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FourMillionB.C._FS_B2S


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#21 Sabbat

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Posted 10 November 2011 - 03:24 PM

QUOTE (starman @ Nov 10 2011, 05:23 AM) <{POST_SNAPBACK}>
@ Sabbat:
@ 1234fd:
@ rcadefrk:
Yes there will be a WS version. But be patient.


Thanks Starman, I just dont play FS anymore. That novelty wore off quick for me.

If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#22 Slydog43

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Posted 10 November 2011 - 04:22 PM

Sabbat, How could the FS lose its love, I Dont understand. I have build 2 PinCabs and would never play without one again. Please explain.


Starman, great table and plays so perfectly, Thanks

#23 lucasbuck

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Posted 10 November 2011 - 06:21 PM

Thanks for the info and the table!

#24 Arcade4

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Posted 10 November 2011 - 06:22 PM

Thanks a "Million" for the great table and the media pack. smile.gif

#25 sjorge

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Posted 10 November 2011 - 07:55 PM

Thank you for a great table. Awesome.


#26 settingsons

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Posted 10 November 2011 - 08:24 PM

What a great table and what a brilliant job you did of it Starman. Love the way you can move the balls through the gates and the original path of the ball when you launch it from the plunger. Stunning work - many thanks smile.gif

#27 Flying Dutchman

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Posted 10 November 2011 - 09:32 PM

Starman .. Thanks! smile.gif

Cheers,
FD.

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In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
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#28 tamoore

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Posted 10 November 2011 - 11:17 PM

Really fun table! Thank you for the release!!!
I am, therefore I run.

#29 FDSystems

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Posted 10 November 2011 - 11:47 PM

QUOTE (starman @ Nov 10 2011, 11:23 AM) <{POST_SNAPBACK}>
@ Sabbat:
@ 1234fd:
@ rcadefrk:
Yes there will be a WS version. But be patient.


Servus
Walter


yahoo.gif yahoo.gif yahoo.gif
I will patiently check this thread three times a day ! wink.gif biggrin.gif dblthumb.gif

Edited by 1234fd, 10 November 2011 - 11:48 PM.

From Brasil. Updated version of 1234fd



#30 scott-Detroit Pinball

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Posted 11 November 2011 - 03:16 AM

One question though, how can a script be implimented for shooter rod animation with people that have a plunger kit.
the game works with my plunger, but there is no plunger animation.

great job on the table, EM and SS guys will really appreciate the overall outcome in both looks and feel of the real thing.

keep up the good work
Scott
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Edited by scott-Detroit Pinball, 11 November 2011 - 03:19 AM.

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#31 JAM0

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Posted 11 November 2011 - 09:19 PM

B2S now is perfect! Thanks again Starman for a fantastic table! BTW nice sensitivity on the plunger which makes the skill shot a lot of fun.

#32 Arcade4

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Posted 11 November 2011 - 11:49 PM

Well I finally got a chance to play the table in my cabinet.
Everything works great for me but the backglass has some glitches.
I did not have time to troubleshoot so I am sure it is probably something simple.
I set the "load backglass" to false.
The backglass loads fine when I start the table. All the score reels, credits, ball in play and match lights work perfectly.
But the Dinosaurs and lettering on the title are doubled. One set of graphics for a lighted state and another set for an unlit state.
This is my first B2S that has messed up like this.


#33 rcadefrk

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Posted 11 November 2011 - 11:51 PM

QUOTE (Arcade4 @ Nov 11 2011, 07:49 PM) <{POST_SNAPBACK}>
Well I finally got a chance to play the table in my cabinet.
Everything works great for me but the backglass has some glitches.
I did not have time to troubleshoot so I am sure it is probably something simple.
I set the "load backglass" to false.
The backglass loads fine when I start the table. All the score reels, credits, ball in play and match lights work perfectly.
But the Dinosaurs and lettering on the title are doubled. One set of graphics for a lighted state and another set for an unlit state.
This is my first B2S that has messed up like this.


Did you try 1.0.1 update?

#34 JAM0

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Posted 12 November 2011 - 12:01 AM

Yeah Arcade4, the update fixes that problem. BG now looks great

#35 Arcade4

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Posted 12 November 2011 - 06:34 AM

QUOTE (JAM0 @ Nov 11 2011, 06:01 PM) <{POST_SNAPBACK}>
Yeah Arcade4, the update fixes that problem. BG now looks great


Thanks. I must have the old file.


