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Freddy: A Nightmare On Elm Street vp9.1x FS


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#21 unclewilly

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Posted 13 September 2011 - 01:18 AM

No i ment in the editor. Where the plunger would be there are 2 rectangle boxes one is plunger and the other is plunger 1. i believe the mechanical plunger check box must be checked for the analog plunger to work. I didn't test it as my cab is in pieces. Ill hook up the diy plunger and test it tomorrow and have a fix for it

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#22 Arcade4

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Posted 13 September 2011 - 01:40 AM

QUOTE (unclewilly @ Sep 12 2011, 08:18 PM) <{POST_SNAPBACK}>
No i ment in the editor. Where the plunger would be there are 2 rectangle boxes one is plunger and the other is plunger 1. i believe the mechanical plunger check box must be checked for the analog plunger to work. I didn't test it as my cab is in pieces. Ill hook up the diy plunger and test it tomorrow and have a fix for it

Is there a media pack hiding anywhere for this table?


#23 hogwild6161

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Posted 13 September 2011 - 01:57 AM

Awesome table. Smooth as silk.

If you really want to bring out the great looking DMD, change the color to blood red. Makes a huge difference on mine, matching the real table.

10 out of 10 on this one........

#24 KEG

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Posted 13 September 2011 - 02:08 AM

Just tried out the table. Outstanding job UW. I think you found the perfect balance of light on this one. Special thanks to Grizz and Hassanchop. you guys rock. Cant wait to see what you guys come up with next.

Thanks again.

#25 D-Bonus

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Posted 13 September 2011 - 02:18 AM

I have downloaded 2 different rom sets, made sure they were both named "freddy", and when I try to launch this table, I get a missing roms message.

It can find all the roms in the folder, except the one marked "gprom". I HAVE the gprom file in the folder, but for some reason, VP is not recognizing it! It keeps telling me it's not present in the folder!

How do you get this stupid program to recognize the file?


Update: I tried to run it in a window, and now it's giving me this error message "Could not create texture offscreen surface", and it crashes afterward.

Edited by D-Bonus, 13 September 2011 - 02:22 AM.


#26 Arcade4

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Posted 13 September 2011 - 03:18 AM

QUOTE (D-Bonus @ Sep 12 2011, 09:18 PM) <{POST_SNAPBACK}>
I have downloaded 2 different rom sets, made sure they were both named "freddy", and when I try to launch this table, I get a missing roms message.

It can find all the roms in the folder, except the one marked "gprom". I HAVE the gprom file in the folder, but for some reason, VP is not recognizing it! It keeps telling me it's not present in the folder!

How do you get this stupid program to recognize the file?


Update: I tried to run it in a window, and now it's giving me this error message "Could not create texture offscreen surface", and it crashes afterward.


I used to get the offscreen surface error on some tables.
Changing the textures to "1024" instead of "unlimited" in the VP video options fixed that error.


#27 bladexdsl

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Posted 13 September 2011 - 03:31 AM

QUOTE (Arcade4 @ Sep 13 2011, 02:40 AM) <{POST_SNAPBACK}>
Is there a media pack hiding anywhere for this table?

theres a uvp/bg and wheel that's all you need really that's all i ever use. and use pinscreengen to take a table shot.

#28 Dazz

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Posted 13 September 2011 - 03:35 AM

QUOTE (bladexdsl @ Sep 12 2011, 10:31 PM) <{POST_SNAPBACK}>
QUOTE (Arcade4 @ Sep 13 2011, 02:40 AM) <{POST_SNAPBACK}>
Is there a media pack hiding anywhere for this table?

theres a uvp/bg and wheel that's all you need really that's all i ever use. and use pinscreengen to take a table shot.


Media pack = wheel image, table image/table video, backglass image, flyers & instructions

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#29 bladexdsl

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Posted 13 September 2011 - 03:38 AM

i KNOW what it is does any1 actually use the flyers & instructions? the rest is uploaded and use pinscreengen for table image which not only does a better job BUT it makes an image that ACTUALLY matches your table! so again you dont need a media pack.

Edited by bladexdsl, 13 September 2011 - 03:39 AM.


