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Flying Turns VP9 1.0 4:3
Started By
rascal
, May 30 2011 02:20 AM
33 replies to this topic
#21
Posted 30 May 2011 - 10:46 AM
I had a quick game before running out the door and I can definitely agree, this game is really c00L! Thanks for recreating this one rascal and thanks to all the people who helped rascal!
Best Regards,
Todd.
Best Regards,
Todd.
[proud owner of a Williams Solar Fire]
- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
#24
Posted 30 May 2011 - 12:39 PM
Can't wait to get home from work and give this a try. I love the creepy hand effect
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#26
Posted 30 May 2011 - 03:23 PM
Just gave it a try, and it is an interesting table.
Thanks rascal!
Thanks rascal!
Need to set or reset replay levels on a particular table? These guides will help you:
For Non-DMD tables: Guide to reset replay levels on non-DMD tables
For DMD tables: Guide to set replay levels on DMD tables
Need to change the number of balls per game on a particular table? These guides will help you:
For Non-DMD tables: Guide to set number of balls per game on non-DMD tables
For DMD tables: Guide to set number of balls per game on DMD tables
Need to adjust the volume on DMD based tables? This guide will help you:
Guide to adjust volume on DMD tables
An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:
Excel Spreadsheet of VPM emulated tables
For Non-DMD tables: Guide to reset replay levels on non-DMD tables
For DMD tables: Guide to set replay levels on DMD tables
Need to change the number of balls per game on a particular table? These guides will help you:
For Non-DMD tables: Guide to set number of balls per game on non-DMD tables
For DMD tables: Guide to set number of balls per game on DMD tables
Need to adjust the volume on DMD based tables? This guide will help you:
Guide to adjust volume on DMD tables
An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:
Excel Spreadsheet of VPM emulated tables
#27
Posted 01 June 2011 - 01:01 PM
Once I realized my GPU wasn't set to 32-bit, and corrected it.....everything got good! Nice job, rascal. Good tunes on the 'record player', an interesting admonishment for those who may feel otherwise, and the 'handimations' are fun.
xtra_record.JPG 91.75KB
27 downloadsAny chance of removing the 'extra' record from the player?
xtra_record.JPG 91.75KB
27 downloadsAny chance of removing the 'extra' record from the player?
Edited by GSGregg, 01 June 2011 - 01:17 PM.
#28
Posted 01 June 2011 - 01:50 PM
QUOTE (GSGregg @ Jun 1 2011, 08:01 AM) <{POST_SNAPBACK}>
Once I realized my GPU wasn't set to 32-bit, and corrected it.....everything got good! Nice job, rascal. Good tunes on the 'record player', an interesting admonishment for those who may feel otherwise, and the 'handimations' are fun.
xtra_record.JPG 91.75KB
27 downloadsAny chance of removing the 'extra' record from the player?
xtra_record.JPG 91.75KB
27 downloadsAny chance of removing the 'extra' record from the player?What resolution are you playing this at? If that is a full screenshot, it looks really off. The table is not even centered on the screen. If possible, set VP to play this table at 1280 x 1024.
#29
Posted 01 June 2011 - 02:55 PM
To rascal;
This is the first thread (or first anything, for that matter) in which I have done anything at all with screenshots---it took way too long to figure out how, or rather, to be able not to forget how a day later (but I may forget within a week), and I thought that cropping parts of the shot that didn't include pertinent information would be a good thing. Besides the playfield and backbox racetrack, I originally wanted to ensure that the white boxes (hands, as it turns out) and record player were in the shot; areas in which there were no issues I cut out.
My CRT's native resolution is 1024x768, and I decided months ago that windowed 912x684 worked better on my rig than any full-screen res. (800x600 is DEFinitely too small, and anything larger really taxes my AGP GPU.) Multiball in JP's VP8 Medieval Madness comes totally unglued, and PacDude's Centaur (my favorite game) starts to get goofy with a third ball. MM's thing may be flashing/fading-light features, but Centaur doesn't use them (?), as far as I know, so until I put together a computer that'll do these things, I guess I have to make concessions. Flying Turns is the first VP9.anything table I've DL'ed in a long time, because it seems 'Nine' is more demanding than 'Eight'.
Sorry to get verbose on you; do you see what I mean about the record player?
This is the first thread (or first anything, for that matter) in which I have done anything at all with screenshots---it took way too long to figure out how, or rather, to be able not to forget how a day later (but I may forget within a week), and I thought that cropping parts of the shot that didn't include pertinent information would be a good thing. Besides the playfield and backbox racetrack, I originally wanted to ensure that the white boxes (hands, as it turns out) and record player were in the shot; areas in which there were no issues I cut out.
My CRT's native resolution is 1024x768, and I decided months ago that windowed 912x684 worked better on my rig than any full-screen res. (800x600 is DEFinitely too small, and anything larger really taxes my AGP GPU.) Multiball in JP's VP8 Medieval Madness comes totally unglued, and PacDude's Centaur (my favorite game) starts to get goofy with a third ball. MM's thing may be flashing/fading-light features, but Centaur doesn't use them (?), as far as I know, so until I put together a computer that'll do these things, I guess I have to make concessions. Flying Turns is the first VP9.anything table I've DL'ed in a long time, because it seems 'Nine' is more demanding than 'Eight'.
