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Bad Cats VP9.15 FS [VP 9.x Cabinet FS]


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#21 TomPetersen

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Posted 22 May 2011 - 10:49 PM

Ok, really feeling out of the loop here.

I got it running ok, but I am missing graphics or something.

I have a nvidia gt440 card with the latest drives

See the attachment

Is this a config setting with VP or do you think its a nvidia issue?

Thanks!!!



(I haven't moved the score display to the second monitor yet...)

#22 Bob5453

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Posted 22 May 2011 - 10:57 PM

QUOTE (TomPetersen @ May 22 2011, 06:49 PM) <{POST_SNAPBACK}>
Ok, really feeling out of the loop here.

I got it running ok, but I am missing graphics or something.

I have a nvidia gt440 card with the latest drives

(I haven't moved the score display to the second monitor yet...)


Open the VP9.1.2 Editor and look at the top, click on Preferences, then Options, then look at the new settings there. Choose maximum setting texture with the setting of 1024. Slide the Alpha Ramp slider to the middle. Try that, if it doesn't work... You may need the Hardware Device Rendering Box checked or Unchecked, whatever is opposite of what it is currently set on.

You must close VP after you make changes here and then restart VP for the changes to take affect.

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#23 ta2686

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Posted 22 May 2011 - 11:00 PM

QUOTE (TomPetersen @ May 22 2011, 06:49 PM) <{POST_SNAPBACK}>
Ok, really feeling out of the loop here.

I got it running ok, but I am missing graphics or something.

I have a nvidia gt440 card with the latest drives

See the attachment

Is this a config setting with VP or do you think its a nvidia issue?

Thanks!!!


(I haven't moved the score display to the second monitor yet...)


Do you have HD Render enabled in VP? Also, what is the max texture dimension setting in VP?

Check out the indicated sections in this screenshot:


Edited by ta2686, 22 May 2011 - 11:02 PM.

Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#24 TomPetersen

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Posted 22 May 2011 - 11:28 PM

Changed the slider to halfway, and the textures to 1024. Works great now, thanks for all the help!!!

#25 jpsalas

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Posted 01 April 2013 - 05:20 PM

    Update 1.1.0 - Released 1 April 2013 (and it's no joke :) )
    - playfield and plastics updates by ClarkKent
    - new fish wheel
    - new flashers
    - new physic settings
    - new GI and some new lights
    - added koadic's plunger
    - added ball collisons, + ball size, ++
    Thanks to ClarkKent for testing the table.
 
Enjoy!

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#26 Grizz

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Posted 01 April 2013 - 06:00 PM

Thanks my brother!


Table Artwork-Alien Poker, Baseball, Big Bang Bar, Black Pyramid, Comet, Dark Silverball, Grand Prix, Knockout, Monster Bash, Mini Cycle,
Road Race, Royal Flush, Royal Flush Deluxe, South Pacific, Space Invaders, Tales of the Arabian Nights, Whitewater

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Dynamic Duo Artwork- Radical, Freddy A Nightmare on Elm Street, Mr.&Mrs.Pacman, No Fear, Star Trek 25th

Table Releases- Royal Flush Trilogy

Backglasses- Over 255 Remastered in Hires

http://www.arcadecru...ables/hyperpin/

By JR {Uncle Willys Art Guy} Ace9567 Dynamic Duo=[GrizzleGrindHackenbot]


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#27 Slydog43

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Posted 01 April 2013 - 06:05 PM

Thanks for the great update.  Loving the new smooth fish wheel.  On a real machine did the fish wheel net center on the number after a spin or like in this table stop a little between numbers?  (Not a complaint, just an observation)



#28 pinball buzz

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Posted 01 April 2013 - 07:43 PM

Thanks Papa Smurf :D Great to have a nice Easter present from JP. Cheers Buzz. Sent from my Nexus 7 using Tapatalk HD

Edited by pinball buzz, 01 April 2013 - 07:44 PM.

Pinball Buzz - Builder of pinball cabs since May 2008.

See my cab pictures here

http://www.flickr.co...s/94649948@N00/
[/size][/size]

#29 Arcade4

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Posted 01 April 2013 - 10:18 PM

Thanks JP, can't wait to give it a try.

What's the next table on your to do list?