#36 starman

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Posted 12 November 2011 - 07:46 AM

I'm sorry if there is confusion with the B2S.
Ok. For the people who graphical problems with the backglass:

Simply download the table again -> UPDATED TABLE & NEW B2S


scott - I have no cabinet-system, so I don't know exactly what you mean. But I'm sure there's a solution for your situation.
I think it will be a thread in this forum that deals with this topic.

QUOTE (scott-Detroit Pinball @ Nov 11 2011, 05:16 AM) <{POST_SNAPBACK}>
One question though, how can a script be implimented for shooter rod animation with people that have a plunger kit.
the game works with my plunger, but there is no plunger animation.

great job on the table, EM and SS guys will really appreciate the overall outcome in both looks and feel of the real thing.

keep up the good work
Scott
detroit Pinball


Thanks to everyone for the kind responses. Glad you like it,

Servus Walter


#37 OuchTilt

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Posted 12 November 2011 - 12:12 PM

First of all, thanks for a great table.

I'm having some trouble launching the backglass from within hyperpin.

I've changed the script line from true to false, but the backglass still won't launch.

The backglass launches fine if I run the table via visual pinball.

I've also tried renaming the B2S.exe file to match the table name, because I read somewhere
the names should match if using hyperpin to launch.

Not having any problems with any other B2S tables

Any ideas?

Edited by OuchTilt, 12 November 2011 - 05:07 PM.

blackfx2_cr.jpg  Username:- dallaker


#38 sharkus

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Posted 12 November 2011 - 04:59 PM

Sweet table! I never heard of it before. Discovering new tables is one of the reasons why VP is so great.

I did have one problem that required an exit from VP to fix. Please let me know if this is operator error (i.e. are you required to clear the table before a new game?)

Here's the sequence of events:

- 5 ball game
- previous game left balls locked in the volcano and tar pit
- during new game unlocked all balls and was playing 3-ball multi-ball
- lost all three balls in rapid succession

At that point things were stuck. The game would not put another ball in play. I tried all keys.

Thanks,
Sharkus

#39 starman

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Posted 13 November 2011 - 01:51 PM

I have a question back: How should Hyperpin be configured to be able to start a B2S automatically.
I thought that a B2S file must be started separately in case of using it via Hyperpin.


I don't use Hyperpin for the moment. But I'm willing to test it.

Servus Walter


QUOTE (OuchTilt @ Nov 12 2011, 02:12 PM) <{POST_SNAPBACK}>
First of all, thanks for a great table.

I'm having some trouble launching the backglass from within hyperpin.

I've changed the script line from true to false, but the backglass still won't launch.

The backglass launches fine if I run the table via visual pinball.

I've also tried renaming the B2S.exe file to match the table name, because I read somewhere
the names should match if using hyperpin to launch.

Not having any problems with any other B2S tables

Any ideas?



#40 starman

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Posted 13 November 2011 - 02:35 PM

sharkus,
I'm sorry. In particular, if one is just on the verge of achieving a good score.
I tested the table pretty often. I know that there are in rare situations problems with the ball count.
This also happens with the real machine.
It has to my own knowledge nothing to do with the remaining balls at the table.
As long as balls are not active on the playing field, they are not counted.
In the real machine, captured balls remain at the table. I've added a feature, however, that the remaining balls on the table can be cleared. With the key "c".
Noted only in passing.
Incidentally, it's pointed out in the added rules and notes file.

BTW: Whoever wants can view the 'ball in play' counter.
Editor -> backdrop view -> just move the black text box ( BACtext = balls active) into the viewing range.

I will do my best until the next update to find a solution. Since such an error happens very rarely it's difficult to eliminate these.
One solution can be to set the "TimerBAC" to a lower level. i.e. 10 or 5 ms.

Servus Walter

QUOTE (sharkus @ Nov 12 2011, 06:59 PM) <{POST_SNAPBACK}>
Sweet table! I never heard of it before. Discovering new tables is one of the reasons why VP is so great.

I did have one problem that required an exit from VP to fix. Please let me know if this is operator error (i.e. are you required to clear the table before a new game?)

Here's the sequence of events:

- 5 ball game
- previous game left balls locked in the volcano and tar pit
- during new game unlocked all balls and was playing 3-ball multi-ball
- lost all three balls in rapid succession

At that point things were stuck. The game would not put another ball in play. I tried all keys.

Thanks,
Sharkus