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Whitewater VP91x 1.0


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#21 Sabbat

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Posted 19 November 2011 - 01:39 PM

it is a lot of fun now that i have played more smile.gif
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#22 Hussard

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Posted 19 November 2011 - 02:29 PM

Thank you for this beautiful version dblthumb.gif

#23 JAM0

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Posted 19 November 2011 - 03:12 PM

Thanks so much JP dblthumb.gif and Grizz and Noah! Stunning recreation of an amazing table!

One thing regarding flipper action: If the ball is trapped (totally stopped) on the right flipper and I aim for the left ramp (that goes to big foot area), it is almost impossible to hit as it goes way to the left. Even if I aim for the center of the table, the ball will go to the left of the left ramp. Conversely if the ball is moving quickly down the in-lane to the right flipper I am able to aim it well. It is only when I trap the ball, let it roll down the flipper and shoot that I run into this issue. I am wondering if this is specific to my system or if others are experiencing this.


Thanks again guys for this incredible table!!!

Edited by JAM0, 19 November 2011 - 03:58 PM.


#24 CPSNine

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Posted 19 November 2011 - 03:13 PM

Thank you guys, another awesome table.
Looks and plays great!

Edited by CPSNine, 19 November 2011 - 03:13 PM.

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#25 Shooby Doo

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Posted 19 November 2011 - 03:13 PM

This is a beauty! Looks amazing, lighting is awesome, and plays really nice. Thanks jpsalas, Grizz, Noah Fentz!

#26 JAM0

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Posted 19 November 2011 - 03:16 PM

QUOTE (Sheltemke @ Nov 19 2011, 10:29 AM) <{POST_SNAPBACK}>
"- the ball show a little "white aura" (I don't know how to explain that, white surrounding the ball), that makes it unrealistic"

Same on me, i simply changed the ball image to another(the image manager have 4-5 of them) that solve the problem dude.

How do you change it? I found the balls in the image manager, clicked on another one and then "reimport", but still have the aura

#27 starman

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Posted 19 November 2011 - 03:51 PM

JAM0 - Editor -> Table view -> Options -> Ball -> ...

Great table, thanks!

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QUOTE (JAM0 @ Nov 19 2011, 05:16 PM) <{POST_SNAPBACK}>
QUOTE (Sheltemke @ Nov 19 2011, 10:29 AM) <{POST_SNAPBACK}>
"- the ball show a little "white aura" (I don't know how to explain that, white surrounding the ball), that makes it unrealistic"

Same on me, i simply changed the ball image to another(the image manager have 4-5 of them) that solve the problem dude.

How do you change it? I found the balls in the image manager, clicked on another one and then "reimport", but still have the aura



#28 JAM0

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Posted 19 November 2011 - 04:43 PM

QUOTE (starman @ Nov 19 2011, 04:51 PM) <{POST_SNAPBACK}>
JAM0 - Editor -> Table view -> Options -> Ball -> ...

Great table, thanks!

Servus
Walter

QUOTE (JAM0 @ Nov 19 2011, 05:16 PM) <{POST_SNAPBACK}>
QUOTE (Sheltemke @ Nov 19 2011, 10:29 AM) <{POST_SNAPBACK}>
"- the ball show a little "white aura" (I don't know how to explain that, white surrounding the ball), that makes it unrealistic"

Same on me, i simply changed the ball image to another(the image manager have 4-5 of them) that solve the problem dude.

How do you change it? I found the balls in the image manager, clicked on another one and then "reimport", but still have the aura


Thanks Starman. I went through all 8 balls -- the ball image changed but I still had the white aura on all of them

#29 Mudfinger

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Posted 19 November 2011 - 05:06 PM

Beautiful Table JP
Thank You!
(thanks Grizz and Noah for your work as well)

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#30 user42

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Posted 19 November 2011 - 05:43 PM

Thanks JP. You always do such amazing work. Worship.gif

#31 Mudfinger

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Posted 19 November 2011 - 06:25 PM

Anyone having trouble shooting the "LOST MINE" ? (directly above the left inlane)

I could shoot it on the Beta , but not on this official release, i dunno, maybe I just suck, cause the balls only gone in there accidentally.

I remember Pacdude's VP8 WW having the same issue.
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#32 Nick Warcholak

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Posted 19 November 2011 - 07:48 PM

QUOTE (Mudfinger @ Nov 19 2011, 01:25 PM) <{POST_SNAPBACK}>
Anyone having trouble shooting the "LOST MINE" ? (directly above the left inlane)

I could shoot it on the Beta , but not on this official release, i dunno, maybe I just suck, cause the balls only gone in there accidentally.

I remember Pacdude's VP8 WW having the same issue.


I can't hit it either.

#33 JAM0

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Posted 19 November 2011 - 07:54 PM

QUOTE (Nick War @ Nov 19 2011, 08:48 PM) <{POST_SNAPBACK}>
QUOTE (Mudfinger @ Nov 19 2011, 01:25 PM) <{POST_SNAPBACK}>
Anyone having trouble shooting the "LOST MINE" ? (directly above the left inlane)

I could shoot it on the Beta , but not on this official release, i dunno, maybe I just suck, cause the balls only gone in there accidentally.

I remember Pacdude's VP8 WW having the same issue.


I can't hit it either.

I'm not able to hit it either, but recall being able to with the beta

#34 Noah Fentz

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Posted 19 November 2011 - 08:35 PM

It's not easily hit on the real table, either. Most Mine hits are bounces off the top of the left sling.

I had real trouble with the flippers on this game, and since the key shots are all center shots, it's a matter of give and take on the settings.

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#35 Nick Warcholak

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Posted 19 November 2011 - 09:09 PM

QUOTE (Noah Fentz @ Nov 19 2011, 03:35 PM) <{POST_SNAPBACK}>
It's not easily hit on the real table, either. Most Mine hits are bounces off the top of the left sling.

I had real trouble with the flippers on this game, and since the key shots are all center shots, it's a matter of give and take on the settings.


Good to know. I never played the real thing.

It plays great. Thanks to you, JP, and Grizz.


#36 mach2

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Posted 19 November 2011 - 11:04 PM

Thanks JPSalas, Grizz and Noah! Thanks for all your hard work, Looks amazing dblthumb.gif

Edited by mach2, 19 November 2011 - 11:05 PM.


#37 rschudej

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Posted 20 November 2011 - 12:18 AM

Great game, JP!!!!

Just one minor thing i noticed... when the ball is ejected from the lock, it either gets stuck in the lock or ejects then falls behind the bigfoot...Other than that, it plays wonderfully!!!


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#38 Noah Fentz

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Posted 20 November 2011 - 12:19 AM

QUOTE (rschudej @ Nov 19 2011, 07:18 PM) <{POST_SNAPBACK}>
Great game, JP!!!!

Just one minor thing i noticed... when the ball is ejected from the lock, it either gets stuck in the lock or ejects then falls behind the bigfoot...Other than that, it plays wonderfully!!!


Richard.


I haven't had that happen in all the games I've played ... > 100.

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#39 humid

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Posted 20 November 2011 - 03:16 AM

Thanks to all involved for another great table polished to perfection. I find all the flippers quite fine for the myriad of shots. Locks seem to eject well so far.
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#40 Satch

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Posted 20 November 2011 - 09:08 AM

Absolutely HQ release!!!
Thanks guys!!!