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Night Rider VP9.1
Started By
TAB
, Sep 09 2011 11:57 AM
68 replies to this topic
#21
Posted 09 September 2011 - 09:34 PM
Thanks, Tab!! Was thinking of updating this, but no time.
#23
Posted 10 September 2011 - 07:11 AM
Thanks TAB for this table.
I like that hyperdriven hyperball! The thing is FAST, much faster than the Arcade Table! And it responds to the nudging ... feels like a real table should!
This brings back lotsa memories, one of the first tables I played back in the day!
Sorry to hear about your health. Hope you'll get well soon!
Best wishes!
-PMac
I like that hyperdriven hyperball! The thing is FAST, much faster than the Arcade Table! And it responds to the nudging ... feels like a real table should!
This brings back lotsa memories, one of the first tables I played back in the day!
Sorry to hear about your health. Hope you'll get well soon!
Best wishes!
-PMac
-PeterMac
#24
Posted 11 September 2011 - 01:21 AM
Thanks for the great table TAB!
The table played fast and furious!
I did have alot of problems with the dipswitch menu.
The balls per game were tied to the wrong dipswitch and the outlane options were all wrong,
as if they belonged to another game altogether. I downloaded the manual from the pinball
database and rewrote the dipswitch routine to go along with the proper game features.
Here is my effort if you want to copy and paste it into the script:
Sub editDips
Dim vpmDips : Set vpmDips = New cvpmDips
With vpmDips
.AddForm 700,400,"Electronic Pinball - DIP switches"
.AddFrame 2,0,240,"Maximum credits",&H00070000,Array("5 credits",0,"10 credits",&H00010000,"15 credits",&H00020000,"20 credits",&H00030000,"25 credits",&H00040000,"30 credits",&H00050000,"35 credits",&H00060000,"40 credits",&H00070000)'dip 17&18&19
.AddFrame 2,130,240,"Liberal and Conservative Options",&HC0000000,Array("Award Conservative / Outlanes Conservative",0,"Award Liberal / Outlanes Conservative",&H40000000,"Award Conservative / Outlanes Liberal",&H80000000,"Award Liberal / Outlanes Liberal",&HC0000000)'dip 31&32
.AddChk 2,210,180,Array("Match feature",&H00100000)'dip 21
.AddChk 2,230,115,Array("Credits display",&H00080000)'dip 20
.AddFrame 260,0,190,"Balls per game",32768,Array("3 balls",0,"5 balls",32768)'dip 16
.AddFrame 260,46,190,"High score award",&H00000020,Array("extra ball",0,"replay",&H00000020)'dip 6
.AddFrame 260,92,190,"Novelty Options",&H00800000,Array("X-Ball and Replay features enabled",0,"X-Ball and Replay features disabled",&H00800000)'dip 24
.AddFrame 260,139,190,"Melody option",&H00000080,Array("2 tones only",0,"full melody",&H00000080)'dip 8
.AddFrame 260,186,190,"High game to date award",&H00004000,Array("points",0,"replay",&H00004000)'dip 15
.AddLabel 50,290,300,20,"After hitting OK, press F3 to reset game with new settings."
.ViewDips
End With
End Sub
Set vpmShowDips = GetRef("editDips")
The table played fast and furious!
I did have alot of problems with the dipswitch menu.
The balls per game were tied to the wrong dipswitch and the outlane options were all wrong,
as if they belonged to another game altogether. I downloaded the manual from the pinball
database and rewrote the dipswitch routine to go along with the proper game features.
Here is my effort if you want to copy and paste it into the script:
Sub editDips
Dim vpmDips : Set vpmDips = New cvpmDips
With vpmDips
.AddForm 700,400,"Electronic Pinball - DIP switches"
.AddFrame 2,0,240,"Maximum credits",&H00070000,Array("5 credits",0,"10 credits",&H00010000,"15 credits",&H00020000,"20 credits",&H00030000,"25 credits",&H00040000,"30 credits",&H00050000,"35 credits",&H00060000,"40 credits",&H00070000)'dip 17&18&19
.AddFrame 2,130,240,"Liberal and Conservative Options",&HC0000000,Array("Award Conservative / Outlanes Conservative",0,"Award Liberal / Outlanes Conservative",&H40000000,"Award Conservative / Outlanes Liberal",&H80000000,"Award Liberal / Outlanes Liberal",&HC0000000)'dip 31&32
.AddChk 2,210,180,Array("Match feature",&H00100000)'dip 21
.AddChk 2,230,115,Array("Credits display",&H00080000)'dip 20
.AddFrame 260,0,190,"Balls per game",32768,Array("3 balls",0,"5 balls",32768)'dip 16
.AddFrame 260,46,190,"High score award",&H00000020,Array("extra ball",0,"replay",&H00000020)'dip 6
.AddFrame 260,92,190,"Novelty Options",&H00800000,Array("X-Ball and Replay features enabled",0,"X-Ball and Replay features disabled",&H00800000)'dip 24
.AddFrame 260,139,190,"Melody option",&H00000080,Array("2 tones only",0,"full melody",&H00000080)'dip 8
.AddFrame 260,186,190,"High game to date award",&H00004000,Array("points",0,"replay",&H00004000)'dip 15
.AddLabel 50,290,300,20,"After hitting OK, press F3 to reset game with new settings."