Sorry to get verbose on you; do you see what I mean about the record player?
#30
Posted 01 June 2011 - 06:00 PM
QUOTE (GSGregg @ Jun 1 2011, 09:55 AM) <{POST_SNAPBACK}>
To rascal;
This is the first thread (or first anything, for that matter) in which I have done anything at all with screenshots---it took way too long to figure out how, or rather, to be able not to forget how a day later (but I may forget within a week), and I thought that cropping parts of the shot that didn't include pertinent information would be a good thing. Besides the playfield and backbox racetrack, I originally wanted to ensure that the white boxes (hands, as it turns out) and record player were in the shot; areas in which there were no issues I cut out.
My CRT's native resolution is 1024x768, and I decided months ago that windowed 912x684 worked better on my rig than any full-screen res. (800x600 is DEFinitely too small, and anything larger really taxes my AGP GPU.) Multiball in JP's VP8 Medieval Madness comes totally unglued, and PacDude's Centaur (my favorite game) starts to get goofy with a third ball. MM's thing may be flashing/fading-light features, but Centaur doesn't use them (?), as far as I know, so until I put together a computer that'll do these things, I guess I have to make concessions. Flying Turns is the first VP9.anything table I've DL'ed in a long time, because it seems 'Nine' is more demanding than 'Eight'.
Sorry to get verbose on you; do you see what I mean about the record player?
This is the first thread (or first anything, for that matter) in which I have done anything at all with screenshots---it took way too long to figure out how, or rather, to be able not to forget how a day later (but I may forget within a week), and I thought that cropping parts of the shot that didn't include pertinent information would be a good thing. Besides the playfield and backbox racetrack, I originally wanted to ensure that the white boxes (hands, as it turns out) and record player were in the shot; areas in which there were no issues I cut out.
My CRT's native resolution is 1024x768, and I decided months ago that windowed 912x684 worked better on my rig than any full-screen res. (800x600 is DEFinitely too small, and anything larger really taxes my AGP GPU.) Multiball in JP's VP8 Medieval Madness comes totally unglued, and PacDude's Centaur (my favorite game) starts to get goofy with a third ball. MM's thing may be flashing/fading-light features, but Centaur doesn't use them (?), as far as I know, so until I put together a computer that'll do these things, I guess I have to make concessions. Flying Turns is the first VP9.anything table I've DL'ed in a long time, because it seems 'Nine' is more demanding than 'Eight'.
Sorry to get verbose on you; do you see what I mean about the record player?
Yes I see what you are saying about the record player, and I think it is like that because the reel that I use to make the record spin is not lined up properly in that 912 x 684 resolution. If you delete that reel, then you will run into script errors too. So I don't know what to tell you exactly, other then to set the window to 1024 x 768 for this table, or live with that graphical glitch.
#31
Posted 01 June 2011 - 06:59 PM
GSGregg, Look on Backdrop, right click on the Reel and uncheck "Lock" and then left click and hold and drag it off the table. Everything will work fine. You will just see 1 record and it won't spin. We drag this stuff off the table all of the time when we are creating FS, WS, B2S, etc tables. Pic below. 
Attached Files

You have discovered an Easter egg. Pat yourself on the back.
#32
Posted 01 June 2011 - 09:47 PM
QUOTE (Bob5453 @ Jun 1 2011, 01:59 PM) <{POST_SNAPBACK}>
GSGregg, Look on Backdrop, right click on the Reel and uncheck "Lock" and then left click and hold and drag it off the table. Everything will work fine. You will just see 1 record and it won't spin. We drag this stuff off the table all of the time when we are creating FS, WS, B2S, etc tables. Pic below. 
Or you can do like Bob is showing here, but instead of moving it off screen, you can move it to where it will look right in your resolution.
#33
Posted 01 June 2011 - 11:24 PM
QUOTE (rascal @ Jun 1 2011, 02:47 PM) <{POST_SNAPBACK}>
QUOTE (Bob5453 @ Jun 1 2011, 01:59 PM) <{POST_SNAPBACK}>
Look on Backdrop, right click on the Reel and uncheck "Lock" and then left click and hold and drag it.....
Or.....you can move it to where it will look right in your resolution.
Ahh.....I had thought something like that would be possible, but under File, the 'Unlock' was grayed out and I gave up; doing it your way (the right way) worked great. Thanks, gentlemen!
#34
Posted 02 June 2011 - 09:07 AM
QUOTE (GSGregg @ Jun 1 2011, 06:24 PM) <{POST_SNAPBACK}>
QUOTE (rascal @ Jun 1 2011, 02:47 PM) <{POST_SNAPBACK}>
QUOTE (Bob5453 @ Jun 1 2011, 01:59 PM) <{POST_SNAPBACK}>
Look on Backdrop, right click on the Reel and uncheck "Lock" and then left click and hold and drag it.....
Or.....you can move it to where it will look right in your resolution.
Ahh.....I had thought something like that would be possible, but under File, the 'Unlock' was grayed out and I gave up; doing it your way (the right way) worked great. Thanks, gentlemen!
Your welcome, I'm glad you got it the way you want it now.



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