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Rollergames FS 1.3 HD


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#21 requlem

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Posted 15 April 2011 - 04:06 PM

QUOTE (chriz @ Apr 15 2011, 08:28 AM) <{POST_SNAPBACK}>
thanks for the update!

did you changed something on the upper flipper? I can't get the ball to the ramp anymore on v1.3, when the magnet holds the ball.


no. Magnet + ramp works fine here.

Edited by requlem, 15 April 2011 - 04:06 PM.

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#22 chriz

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Posted 15 April 2011 - 04:49 PM

ok, checked again the magnet and the pit flipper... now it works... i would say 7 of 10 balls can reach the ramp.

but i recognized another thing, check the pic



when the kickback kicks the ball around the playfield, the ball get slow/hang a little bit in the red marked rectangle area. I think the ball needs full speed to the upper "pit flipper" (for smooth'n fast gameplay)

Edited by chriz, 15 April 2011 - 04:54 PM.

cheers
Chris
 

 


#23 epthegeek

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Posted 16 April 2011 - 01:05 AM

Just played this table a bit more with this new update - really great stuff. I used to own one of these, but it never looked this nice tongue.gif

Thanks!

#24 requlem

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Posted 16 April 2011 - 03:58 AM

i forgot turn on upper flipper Magnet light. Turn ON Light67 to solve this

Edited by requlem, 16 April 2011 - 04:06 AM.

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#25 gStAv

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Posted 16 April 2011 - 06:35 AM

Hi requlem! Where do I add this scripting?
Can you please post the correcet line? tapping.gif

Regards!

QUOTE (requlem @ Apr 16 2011, 03:58 AM) <{POST_SNAPBACK}>
i forgot turn on upper flipper Magnet light. Turn ON Light67 to solve this


3rs054-6.png


#26 requlem

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Posted 16 April 2011 - 03:02 PM

QUOTE (gStAv @ Apr 16 2011, 03:35 AM) <{POST_SNAPBACK}>
Hi requlem! Where do I add this scripting?
Can you please post the correcet line? tapping.gif

Regards!

QUOTE (requlem @ Apr 16 2011, 03:58 AM) <{POST_SNAPBACK}>
i forgot turn on upper flipper Magnet light. Turn ON Light67 to solve this



No script, click on light 67 and turn on it in options.
If someone wants help to the cause or are grateful with my creations. You can donate without compromises to https://www.paypal.me/Zedonius

#27 bent98

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Posted 16 April 2011 - 03:31 PM

You may want to release and update.


#28 gStAv

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Posted 18 April 2011 - 07:35 AM

QUOTE (requlem @ Apr 16 2011, 03:02 PM) <{POST_SNAPBACK}>
QUOTE (gStAv @ Apr 16 2011, 03:35 AM) <{POST_SNAPBACK}>
Hi requlem! Where do I add this scripting?
Can you please post the correcet line? tapping.gif

Regards!

QUOTE (requlem @ Apr 16 2011, 03:58 AM) <{POST_SNAPBACK}>
i forgot turn on upper flipper Magnet light. Turn ON Light67 to solve this



No script, click on light 67 and turn on it in options.


But then the magnet lamp is constant on. Is this correct. Don't it suppose to be OFF when you've used the magnet, and then it will turn up again when the magnet is activated once more? dry.gif

3rs054-6.png


#29 requlem

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Posted 18 April 2011 - 12:27 PM

QUOTE (gStAv @ Apr 18 2011, 04:35 AM) <{POST_SNAPBACK}>
QUOTE (requlem @ Apr 16 2011, 03:02 PM) <{POST_SNAPBACK}>
QUOTE (gStAv @ Apr 16 2011, 03:35 AM) <{POST_SNAPBACK}>
Hi requlem! Where do I add this scripting?
Can you please post the correcet line? tapping.gif

Regards!

QUOTE (requlem @ Apr 16 2011, 03:58 AM) <{POST_SNAPBACK}>
i forgot turn on upper flipper Magnet light. Turn ON Light67 to solve this



No script, click on light 67 and turn on it in options.


But then the magnet lamp is constant on. Is this correct. Don't it suppose to be OFF when you've used the magnet, and then it will turn up again when the magnet is activated once more? dry.gif


i build another version to fix this dont worry.
If someone wants help to the cause or are grateful with my creations. You can donate without compromises to https://www.paypal.me/Zedonius

#30 starman

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Posted 15 July 2011 - 08:03 PM

Hi requiem,

thanks a lot for bringing this table on the scene!
Memories are awaken, memories of my youth.
This is one of the tables I played a long time ago, again and again.
Great conversion and excellent graphical processing.

Congratulations!
Definetely NO "bad attitude".
"Go for the wall!"

Servus
Walter