Jump to content



Photo
* * * * * 40 votes

The VP 10.7 beta thread


  • Please log in to reply
4027 replies to this topic

#3841 wiesshund

wiesshund

    VPF Legend

  • Members
  • PipPipPipPipPipPipPip
  • 11,871 posts

  • Flag: United States of America

  • Favorite Pinball: How many can i have?

Posted 07 November 2022 - 01:10 AM

Yes, i know, its on my plate.   :)

 

We need to have a talk about your use of cullinary implements 

 

I will start with a visual reference

 

2WawlQ6.png


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#3842 stevegooner123

stevegooner123

    Enthusiast

  • Members
  • PipPipPip
  • 180 posts

  • Flag: England

  • Favorite Pinball: Medieval Madness

Posted 08 November 2022 - 06:15 AM

Can anyone help please? I upgraded to 10.7 final minimal from Git Hub & some tables don't display the playfield or apron properly.Simpsons Party Pinball is one of them & I recall seeing someone else have this problem on an earlier Beta release. I have got a Radeon Amd 550 graphics card,thanks in advance.

Edited by stevegooner123, 08 November 2022 - 06:16 AM.


#3843 Outhere

Outhere

    Pinball Wizard

  • Platinum Supporter
  • 4,807 posts

  • Flag: United States of America

  • Favorite Pinball: M M

Posted 08 November 2022 - 06:27 AM

Can anyone help please? I upgraded to 10.7 final minimal from Git Hub & some tables don't display the playfield or apron properly.Simpsons Party Pinball is one of them & I recall seeing someone else have this problem on an earlier Beta release. I have got a Radeon Amd 550 graphics card,thanks in advance.

10.7.2  https://www.vpforums...showtopic=33262

Attached File  VP 10.6 - 10-4-2020_setting 4K-TV.jpg   125.65KB   7 downloads



#3844 sasa12345

sasa12345

    Enthusiast

  • Members
  • PipPipPip
  • 250 posts

  • Flag: ---------

  • Favorite Pinball: indiana jones

Posted 10 November 2022 - 03:00 PM

I have a problem with analog nudge kl25z... When I push the pinball, the left button closes, and I only hear the sound of that button, and the tilt does not work.. When I return to 10.6, everything is ok..Latest ver 10.7
Tnx

#3845 sasa12345

sasa12345

    Enthusiast

  • Members
  • PipPipPip
  • 250 posts

  • Flag: ---------

  • Favorite Pinball: indiana jones

Posted 10 November 2022 - 03:15 PM

https://youtube.com/...s?feature=share

#3846 wrd1972

wrd1972

    Authoring Padawan

  • Platinum Supporter
  • 2,265 posts
  • Location:Central KY. USA

  • Flag: United States of America

  • Favorite Pinball: Funhouse

Posted 11 November 2022 - 01:04 AM

Hey folks. I am running v366 and I see an issue with the "Decal" objects. I am finding that when you make width/height adjustments to a decal, the image of the decal does not change in the editor to reflect the size changes. It seems you have to make the change, save the table, close the table then re-open to see the re-sized decal. 

 

Anyone else seeing this?


My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#3847 xenonph

xenonph

    I have Pinball Fever!

  • VIP
  • 4,141 posts
  • Location:Castle Rock, WA.

  • Flag: United States of America

  • Favorite Pinball: TRON Classic-Congo-Xenon-PINBOT-BOP-LOTR-A Real American Hero OPERATION PINBALL-Millionaire-Whirlwind-Krull-NFL-BlackKnight-FishTales

Contributor

Posted 11 November 2022 - 01:25 AM

I am seeing the same thing. It is not changing on the fly.

Instead of saving table and closing table, I just play table and when it goes back to editor, the decal is resized.

But it is not changing on the fly.

I use small decal to help me group DT LED scoring lights, and move them all at same time. I then delete the decal afterwards.

 

The X and Y position works on the fly, as well as rotate. Only the Height, and Width are not working on the fly.


Edited by xenonph, 11 November 2022 - 01:39 AM.

CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#3848 Cliffy

Cliffy

    Enthusiast

  • Gold Supporter
  • 251 posts
  • Location:SF Bay Area

  • Flag: United States of America

  • Favorite Pinball: King of Diamonds

Posted 11 November 2022 - 01:34 AM

I noticed a similar occurrence with things not showing in real time so I would save, click the toggle backglass view and then back and it would then show the changes.