.ViewDips
End With
End Sub
Set vpmShowDips = GetRef("editDips")
#26
Posted 11 September 2011 - 02:56 PM
I can't get my copy to work. First the "game name" was off (it was looking for Nightr20 and it said table1) now the table opens and that's it. Blank displays, but the table opens with no errors. Won't take coins either. I tried all 3 roms for this table, so I know I have the right one. Am I missing a file or something?
#29
Posted 12 September 2011 - 11:13 AM
Thanks TAB!
Need to set or reset replay levels on a particular table? These guides will help you:
For Non-DMD tables: Guide to reset replay levels on non-DMD tables
For DMD tables: Guide to set replay levels on DMD tables
Need to change the number of balls per game on a particular table? These guides will help you:
For Non-DMD tables: Guide to set number of balls per game on non-DMD tables
For DMD tables: Guide to set number of balls per game on DMD tables
Need to adjust the volume on DMD based tables? This guide will help you:
Guide to adjust volume on DMD tables
An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:
Excel Spreadsheet of VPM emulated tables
For Non-DMD tables: Guide to reset replay levels on non-DMD tables
For DMD tables: Guide to set replay levels on DMD tables
Need to change the number of balls per game on a particular table? These guides will help you:
For Non-DMD tables: Guide to set number of balls per game on non-DMD tables
For DMD tables: Guide to set number of balls per game on DMD tables
Need to adjust the volume on DMD based tables? This guide will help you:
Guide to adjust volume on DMD tables
An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:
Excel Spreadsheet of VPM emulated tables
#32
Posted 12 September 2011 - 05:44 PM
QUOTE (TAB @ Sep 9 2011, 01:37 PM) <{POST_SNAPBACK}>
Thinking was my last table 
Have so much problems seeing all - is this 9 or 0
Glasses don't help.
Left hand nearly doesn't work...
But have fun with this table
Have so much problems seeing all - is this 9 or 0
Left hand nearly doesn't work...
But have fun with this table
Sorry to hear that. I hope you can at least still play real & virtual pinball! Luckily you don't need great health to play! I know you are such a big pinball fan.
Can you at least continue your work of getting stripped PF pics & continue to help in that way?
I don't know how you've been doing it, but you are getting stripped PF pics for games like Mystery Castle! Nobody else has access to games like this, so I hope you can still be involved. In this way, you can still help the community make tables. If not... you have done lots of work over the years, be proud of what you have already done.
#33
Posted 12 September 2011 - 09:21 PM
Still having problems here. I d/led the nightr20 rom (actually I have all 3 for this game) and still can't get it to work. First it says Game name not found so I change table 1 to nightr20, now the table opens up, but that's it. It just sits there, no digitals, no coins or sound. What next?
#34
Posted 13 September 2011 - 01:18 AM
There is one more small change necessary. The "Double Bonus when lit" lamp below the top saucer hole never comes on during game play. It was labeled L38 but I don't believe that is it. When I looked at the electrical schematic, the "Double bonus Lamp" was connected in parallel to the "arrow" lamp labeled L9. I renamed the lamp labeled L38 to L9a and added one line to the script:
Sub UpdateMultipleLamps
B45.SetValue ABS(Controller.Lamp(45) )
B14.SetValue ABS(Controller.Lamp(14) )
B30.SetValue ABS(Controller.Lamp(30) )
B46.SetValue ABS(Controller.Lamp(46) )
B62.SetValue ABS(Controller.Lamp(62) )
B15.SetValue ABS(Controller.Lamp(15) )
B31.SetValue ABS(Controller.Lamp(31) )
L9a.state=L9.state
End Sub
Hope that settles all issues!
Thanks for a great table!
Sub UpdateMultipleLamps
B45.SetValue ABS(Controller.Lamp(45) )
B14.SetValue ABS(Controller.Lamp(14) )
B30.SetValue ABS(Controller.Lamp(30) )
B46.SetValue ABS(Controller.Lamp(46) )
B62.SetValue ABS(Controller.Lamp(62) )
B15.SetValue ABS(Controller.Lamp(15) )
B31.SetValue ABS(Controller.Lamp(31) )
L9a.state=L9.state
End Sub
Hope that settles all issues!
Thanks for a great table!
#36
Posted 13 September 2011 - 09:13 AM
By renaming L38 to L9a and adding the line to the script, the light below the saucer should come on at the same time as the first arrow light. This is the best time to shoot or nudge ball into that saucer! This will enable the double bonus and turn on the double bonus lamp in the lower playfield.
Edited by sast05, 13 September 2011 - 09:25 AM.





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