I know that the play field has a very nice reflection of the items on it.
Is it perhaps possible to do the same with the left and right side of the “cabinet”?
In real-time of course.
At this moment I am making a static “image” for the sides (with some photoshop filters) but a real-time reflection would be nice?!?
Or is it perhaps already there but it’s not known by me?
There are only the screen space reflections at the moment which just give some kind of illusion of a reflection, but also not super bad.
Oh, and of course, my future vision (as i mentioned multiple times before) is still a 100% fully ray traced pinball table with full dynamic lighting, which is not that far off nowadays, but first the tech/API(s) has to mature a bit (also the consoles will come into play there) and supported gfx cards need to be more common (i.e. AMD and Intel).
But then it will be a pleasure to implement this ![]()
:-) I know that and I have done that many times, but it wasn't saved.
???When I open version 10.7, I usually have this view.
It doesn't matter whether I click directly on the exe or right-click on a table and click on Edit.
move the mouse over the window partition.
a cursor <=||=> will appear, move the curtain.
So the next time I open the exe, the window looks the same.
I think that happens if the table was started via -Play and then the next time VPX was started "regular", so a bug for @Fuzzel ![]()
Oh... I noticed the debugger Material Editor window does not appear in 10.7(when you hit ESC),,, works fine in 10.6
Thank you so much for all you guys do.
Also, @Fuzzel to the rescue, please!




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