#3849 xenonph

xenonph

    I have Pinball Fever!

  • VIP
  • 4,141 posts
  • Location:Castle Rock, WA.

  • Flag: United States of America

  • Favorite Pinball: TRON Classic-Congo-Xenon-PINBOT-BOP-LOTR-A Real American Hero OPERATION PINBALL-Millionaire-Whirlwind-Krull-NFL-BlackKnight-FishTales

Contributor

Posted 11 November 2022 - 01:56 AM

I tested everything else that could be inserted into editor, and it is only the decals Height and Width that do not change on the fly.

Everything else changes on the fly. Primitives, Kickers, etc.


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#3850 NixArcade

NixArcade

    Neophyte

  • Members
  • Pip
  • 4 posts

  • Flag: United States of America

  • Favorite Pinball: Jurassic Park

Posted 11 November 2022 - 06:56 AM

Hi friends! Newer here.  I have been trying to troubleshoot upgrading from 10.7.0 to 10.7.2 and cannot figure out my issue.  I've done all versions of the upgrade and I consistently get tables that all open but all have some invisible elements.  Sometimes invisible flippers, sometimes entire sections of the table are invisible.  I can tell the lighting and the physics are far superior in 10.7.2, so congrats on the achievement, I would just love to be able to SEE all the table to enjoy them :)  Any suggestions?  I have zero running issues on 10.7.0 for all tables.  I have a low end PC, with no meaningful visual card, but as I mentioned all tables work well on the previous version.  From what I can tell, while a minority, I am not alone in this issue and would love to enjoy the newer table running on 10.7.2.

 

Any thoughts on how I can play with settings or experiment with fixes?  I am less knowledgeable, but happy to be a guinea pig :)


Edited by NixArcade, 11 November 2022 - 07:00 AM.


#3851 Irata

Irata

    Hobbyist

  • Members
  • PipPip
  • 17 posts

  • Flag: United States of America

  • Favorite Pinball: Medieval Madness, Fish Tales, World Cup Soccer 94

Posted 15 November 2022 - 04:18 PM

 

Unfortunately we needed to correct some file scrambling within the SMB sets:

For smb3 one needs the 'new' "dsp733-2.bin".

For smb1 one needs to replace "gprom1.bin" with "gprom.bin" (which has been renamed to "g733-1.bin").

For smb its the other way round, replace "gprom.bin" with "gprom1.bin" (which has been renamed to "g733.bin"). One also needs the 'new' "dsp733.bin".

 

But sticking with smb2 is also perfectly fine, there have not been many changes smb2 -> smb3.

Thanks, @toxie! It works after I renamed the "dsprom2.bin" to "dsp733-2.bin" in the smb.zip. 

Thank you very much for the hard work and continuous support you provide!  :dblthumb:

Shoot. Mine stopped working after the 3.5 update as well. Tried various methods to get it back up and running, including the new zipped rom over at Nirvana, simply renaming the dsprom2.bin file, but nothing has worked.
Every time I test the rom, it says this 'dsp733-2.bin' has a bad checksum.



#3852 bgood

bgood

    Enthusiast

  • Members
  • PipPipPip
  • 112 posts
  • Location:Owen Sound

  • Flag: Canada

  • Favorite Pinball: IT

Posted 16 November 2022 - 02:18 PM

WOW - I just updated to 10.7.2 and I'am really Impressed. Have a cabinet build, 3 screen set up and run all my tables in 3D Anaglyph with the aid of a Kinect 360 camera set-up. FP was my favourite because of the depth and being able to BAM adjust the  tables. VP just seamed too flat and washed out. Now with VPX 10.7.2 I see my Kinect camera is working with VP and all the adjustments and shading are fantastic. With this latest VP version we now have  FP and VP running comparably the same at least in my opinion.

Many thanks to the people involved in the evolution of VP and FP. I'm a user in this great hobby and your work and efforts are greatly appreciated. THANK-YOU 



#3853 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 16 November 2022 - 08:06 PM

Hey folks. I am running v366 and I see an issue with the "Decal" objects. I am finding that when you make width/height adjustments to a decal, the image of the decal does not change in the editor to reflect the size changes. It seems you have to make the change, save the table, close the table then re-open to see the re-sized decal.

