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Monster Bash - v1.0 (Jive's mod)


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#21 wangho

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Posted 20 March 2009 - 09:45 PM

I swear that theme just works really well for pinball tables. Elivira, Scared Stiff, Monster Bash, Tales From The Crypt, Creature From The Black Lagoon, Twilight Zone, Funhouse. All of these have a fun B-Movie feel to them and they're always fun to play.

#22 Jive

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Posted 20 March 2009 - 10:11 PM

Playability is changed.
If you had read what I wrote in the text above, you would have known it... tease.gif
QUOTE
(42 of the 67 pictures are new and were done for this mod)... and I have added 20% of code for the animations (but not only, like the lines for the anti ball through flippers, the helpers for the ramps, etc...), and modified a bunch of the 865 other lines, thanks to the study of the script written by Jamin, letting me understanding how to do things

I don't care to have but to give, I don't care to be if I can't share what I am and what I have

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#23 bolt

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Posted 20 March 2009 - 10:18 PM

Thanks Jive,

great released with new nice animation.
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#24 KEG

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Posted 20 March 2009 - 11:57 PM

Thank you Jive. Just played a couple of games, What a great update ohmy.gif I love the back glass animations.
Job well done. cool.gif
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#25 Fartian

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Posted 22 March 2009 - 09:10 PM

QUOTE (TheMcD @ Mar 20 2009, 09:22 PM) <{POST_SNAPBACK}>
Frankenstein not detecting hits... try deleting your NVRam.

The McD


That solved the problem, thanks! smile.gif
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#26 Coenst

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Posted 07 May 2009 - 06:12 PM

Help! Does someone have the same problem as me?
My display is kinda frozen on the middle of the upper half of the screen. It does show everythang it should, but I can't move the bloody thing.
The Beta Version did the same thing.

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#27 yogiholzer

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Posted 07 May 2009 - 07:15 PM

Not sure, sorry, but you can try this:

Open the table in VP editor and have a look for this line (line 53 here on the 6 beta table):

Controller.LockDisplay = False

If it's set to '= true', change it to '= False'.
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#28 Coenst

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Posted 11 May 2009 - 09:28 PM

QUOTE (yogiholzer @ May 7 2009, 08:15 PM) <{POST_SNAPBACK}>
Not sure, sorry, but you can try this:

Open the table in VP editor and have a look for this line (line 53 here on the 6 beta table):

Controller.LockDisplay = False

If it's set to '= true', change it to '= False'.



Yessir!!!
That did the trick, that was the only one with this special problem.
Thanx a lot.

#29 yogiholzer

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Posted 11 May 2009 - 09:41 PM

QUOTE (Coenst @ May 11 2009, 11:28 PM) <{POST_SNAPBACK}>
Yessir!!!
That did the trick, that was the only one with this special problem.
Thanx a lot.


Thanks for your reply. I'm sorry, that I missed to post that it's in the table script.
I'm aware now. I'm happy, that you find out that yourself.

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#30 njamont

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Posted 13 August 2009 - 03:06 PM

i have a few issues i think:


1. the ball seems really jumpy and not smooth going when playing the table
2. playing with vp7 then vp8 the game got insanely hard i lose my three balls quick sometimes due to point 1
3. sometimes sounds play when the ball has already passed that like mosh pit target

i really like the table a lot it looks great but the playabiltiy is down by far

anyone for help? i did clear the nvram already

#31 yogiholzer

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Posted 13 August 2009 - 05:15 PM

I think that's difficult to answer.

I'm sure, the symptoms you describe, can be caused by several different issues and I don't think, they can be solved that easily as the previous help request. I can be wrong anyway.

Is this the only table where you notice these symptoms (assuming you already tried several other VPM tables)?

Did you already try to optimize your system and system and VP/VPM settings? Here are many tips in case you didn't: http://vpforums.org/...d...ail&f_id=78. Even if it's overwritten with 'How do I make VP run faster?' and you don't exactly want it to run faster, read and try. It's not only to make VP/VPM run faster, but also to make them run smooth, so there's less or no stuttering.

Actually I can't give hints to improve playability on only this single table. It runs smooth here on an, some would say, outdated system in VP 8 and VPM 2.1.0.
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