#30 Arcade4

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Posted 13 September 2011 - 03:51 AM

QUOTE (bladexdsl @ Sep 12 2011, 10:38 PM) <{POST_SNAPBACK}>
i KNOW what it is does any1 actually use the flyers & instructions? the rest is uploaded and use pinscreengen for table image which not only does a better job BUT it makes an image that ACTUALLY matches your table! so again you dont need a media pack.


I agree. The Flyers and instruction cards never install to my Hyperpin folder correctly anyway. I always end up just skipping their installation.
Plus I use my own table images anyway, since the older media packs use horribly low resolution images.
The thing I like the most about the packs is that I can just copy and paste the table text to the settings folder.
Not sure why the flyers and instruction cards never install correctly.


#31 oooPLAYER1ooo

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Posted 13 September 2011 - 03:51 AM

QUOTE (bladexdsl @ Sep 13 2011, 01:38 PM) <{POST_SNAPBACK}>
i KNOW what it is does any1 actually use the flyers & instructions? the rest is uploaded and use pinscreengen for table image which not only does a better job BUT it makes an image that ACTUALLY matches your table! so again you dont need a media pack.


imho only KIDS play pinball and dont look at the instructions. and considering that most of the members here aren't kids i say they do use the instruction card feature.

i personally have a 5" oled screen mouted on my apron and with a few mods now loads the instruction card to a 4th screen when the table loads and closes when the table exits. and considering this will be a standard feature in hyperpin one day a full media pack should include instruction cards for future proofing.

just because you don't use them blade doesn't mean you should start giving out advice to people saying that they don't need them.

and pinscreengen does a better job than what? hitting printscreen works just as good

°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)





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#32 bladexdsl

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Posted 13 September 2011 - 04:22 AM

QUOTE (oooPLAYER1ooo @ Sep 13 2011, 04:51 AM) <{POST_SNAPBACK}>
and pinscreengen does a better job than what? hitting printscreen works just as good

hitting printscreen won't load the table, take the pic, save it and all you do is sit back and watch or even generate the xml for you!

QUOTE
i personally have a 5" oled screen mouted on my apron and with a few mods now loads the instruction card to a 4th screen when the table loads and closes when the table exits. and considering this will be a standard feature in hyperpin one day a full media pack should include instruction cards for future proofing.


i'd like to see that

Edited by bladexdsl, 13 September 2011 - 04:26 AM.


#33 Arcade4

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Posted 13 September 2011 - 05:12 AM

QUOTE (oooPLAYER1ooo @ Sep 12 2011, 10:51 PM) <{POST_SNAPBACK}>
QUOTE (bladexdsl @ Sep 13 2011, 01:38 PM) <{POST_SNAPBACK}>
i KNOW what it is does any1 actually use the flyers & instructions? the rest is uploaded and use pinscreengen for table image which not only does a better job BUT it makes an image that ACTUALLY matches your table! so again you dont need a media pack.


imho only KIDS play pinball and dont look at the instructions. and considering that most of the members here aren't kids i say they do use the instruction card feature.

i personally have a 5" oled screen mouted on my apron and with a few mods now loads the instruction card to a 4th screen when the table loads and closes when the table exits. and considering this will be a standard feature in hyperpin one day a full media pack should include instruction cards for future proofing.

just because you don't use them blade doesn't mean you should start giving out advice to people saying that they don't need them.

and pinscreengen does a better job than what? hitting printscreen works just as good


I don't remember blade advising people not to use instruction cards.
I believe all he asked was if anyone actually used them.
Nice to know that you do.

And I really just think he meant that I could set up the table in my cabinet easily without waiting for a media pack.
I don't think he meant that people should not make or use them.


#34 oooPLAYER1ooo

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Posted 13 September 2011 - 05:13 AM

QUOTE (bladexdsl @ Sep 13 2011, 02:22 PM) <{POST_SNAPBACK}>
QUOTE (oooPLAYER1ooo @ Sep 13 2011, 04:51 AM) <{POST_SNAPBACK}>
and pinscreengen does a better job than what? hitting printscreen works just as good

hitting printscreen won't load the table, take the pic, save it and all you do is sit back and watch or even generate the xml for you!