Fixed. Thanks for the report/details, guys!



#3854 fripounet

fripounet

    Pinball Fan

  • Platinum Supporter
  • 1,032 posts

  • Flag: China

  • Favorite Pinball: .les miens

Posted 16 November 2022 - 09:07 PM

can we move a mini pf with all the other components hierarchically attached to it?

 

with fp it is possible by creating a virtual cage but with vp no idea  ??!!  :think:


Edited by fripounet, 16 November 2022 - 09:10 PM.


#3855 wiesshund

wiesshund

    VPF Legend

  • Members
  • PipPipPipPipPipPipPip
  • 11,871 posts

  • Flag: United States of America

  • Favorite Pinball: How many can i have?

Posted 16 November 2022 - 10:36 PM

can we move a mini pf with all the other components hierarchically attached to it?

 

with fp it is possible by creating a virtual cage but with vp no idea  ??!!  :think:

 

Yes

Easiest to have mini PF parts in its own layer(s)
So as to not grab stuff you dont mean to

but i can drag a box around the entire thing and shove it where ever i want


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#3856 xenonph

xenonph

    I have Pinball Fever!

  • VIP
  • 4,141 posts
  • Location:Castle Rock, WA.

  • Flag: United States of America

  • Favorite Pinball: TRON Classic-Congo-Xenon-PINBOT-BOP-LOTR-A Real American Hero OPERATION PINBALL-Millionaire-Whirlwind-Krull-NFL-BlackKnight-FishTales

Contributor

Posted 16 November 2022 - 10:46 PM

Exactly what I was thinking.

Assign all of the mini playfield and parts to its own layer.

Then untick all of the other layers, and you don't have to worry about other objects getting caught up when moving the group.


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#3857 fripounet

fripounet

    Pinball Fan

  • Platinum Supporter
  • 1,032 posts

  • Flag: China

  • Favorite Pinball: .les miens

Posted 17 November 2022 - 12:45 AM

???

that doesn't answer my question

 

how to tilt a mini pf with targets, flipper, dt.....and make it return to the initial point.

like for example potc or mandalorian

exporting everything as a primitive does absolutely nothing since the active elements are frozen


Edited by fripounet, 17 November 2022 - 12:50 AM.


#3858 xenonph

xenonph

    I have Pinball Fever!

  • VIP
  • 4,141 posts
  • Location:Castle Rock, WA.

  • Flag: United States of America

  • Favorite Pinball: TRON Classic-Congo-Xenon-PINBOT-BOP-LOTR-A Real American Hero OPERATION PINBALL-Millionaire-Whirlwind-Krull-NFL-BlackKnight-FishTales

Contributor

Posted 17 November 2022 - 01:07 AM

Maybe add those items to a collection in collection manager?

 

And use something like this..

 

Dim x

For each x in YourNewGroup
x.rotation = 45
Next


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#3859 fripounet

fripounet

    Pinball Fan

  • Platinum Supporter
  • 1,032 posts

  • Flag: China

  • Favorite Pinball: .les miens

Posted 17 November 2022 - 01:31 AM

will try with your method.

thank you

 

doesn't seem to work

i have this message  :  Cet objet ne gère pas cette propriété ou cette méthode: 'rotation'

 

my collection is:

 

hh.jpg


Edited by fripounet, 17 November 2022 - 01:53 AM.


#3860 wiesshund

wiesshund

    VPF Legend

  • Members
  • PipPipPipPipPipPipPip
  • 11,871 posts

  • Flag: United States of America

  • Favorite Pinball: How many can i have?

Posted 17 November 2022 - 03:54 AM

???

that doesn't answer my question

 

how to tilt a mini pf with targets, flipper, dt.....and make it return to the initial point.

like for example potc or mandalorian

exporting everything as a primitive does absolutely nothing since the active elements are frozen

 

On you did not say you wanted to move this in gameplay
thought you meant move in editor

 

What Xenonph told you is correct, in theory
but it will be a lot more complex than that
one rotation does not fit all
and some parts will need to both rotate and transpose


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow