trying the new option "Synchronisation mode" and put it on "Frame facing", gives an error on the DX9 exe

For the D3DERR I created https://github.com/v...ball/issues/609
doing the same on GL version (VR disabled, just on screen):
with Vsync or with "Frame facing" results in a crash of VP

For hanging table in GL , I created https://github.com/v...ball/issues/610
When I use for example Earthshaker from bigus, and turn on the flex DMD, my FPS is dropping and is not in sync with my monitor)/ drops to 90-120 FPS.
Disable FlexDMD works and keeps it on 144 FPS
This was properly caused by my remote tool (Anydesk) . never had issues with it, but anydesk uses 33% of my GPU driver. Launching Visual Pinball it ramps up to 50%. Closing Anydesk results that I could have my frames back (tested it with 165Hz as well, and all good). I didn't create anything for this
Edited by Mike DA Spike, 03 July 2023 - 05:04 AM.