#30 htamas

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Posted 01 April 2013 - 10:37 PM

Thanks for the great update.  Loving the new smooth fish wheel.  On a real machine did the fish wheel net center on the number after a spin or like in this table stop a little between numbers?  (Not a complaint, just an observation)

 

Same here... I'm also curious.

Also wondering if the position where the seafood wheel stops is controlled by the ROM or the table script? Currently the wheel tends to stop at the Extra Ball award most of the time (unless extra ball was already awarded).



#31 Aaron James

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Posted 01 April 2013 - 11:05 PM

Awesome! I love this table. I always assumed the wheel was rom controlled.

vpsig.jpg


#32 Slydog43

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Posted 01 April 2013 - 11:42 PM

I noticed the "extra ball" being common on the wheel, way too often to be random :)



#33 Arcade4

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Posted 02 April 2013 - 12:24 AM

Just tried it out. It plays and looks fantastic.

I am I missing something on the B2S though? It is launching the B2S glass, but nothing is running on it.

I looked in the script for the usual "Launch Backglass" True and False line and it is not where it was on the older version.



#34 LoadedWeapon

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Posted 02 April 2013 - 12:34 AM

Just tried it out. It plays and looks fantastic.

I am I missing something on the B2S though? It is launching the B2S glass, but nothing is running on it.

I looked in the script for the usual "Launch Backglass" True and False line and it is not where it was on the older version.

Try the new dB2S backglass..

http://www.vpforums....s&showfile=7604



#35 Arcade4

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Posted 02 April 2013 - 12:57 AM

I have been seeing a lot of dB2S uploads lately but I have been out of the VP loop for a bit.

What does it take to run these?

I am guessing it must allow for tables to run the backglass with out the additional B2S backglass file like I am running now, but I could use some direction as to just what this new system entails.



#36 Aurich

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Posted 02 April 2013 - 03:09 AM

Thanks JP, can't wait to give it a try.

What's the next table on your to do list?

 

I won't spoil it but Herweh and I are working on a new B2S for it. ;)



#37 waspstar

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Posted 02 April 2013 - 03:18 AM

Bad Cats the new version is even better than the old version. Thank you very much JP. Looks very nice



#38 stuzza

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Posted 02 April 2013 - 11:02 AM

I am getting an error:  S11.vbs v3.37 or higher required?  I tried re downloading the "vpvbs3_42" zip file from this site which has the s11.vbs and extracted the vbs files but still get the same error?  Where is the later s11.vbs file?  Thanks.


FREE High Resolution Pinball Artwork for your cabinet!
Forum Link:  http://www.vpforums....showtopic=26497
Previews here:  http://imgur.com/a/MhlPm


#39 lolo33

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Posted 02 April 2013 - 11:21 AM

I have been seeing a lot of dB2S uploads lately but I have been out of the VP loop for a bit.

What does it take to run these?

I am guessing it must allow for tables to run the backglass with out the additional B2S backglass file like I am running now, but I could use some direction as to just what this new system entails.

Every VPinMAME controlled table is supporting this new server. You just have to change the VP script line

Set Controller = CreateObject("VPinMAME.Controller")  to  Set Controller = CreateObject("B2S.Server")

The new server also supports EMs and Originals.

 

More info:

http://www.vpforums....s&showfile=7426

http://www.vpforums....s&showfile=7549


Locate a Pinball machine in France:

http://geoflipper.fr/


#40 DreamTrap

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Posted 02 April 2013 - 11:48 AM

I have been seeing a lot of dB2S uploads lately but I have been out of the VP loop for a bit.

What does it take to run these?

I am guessing it must allow for tables to run the backglass with out the additional B2S backglass file like I am running now, but I could use some direction as to just what this new system entails.

just add this code to the script and comment ' out any other controller

 

Set Controller = CreateObject("B2S.Server")

 

download the b2s and rename it to exactly the same as the table and your good to go.

 

in the game click on the backglass and push S to access a variety of settings

 

if you have a table named _b2s on the end you need to rename the table it must not have b2s on the end otherwise fplaunch will still look for the old b2s exe.

 

existing b2s table you need to find the code to launch the old b2s backglass and set it to False.


Edited by DreamTrap, 02 April 2013 - 11:49 AM.

My wheels CHECK THEM OUT HERE.

Fantasy Tarcisio style Popper Wheels

Cab specs:

Spoiler