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VP with VR headset


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#361 RYSr

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Posted 16 March 2019 - 01:35 PM

@Gear323

Try unchecking the nudge filter,that will revert it back to the old nudge effect. That was code that Mjr added awhile back to allow a more realistic nudging effect, by causing the ball to move back to it's original position.  You might try increasing you nudge strength a bit more.

 

I think it's more realistic with it turned on, you have to be more precise on when you nudge, to work on a SDTM ball.

Rich


Edited by RYSr, 16 March 2019 - 05:45 PM.


#362 Rawd

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Posted 16 March 2019 - 04:18 PM

 

 

For those that are using Jeremy's PinSim, what settings in VPX are you using for nudging the table with the built in accelerometer?   I've been trying to get this dialed in and below is what I have come up with so far: (I made my PinSim a little heaver and the length is longer than the standard so im thinking my settings may be a little too strong for the standard build) 

 

VPX Preferences -> Configure Keys, Nudge and DOF

 

Enable Nudge Filter: Check
Enable Analog Nudge: Check

Tilt Sensitivity: 47

X Axis X-Max 100 - X=Gain32
X Axis Y-Max 100 - X=Gain32

Deadzone 11%

 

Also when nudging the table past a certain percent the entire table and room all jerk around.  Anyone know if that can be disabled since that is a pretty bad experience in VR?  Is that maybe a script setting?

 

Edit: Looks like i kind of answered my own question. Under VPX Preferences -->  Video/Graphics options there is an option called "Visual Nudge Strenght". I set that to zero and that fixes the room shaking when nudging.   However now I can nudge a ball all i want since this seems to also disable TILT.  

 

I think you need MJR's Nudgeplugin.  Analog nudge, and a real tilt bob.  You also need to change your tilt key from T so that you dont get the Bangback nudge.   I will look further into this with VR.

 

 

  The only real  problem is the bangback nudge..

 

You need to change your tilt key from 'T' to something else in your key preferences AND you need to change it to the same in your VPMKEYS.vbs.   I believe that the only time Bangback is engaged in VP is once you have TILTED the machine..  not from nudging  (it works this way with analog nudge anyways).   (visual) Bangback is hardcoded to 'T' in VP source and cannot be changed (removed) any other way.   This is how I have my VP cab setup, with a real tilt bob.   This way, you will get your proper warnings and timing on Stern machines, and you will also still instantly tilt out on EM's if you've actually engaged your tilt bob mech.   You will also see no visual nudge movement on the table (when you tilt), as that doesn't happen in real life on a machine.. You've already moved the ball with analog nudge.  I believe this could be setup better in VP, but this is how I have mine set.

 

keyBangBack     = 20  '(T)     Bang Back   -  You will need to know the keycode of the button you changed Tilt to in your key preferences in VP options.

 

Unless I am TOTALLY misunderstanding Bangback in VP..  The ONLY time it goes off is when youve TILTED in VP.   This is not how bangback works in real life.

 

 

I am guessing this visual Bangback was originally coded into VP, to be used properly with desktop tables, digital nudge, and timed tilt coding..   But with a cabinet with analog nudge, the ONLY way to tilt a machine is by pressing 'T'. ....And because 'T' is hardcoded into VP to shake the table when you bangback..  you need to make the changes I mentioned above.
 


Edited by Rawd, 16 March 2019 - 05:11 PM.


 


#363 gtxjoe

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Posted 16 March 2019 - 05:13 PM

Gear323, keep in mind the analog was setup for a VP pinball cabinet. There is no notion of an analog stick to press or hold continuously to the left or up etc. you bang on the cab soft or hard and get a realistic nudge out of it

@slydog, for you wireless setup what did you use as a controller?

#364 The Loafer

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Posted 18 March 2019 - 06:39 AM

So I finally tried this on my vr pc tonight, mind blown. I had to install everything vp related from scratch since I’ve not used visual pinball on that pc so took a while. Yes there is blurriness so I need to mess with settings and read the entire thread (dmd didn’t work but this is taf vr version so should work?) but still impressive and Addams family was perfectly smooth!

Looking forward to trying many more tables, and specially that AFM with the full size martians whenever it’s released lol now I’m gonna have to install this on the pincab and as I said: catch up on all the posts

#365 3rdaxis

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Posted 18 March 2019 - 01:12 PM

So I finally tried this on my vr pc tonight, mind blown. I had to install everything vp related from scratch since I’ve not used visual pinball on that pc so took a while. Yes there is blurriness so I need to mess with settings and read the entire thread (dmd didn’t work but this is taf vr version so should work?) but still impressive and Addams family was perfectly smooth!

Looking forward to trying many more tables, and specially that AFM with the full size martians whenever it’s released lol now I’m gonna have to install this on the pincab and as I said: catch up on all the posts

 

Yea the DMD should be working but I'm not sure about other versions of 10.6. I'm still at 3584. Also in Steam VR you might try turning the super sample rate up a little to gain a lot of resolution. 1.4 works good for me on my set-up. 4.46 GHz i7 with a 1070 8 gig. And make sure ALL AA is turned off it just makes it blurry. 


Edited by 3rdaxis, 18 March 2019 - 01:27 PM.


#366 The Loafer

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Posted 18 March 2019 - 02:04 PM

Yep everything was turned off so stuff at bottom of table was clear, ball was clear but as usual back of table was murky. I think I have my SS set to 2.0 but unsure hadn’t vived in a while.

It’s incredibly impressive , way better than I expected. I have a very good VR pc (4-4.4ghx and a 1080TI) so glad to see ball movement is silky smooth but as soon as work is done I’m working on this again

I used the all in one installer so the dmd not working may have been because I had selected the sleepy dll. I’ll double check that to see, I’m not too worried it’s probably user related . ;)

I see Caligula has intention to add motion controller support. Wow is all I can say!


Edited by The Loafer, 18 March 2019 - 04:08 PM.


#367 The Loafer

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Posted 18 March 2019 - 02:36 PM

dmd:  Gear323 stated earlier, proof that I need to read through the entire thread LOL now on page 5.  I don't really have another monitor handy I can put in that room so will need to find a work around if none exist at the moment.  I have ideas on that too. lol

 

"Found something interesting.  While I could install the directB2S backglasses and see them, I could not get the DMD working in most cases.   Very few tables would have a working DMD even though others here said the DMD was working for them.   After a few days of this I decided to go ahead and install a second monitor on my PC.  As soon as I did that, the DMD now shows up and works on the tables in VR.   Figured i'd mention that for anyone that was having that issue.   Much more fun to play when you have a DMD that is for sure"



#368 blindpeser

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Posted 18 March 2019 - 03:15 PM

dmd:  Gear323 stated earlier, proof that I need to read through the entire thread LOL now on page 5.  I don't really have another monitor handy I can put in that room so will need to find a work around if none exist at the moment.  I have ideas on that too. lol

 

"Found something interesting.  While I could install the directB2S backglasses and see them, I could not get the DMD working in most cases.   Very few tables would have a working DMD even though others here said the DMD was working for them.   After a few days of this I decided to go ahead and install a second monitor on my PC.  As soon as I did that, the DMD now shows up and works on the tables in VR.   Figured i'd mention that for anyone that was having that issue.   Much more fun to play when you have a DMD that is for sure"

I know, a lot of comments. You really should read em all. ;)



#369 The Loafer

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Posted 18 March 2019 - 04:09 PM

I'm working on it, work keeps getting in the way! Now on page 8!



#370 blindpeser

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Posted 18 March 2019 - 04:16 PM

Did you find RYSrs posting on page 6? That should add a dmd to many tables.



#371 The Loafer

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Posted 18 March 2019 - 04:34 PM

yep, noted all that and a refined way on page 8.



#372 Caligula_

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Posted 18 March 2019 - 04:48 PM

I've just uploaded a new version. Not much new for VR (except that you can disable the preview window to slightly increase performance) the biggest changes is the upgrade to R3661 of the VPX.6 Beta.

https://sourceforge.net/projects/vpvr/


Edited by Caligula_, 18 March 2019 - 04:48 PM.


#373 The Loafer

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Posted 18 March 2019 - 05:35 PM

Thanks Caligula, your continued efforts are appreciated. That re-centering option is a life saver, makes life a lot easier for all!



#374 Karlor

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Posted 18 March 2019 - 07:22 PM

I've just uploaded a new version. Not much new for VR (except that you can disable the preview window to slightly increase performance) the biggest changes is the upgrade to R3661 of the VPX.6 Beta.

https://sourceforge.net/projects/vpvr/

Thank you Caligula! You know when you get DMD figured out, there is going to be more then one first born heading your way from the grateful virtual pinheads.. soon you will have a legion of children to help you in your code wizardry  lol


 I'm just going to set this here and go get a cup of coffee.. DONT TOUCH ANYTHING!! :pardon:  NOT MY LINKS BUT ENJOY  :crazy:

:love39:  *** https://archive.org/details/pinmame31 *** :twiddling:

 


#375 matty sexy pants

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Posted 19 March 2019 - 12:51 AM

Latest build isnt working correctly for me, the table is all grey or doesn't show up. Anyone else having this issue?



#376 Slydog43

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Posted 19 March 2019 - 02:09 AM

Thanks  Caligula_, Loafer had a good idea, I linked your stuff in the op.  This is totally mind blowing, I love showing it off, thanks more than I can say!!!!


Caligu


#377 Caligula_

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Posted 19 March 2019 - 06:24 AM

Latest build isnt working correctly for me, the table is all grey or doesn't show up. Anyone else having this issue?

 

Can you send your GPU and driver version? I added some features to change the rendering method in the Video options to debug, where you can change the rendering method and texture format (e.g. BlitNamed and RGBA 8). Can you try if some of them are working for you? I also just uploaded the older version again (VPVR_old.zip) on sourceforge.



#378 The Loafer

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Posted 19 March 2019 - 12:16 PM

Hi guys,

I think I went through the entire thread, getting a little cross-eyed here lol. Hope i didnt miss this anywhere, but Can anyone confirm you do NOT need a second monitor plugged in to see the DMD in titles such has the Addams Family VR specific release? I'm currently testing on my VR PC I will also be testing on the pincab PC tonight when I return from work. Interestingly, some titles like Big Bang Bar, the DMD worked without having to do anything so I'm a little surprise TAF having been tuned with the VR room, that it's not working out of the box. It was reported earlier for another user that he had to connect a second monitor for it to work.

#379 Slydog43

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Posted 19 March 2019 - 12:50 PM

I only have 1 monitor plugged into my livingroom VR rig and TAF VR  has dmd showing up.  



#380 The Loafer

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Posted 19 March 2019 - 01:00 PM

Well that is interesting