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Banzai Run - Megapin - FSHD - V1.02
Started By
GRONI
, Nov 15 2011 04:43 PM
140 replies to this topic
#23
Posted 15 November 2011 - 07:35 PM
Groni, I also have a pain in the neck - downloaded Banzai on my desktop as I couldn't wait now I can't stop playing!!!!
In all seriousness, congratulations on this release, you must over the moon with the final result
I know it's your first table in a while but the quality stamp of your build is all there. Well done to you!!!!!
Looks like such a complex build, just the PF layout in the editor gave me a headache, I couldn't even figure out how to remove the rails!!
p.s. your WIP list makes me quiver, a HD Twilight Zone makes me go weak at the knees
please make it happen mate
In all seriousness, congratulations on this release, you must over the moon with the final result
p.s. your WIP list makes me quiver, a HD Twilight Zone makes me go weak at the knees
#25
Posted 15 November 2011 - 07:45 PM
QUOTE (GRONI @ Nov 15 2011, 07:36 PM) <{POST_SNAPBACK}>
Removing the Rails is simple by deleting the "5_Backdrop" in the Image Editor 
Ahhhh thanks dude!!!!!
#26
Posted 15 November 2011 - 08:01 PM
Plays and feels great.
I only have some sound issues, where there are many sounds at once firing off, the sound gets garbled up even to a point where it gets silent.
This is the same at "highspeed" for some reason, but I can't find the link between those.
I only have some sound issues, where there are many sounds at once firing off, the sound gets garbled up even to a point where it gets silent.
This is the same at "highspeed" for some reason, but I can't find the link between those.
**Each pinball machine is a tiny universe... that we control.**
#27
Posted 15 November 2011 - 08:31 PM
Great table...mostly plays great, but I've run into a bug!
I did the following:
Beat red hot, green machine, and blue beard, then missed yellow belly, went up to the top, hit the rank #1, then made the jump. Hit the hill shot again immediately and there was some lag where the ball just sat in the hole for about 10 seconds. Finally the ball got brought up to the 2nd playfield...I hit yellow belly and lit lock, and then hit the lock (top half of the hill) and got the "he's challenged the king" sound. After this, nothing happened. The 2nd playfield stayed up, and I can't do anything. Going to reset the game and see if I can repeat it.
I did the following:
Beat red hot, green machine, and blue beard, then missed yellow belly, went up to the top, hit the rank #1, then made the jump. Hit the hill shot again immediately and there was some lag where the ball just sat in the hole for about 10 seconds. Finally the ball got brought up to the 2nd playfield...I hit yellow belly and lit lock, and then hit the lock (top half of the hill) and got the "he's challenged the king" sound. After this, nothing happened. The 2nd playfield stayed up, and I can't do anything. Going to reset the game and see if I can repeat it.
#28
Posted 15 November 2011 - 08:37 PM
normally after the lock, a second ball jump into the plunger lane. At the moment there is a ball in the Lane, the upper playfield dissapear. Never had that situation till now. The Playfield always dissapear
properly. The Delay on the magnet grabbing the ball also happens on the real machine sometimes. I guess itīs something in the software.
properly. The Delay on the magnet grabbing the ball also happens on the real machine sometimes. I guess itīs something in the software.
Edited by GRONI, 15 November 2011 - 08:43 PM.
My current VPX Tables I am working on:
Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%
#29
Posted 15 November 2011 - 08:44 PM
QUOTE (GRONI @ Nov 15 2011, 12:37 PM) <{POST_SNAPBACK}>
normally after the lock, a second ball jump into the plunger lane. At the moment there is a ball in the Lane, the upper playfield dissapear. Never had that situation till now. The Playfield always dissapear
properly. The Delay on the magnet grabbing the ball also happens on the real machine sometimes. I guess itīs something in the software.
properly. The Delay on the magnet grabbing the ball also happens on the real machine sometimes. I guess itīs something in the software.
Could have been a fluke...I'm trying to reproduce it. I'll let you know.
#32
Posted 15 November 2011 - 09:12 PM
Was able to repeat and catch on video...uploading now.
This time the order was slightly different, but I still beat red hot before one of the lower 2nd playfield guys (Blue beard was last this time) which lit lock while still on the upper playfield. Now I'm going to test and see if it works when beating red hot last...that might help narrow down the bug.
Here's the video of the ball being locked and then nothing happening:
This time the order was slightly different, but I still beat red hot before one of the lower 2nd playfield guys (Blue beard was last this time) which lit lock while still on the upper playfield. Now I'm going to test and see if it works when beating red hot last...that might help narrow down the bug.
