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Gorgar UR/NF VP9.1.x Desktop v1.0.4


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#21 007

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Posted 03 November 2011 - 08:30 AM

Thank you boys! smile.gif

Very very good table.

One of us smells like a tart's handkerchief. Afraid it's me. Sorry about that, old boy.


#22 blur

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Posted 03 November 2011 - 08:38 AM

Great table!

QUOTE (rcadefrk @ Nov 3 2011, 09:24 AM) <{POST_SNAPBACK}>
Thanks for the update. How would i go about changing from 3 to 5 ball, without digging up a manual? Press F6, but don't know which dip switch to check, or should i just do it in the script? This table is very addicting!

from ta's excel file:
Replay Tutorial Link
http://vpforums.org/...d...l&f_id=1621
Balls Per Game Tutorial Link
http://vpforums.org/...d...l&f_id=2538
I don't see any wiliams table in inkochnito's dip switch script collection so probably there won't be any user friendly user menu
There are some manuals at ipdb

Edited by blur, 03 November 2011 - 08:40 AM.


#23 Noah Fentz

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Posted 03 November 2011 - 08:39 AM

Just remember F3 crashes the table at this point, until I can figure out why ...

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#24 rcadefrk

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Posted 03 November 2011 - 08:52 AM

According to the guide you press 9, 8 , 7, 8 until you see 04 display press & hold 1 until you can change balls. 9 seems to crash out as well, see if it does on your end noah.....guess i gotta improve my skills if i'm stuck on 3 ball rolleyes.gif

#25 Noah Fentz

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Posted 03 November 2011 - 08:53 AM

Adjust the settings using the fullscreen version.

It shouldn't crash.

IdleReel.gif RumbleDMD.jpg HS2-DMD.jpg SBM.jpg ww_logo.jpg EK.jpg

 
T2.jpg Sorcerer.jpg Breakshot.jpg Firepower.jpg GorGar.jpg StarTrek.jpg


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#26 rcadefrk

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Posted 03 November 2011 - 09:05 AM

Works great noah, wonder why the WS version crashes? I'm sure you will figure it out....thanks for the guide blur dblthumb.gif

#27 serpiko

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Posted 03 November 2011 - 10:09 AM

thank you very much.

#28 bolt

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Posted 03 November 2011 - 11:34 AM

Thank you Noah Fentz and UncleReamus, fantastic work.
Posted Image

#29 Pin-Pete

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Posted 03 November 2011 - 01:00 PM

Thanks a bunch for this fantastic table Noah and UncleReamus. biggrin.gif

Greetings:Petri


#30 serpiko

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Posted 03 November 2011 - 01:59 PM

the spinner SW30 is not connected in the script.

rename spinner1 to sw30

in the script write:

Sub sw30_Spin:vpmTimer.PulseSw 30:End Sub

#31 yvesstaub

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Posted 03 November 2011 - 03:18 PM

Thank you for this table. I really like this machine. dblthumb.gif

But I have a problem. When i load the table in VP 9.12 and press F5, then the table is rendered but i can see just the top half of the table. I have added a screenshot.

Can anyone tell me, what is wrong. All my other tables are working correctly.

Thank you for your help.

Here is the screenshot


Edited by yvesstaub, 03 November 2011 - 03:20 PM.


#32 Sabbat

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Posted 03 November 2011 - 03:23 PM




smile.gif
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#33 mst3kpimp

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Posted 03 November 2011 - 03:25 PM

QUOTE (smakx @ Nov 2 2011, 08:07 PM) <{POST_SNAPBACK}>
Excellent re-creation, the best part is it plays WAY better than the 'other' version for that 'other' pinball editor wink.gif Great job guys, and thank you of course.


If were talking about unclewilly's version Id say that his at least looks better and fills up a 4:3 screen properly. this is way too slim.

#34 Sabbat

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Posted 03 November 2011 - 03:35 PM

QUOTE (mst3kpimp @ Nov 3 2011, 08:25 AM) <{POST_SNAPBACK}>
QUOTE (smakx @ Nov 2 2011, 08:07 PM) <{POST_SNAPBACK}>
Excellent re-creation, the best part is it plays WAY better than the 'other' version for that 'other' pinball editor wink.gif Great job guys, and thank you of course.


