein @ Mar 11 2012, 06:48 AM) <{POST_SNAPBACK}>
I have ball and flipper sound but no other sound. Is there something in the script I need to change? Is anyone else having problems with sound on this game? Just loaded it tonight. Thanks.

F6 > Electronic sound > computer type sounds > OK > F3

Posted ImagePosted ImagePosted ImagePosted ImagePosted Image Posted Image

#30 sast05

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Posted 11 March 2012 - 02:14 PM

QUOTE (Sabbat @ Mar 11 2012, 03:46 AM) <{POST_SNAPBACK}>
There is one more bug that I have discovered and I think then i can get out of your hair and monk approve this excellent table. I pretty much just load up vp lately to play this table.

Anyways, Knocking all 5 drop targets down twice lights them up for a special a 3rd time. it also lights the extra ball right inlane. If you score the extra ball in the inlane, it will turn off the red light for special at the drop targets. Though if you knock them down a 3rd time you still get the special when its not lit. The extra ball when lit lane also stays lit even after earning your extra ball which is wrong.

Thank you for your time smile.gif


In Script
Change:
Set Lights(7)=Light18'ExtraBall
To:
Set Lights(7)=Light19'ExtraBall

Change:
Set Lights(9)=Light19
To:
Set Lights(9)=Light18



#31 Sabbat

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Posted 11 March 2012 - 02:31 PM

Awesome, works great now Sast!

earned my extra ball, the right inlane turned off and the special remains lit smile.gif

cool ! dblthumb.gif


If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#32 CuriousDan

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Posted 19 March 2012 - 08:30 AM

QUOTE (Ezepov @ Mar 11 2012, 10:05 AM) <{POST_SNAPBACK}>
QUOTE (dgrein @ Mar 11 2012, 06:48 AM) <{POST_SNAPBACK}>
I have ball and flipper sound but no other sound. Is there something in the script I need to change? Is anyone else having problems with sound on this game? Just loaded it tonight. Thanks.

F6 > Electronic sound > computer type sounds > OK > F3


Thank you for those awesome 70-80s recreations, Ezepov clapping.gif
If you find a way to replace electronic sounds with chimes in Lectronamo, please let us know.

Thanks!

Edited by CuriousDan, 19 March 2012 - 08:33 AM.


#33 CARDPINBALL

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Posted 04 August 2012 - 03:06 PM

Could someone please help me.
My "F6" function does not work on this computer.
it doesn't even pop up on the screen. I am running XP. Thank you guys in advance