Here's the video of the ball being locked and then nothing happening:
#33
Posted 15 November 2011 - 09:18 PM
AWESOME, AWESOME TABLE! It is great. Thank you for all your hard work.
I only played a couple of quick games (had to go back to work) but also had the ball hang in the upper playfield. I never got close to beating Red Hot so that may help rule that out as a requirement for the bug. I Beat Yellow Belly and Blue Beard I think.
I only played a couple of quick games (had to go back to work) but also had the ball hang in the upper playfield. I never got close to beating Red Hot so that may help rule that out as a requirement for the bug. I Beat Yellow Belly and Blue Beard I think.
Having a cabinet to play full screen pins is awesome! Check out my mini pin cab here on VPForums.
Processor: AMD Dual Core X2 Phenom 555 BE 3.2Ghz (OC to 3.5Ghz)
System Ram: GSkill Ripjaws 4G
Graphics Card: Asus Nvidia GTX460 (driver version 270.99) (OC)
SSD: 40G OCZ Vertex 2
Power Supply: Antec TruePower 750W
Operating System: TinyXP
Processor: AMD Dual Core X2 Phenom 555 BE 3.2Ghz (OC to 3.5Ghz)
System Ram: GSkill Ripjaws 4G
Graphics Card: Asus Nvidia GTX460 (driver version 270.99) (OC)
SSD: 40G OCZ Vertex 2
Power Supply: Antec TruePower 750W
Operating System: TinyXP
#34
Posted 15 November 2011 - 09:22 PM
wow this looks and plays great \ had a bit of a problem with my pin wiz plunger \ if i pull the plunger too far back i get a script error \ not sure how to fix or if it was just me \ i enabled mech plunger and such just seemed odd
just throwing it out there
again it plays like a dream \ thanks so much for this
michael t
just throwing it out there
again it plays like a dream \ thanks so much for this
michael t
#37
Posted 15 November 2011 - 09:42 PM
QUOTE (djmichaelbasic @ Nov 15 2011, 03:33 PM) <{POST_SNAPBACK}>
This time I beat red hot last and had to hit the 2nd playfield again to get a lock, and once again, same deal. The 2nd playfield isn't going away on Lock.
Now, do I wait for the updated version, or just download this and play anyway when I get home.....
I'll download anyway.
#38
Posted 15 November 2011 - 09:45 PM
QUOTE (djmichaelbasic @ Nov 15 2011, 10:33 PM) <{POST_SNAPBACK}>
This time I beat red hot last and had to hit the 2nd playfield again to get a lock, and once again, same deal. The 2nd playfield isn't going away on Lock.
Ok, sounds like the switch didnīt fire that turns off the upper pf. I hear in the video, that a second ball gets released. I will include 2 new things.
1. telling VP to turn it off in the moment the new ball comes out. At the moment there is a switch in the lane that turns it off.
2. adding also this command to the plunger key. so that even when it donīt dissapears with these two options, it will dissapear when you hit the plunger key.
My current VPX Tables I am working on:
Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%
#39
Posted 15 November 2011 - 09:55 PM
QUOTE (GRONI @ Nov 15 2011, 03:45 PM) <{POST_SNAPBACK}>
QUOTE (djmichaelbasic @ Nov 15 2011, 10:33 PM) <{POST_SNAPBACK}>
This time I beat red hot last and had to hit the 2nd playfield again to get a lock, and once again, same deal. The 2nd playfield isn't going away on Lock.
Ok, sounds like the switch didnīt fire that turns off the upper pf. I hear in the video, that a second ball gets released. I will include 2 new things.
1. telling VP to turn it off in the moment the new ball comes out. At the moment there is a switch in the lane that turns it off.
2. adding also this command to the plunger key. so that even when it donīt dissapears with these two options, it will dissapear when you hit the plunger key.
On #2... Can you make sure that pulling the plunger while the ball is being played on the upper pf does not make it disappear? It never fails that one of my kids comes up and pulls the plunger while they are standing there watching.
#40
Posted 15 November 2011 - 10:00 PM
Just hit you kiddies Hands when they do that
Its just an option to make sure it turns off not later than you pulling the plunger.
Ok I will start an update by just adding an extra switch turning the pf off. I tested it now about a hundret times with the new switch, and it always turns off. Before that, I tested it without it, and
indeed it didnīt turn off from time to time.
Ok I will start an update by just adding an extra switch turning the pf off. I tested it now about a hundret times with the new switch, and it always turns off. Before that, I tested it without it, and
indeed it didnīt turn off from time to time.
My current VPX Tables I am working on:
Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%



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