If were talking about unclewilly's version Id say that his at least looks better and fills up a 4:3 screen properly. this is way too slim.


Maybe if you read the 1st post of this thread, and also the information on the DL page you would see for 4:3 screens all you do is change x-scale to 1.1 and change backdrop to to backdrop43.

given the age of UW's gorgar, I would say even he knows that noah's is better. Unclewilly has got better since Gorgar and he knows that.

Atleast Noah's fills a 16:9 monitor properly.....sheesh

QUOTE (yvesstaub @ Nov 3 2011, 08:18 AM) <{POST_SNAPBACK}>
Thank you for this table. I really like this machine. dblthumb.gif


Can anyone tell me, what is wrong. All my other tables are working correctly.

[/img]


do you have HD Rendering checked on under video preferences? And is it running in a 32bit resolution.

Edited by Sabbat, 03 November 2011 - 03:33 PM.

If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#35 Noah Fentz

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Posted 03 November 2011 - 04:00 PM

Updated to v1.0.2 - Added spinner to script.

Nice catch, serpiko.

Thanks!

IdleReel.gif RumbleDMD.jpg HS2-DMD.jpg SBM.jpg ww_logo.jpg EK.jpg

 
T2.jpg Sorcerer.jpg Breakshot.jpg Firepower.jpg GorGar.jpg StarTrek.jpg


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#36 Sabbat

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Posted 03 November 2011 - 04:02 PM

thanks for the update Noah smile.gif
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#37 Sabbat

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Posted 03 November 2011 - 04:21 PM

I need to watch myself, I keep saying Noah's this and Noah's that but i know who put the time into building the objects, thank you very much for this version too UncleReamus!!!
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#38 Pin-Pete

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Posted 03 November 2011 - 04:30 PM

Thanks for quick update! tup.gif

Greetings:Petri


#39 destruk

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Posted 03 November 2011 - 04:40 PM

QUOTE (Noah Fentz @ Nov 3 2011, 02:39 AM) <{POST_SNAPBACK}>
Just remember F3 crashes the table at this point, until I can figure out why ...


Fix that with this code change -

Sub DisplayTimer_Timer
Dim ChgLED,ii,num,chg,stat,obj
ChgLED = Controller.ChangedLEDs(&H0000003f, &Hffffffff)
If Not IsEmpty(ChgLED) Then
For ii = 0 To UBound(chgLED)
num = chgLED(ii, 0) : chg = chgLED(ii, 1) : stat = chgLED(ii, 2)
if char(stat) <> "" and char(stat)<>" " then
msg(num) = char(stat)
else
msg(num)=0
end if

next
end if
Plyr1Reel.SetValue(msg(0)*100000 + msg(1)*10000 + msg(2)*1000 + msg(3)*100 + msg(4)*10 + msg(5))
Plyr2Reel.SetValue(msg(6)*100000 + msg(7)*10000 + msg(8)*1000 + msg(9)*100 + msg(10)*10 + msg(11))
Plyr3Reel.SetValue(msg(12)*100000 + msg(13)*10000 + msg(14)*1000 + msg(15)*100 + msg(16)*10 + msg(17))
Plyr4Reel.SetValue(msg(18)*100000 + msg(19)*10000 + msg(20)*1000 + msg(21)*100 + msg(22)*10 + msg(23))

ballnum.SetValue(msg(24)*10+msg(25))
Cred.SetValue(msg(26)*10+msg(27))
End Sub

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#40 Noah Fentz

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Posted 03 November 2011 - 04:45 PM

Thanks destruk!

I racked my brain enough on that one to just live with it.

I'll update later, in case something else comes up.


IdleReel.gif RumbleDMD.jpg HS2-DMD.jpg SBM.jpg ww_logo.jpg EK.jpg

 
T2.jpg Sorcerer.jpg Breakshot.jpg Firepower.jpg GorGar.jpg StarTrek.jpg


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Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.