QUOTE
i personally have a 5" oled screen mouted on my apron and with a few mods now loads the instruction card to a 4th screen when the table loads and closes when the table exits. and considering this will be a standard feature in hyperpin one day a full media pack should include instruction cards for future proofing.


i'd like to see that



no

°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)





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#35 bitupset

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Posted 13 September 2011 - 05:53 AM

still a little bitter i cannot play cuz of the dumb PBW. but media pack has been posted.
oh wait, what's that? no more media packs, nobody wants anymore?!
lol
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#36 Arcade4

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Posted 13 September 2011 - 06:04 AM

QUOTE (bitupset @ Sep 13 2011, 12:53 AM) <{POST_SNAPBACK}>
still a little bitter i cannot play cuz of the dumb PBW. but media pack has been posted.
oh wait, what's that? no more media packs, nobody wants anymore?!
lol


Thanks, much appreciated.


#37 hashman

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Posted 13 September 2011 - 08:46 AM

Awesome table! Thanks to all those involved and also bitupset for his media pack tongue.gif

One question re the sound levels. Have tried finding sound controls for the game as id like to hear freddy a bit louder over the game sounds but i cant find an option anyway. Was it analog sound control with the real machine?


#38 mikef

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Posted 13 September 2011 - 10:54 AM

Thanks a lot UW. First time I've ever played a Freddy without a broken glove laugh.gif and thanks to bitupset for the Media Packs - you make things effortless for us all and it's really appreciated.

#39 unclewilly

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Posted 13 September 2011 - 11:02 AM

In a couple of says i will have an update. Just waiting to see if anyone finds any more bugs.

Will add an options menu to disable the alpha flashers.
Since the desktop version is played on a lot of laptops i will reside all the textures, which should fix any of the surface area errors and hopefully bolts freddy head issues.

Also will check the.pinwizard code to make sure it.is functioning properly.

Will try to hardcore the start button to the upstart key as it is now coded to the 1 key.

Back to.work

-Scott

and thank you for all the nice comments

Sorry i usually make a media pack and i forgot. Thanks butipest.
Maybe ill make a custom ic for the table also

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#40 ta2686

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Posted 13 September 2011 - 11:35 AM

QUOTE (hashman @ Sep 13 2011, 04:46 AM) <{POST_SNAPBACK}>
One question re the sound levels. Have tried finding sound controls for the game as id like to hear freddy a bit louder over the game sounds but i cant find an option anyway. Was it analog sound control with the real machine?


Yes, this table had analog controls, as all of the Gottlieb System 3 tables did. Never understood why Gottlieb never integrated volume into their DMD tables like the other manufacturers did.

However, there may be a way to increase the volume through the PinMAME DMD display. You may have to try this outside of Hyperpin as I don't know if you can do this while Hyperpin is running. Once you have the table running via the VP editor, follow these steps to see if you can increase the volume:

1. Click on the DMD window with the mouse

2. Press the tilde (~) key. This will bring up a white box inside the DMD window.

3. Using the up and down arrow keys, scroll through the options in the white box until you see YM2151 #0 Ch.1 in the white box.

4. Using the left and right arrow keys, adjust the channel volume. Using the left arrow key will lower the channel volume, the right arrow key will raise the channel volume.

5. Using the up and down arrow keys, scroll through the options in the white box until you see YM2151 #0 Ch.2 in the white box.

6. Repeat step 4 to adjust the channel volume

7. Using the up and down arrow keys, scroll through the options in the white box until you see MSM5295 #0 (voice 0) in the white box.

8. Repeat step 4 to adjust the volume of that channel

9. Using the up and down arrow keys, scroll through the options in the white box until you see MSM5295 #0 (voice 1) in the white box.

10. Repeat step 4 to adjust the volume of that channel

11. Using the up and down arrow keys, scroll through the options in the white box until you see MSM5295 #0 (voice 2) in the white box.

12. Repeat step 4 to adjust the volume of that channel

13. Using the up and down arrow keys, scroll through the options in the white box until you see MSM5295 #0 (voice 3) in the white box.

14. Repeat step 4 to adjust the volume of that channel

15. Press the tilde key (~) to close the white box

16. Click anywhere on the table to return focus to the table.

Hope this helps.

Edited by ta2686, 13 September 2011 - 11:46 AM.

Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables