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Dev thread: Road to DX9


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#361 Les73gTx

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Posted 14 February 2014 - 05:21 PM

+ 1,000,000 for the awesomeness and attractiveness of DX9
And to the man Mukuste and the rest of the Dev team, a nomination for promotion and pay increase. B-)

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#362 tttttwii

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Posted 14 February 2014 - 05:56 PM

Another Bug: The rope (top left) in Champion Pub is not displayed.



#363 arngrim

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Posted 14 February 2014 - 07:01 PM

Do you even remember that 2 or 3 years ago we needed a horsepower to have a cab with the best tables, with a backglass and force feedback??
2012 announced the arrival of the db2s backglasses, performance boost and functionalities compared to uvp
2013 announced the arrival of dof, performance boost and functionalities compared to ledcontrol.vbs
2014 is the year of vp9 dx9, a new era for the table builders.

THANK YOU ALL who have and are still contributing to grow vp at a bigger level, always and always.

#364 kruge99

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Posted 14 February 2014 - 11:45 PM

I just loaded up the Pac Dude (vp8) versions of Centaur and Medusa and I must say, (very minor graphics issues aside) the gameplay with tech beta2 just feels too awesome!

 

I am so looking forward to this DX9 version of VP growing into something amazing for the future of digital virtual pinball.  Thank you soooooo much!!  This is the FUTURE of digital pinball recreation for non-commercial re-creators!


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#365 DedRok_V

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Posted 15 February 2014 - 02:16 AM

So on my old XP desktop system (XP SP3 - Intel G620 @ 2.60Ghz - GeForce 210), unplayable games like LW3 FS work or are at least playable, and everything I tried so far is smoother. Awesome work from an absolute genius. Cant wait to have time with my cab when its fixed.

 

LW3 0.93 (test version)

 

VP 9.2             Avg   2 FPS      

Attached File  LW3 9.2.JPG   166.98KB   19 downloads

 

VP DX9           Avg 58 FPS

Attached File  LW3 DX9.JPG   170.21KB   21 downloads


Edited by DedRok_V, 15 February 2014 - 02:47 AM.





Blueprint game : up to date list http://www.vpforums....s...st&p=147107

#366 Joe

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Posted 15 February 2014 - 05:02 AM

Cool



#367 kiwi

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Posted 15 February 2014 - 07:27 AM

Thank you very much for this fast conversion.
Sometimes in the table there are some weird triangular shapes,

the gates with the visible box unchecked, are visible instead of invisible.

Thanks

 

Max



#368 mukuste

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Posted 15 February 2014 - 08:38 AM

Thank you very much for this fast conversion.
Sometimes in the table there are some weird triangular shapes,

the gates with the visible box unchecked, are visible instead of invisible.

Thanks

 

Max

 

Great catch about the gates, thanks!! I have no idea how neither I nor anyone else realized that so far. It's fixed now.



#369 martinoil

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Posted 15 February 2014 - 09:52 AM

Where do you put the DX9 test file in VP?.



#370 arngrim

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Posted 15 February 2014 - 09:58 AM

same place than the official vp.exe



#371 boiydiego

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Posted 15 February 2014 - 09:59 AM

just name your vpinball.exe to vpinball.exe.old and then place the test2 file in your root folder op visual pinball and name it vpinball.exe !!


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#372 martinoil

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Posted 15 February 2014 - 10:36 AM

just name your vpinball.exe to vpinball.exe.old and then place the test2 file in your root folder op visual pinball and name it vpinball.exe !!

Tables dont load?



#373 GSGregg

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Posted 15 February 2014 - 10:55 AM

I just loaded up the Pac Dude (vp8) versions of Centaur and Medusa and I must say, (very minor graphics issues aside) the gameplay with tech beta2 just feels too awesome!

VP8 Centaur with VP9_DX9_test? I tried that; the table rendered properly, I think, but all of the score/credits/ball in play displays remained grey. Yours,too? Without playing I went back to the Editor briefly, then hit Play again and my computer crashed/restarted. No-harm-no-foul, as it's just a test, but when I first DL'ed the game four years ago, I experimented with VP8 Centaur-in-VP9, and it played quite well except for the plunged ball seldom making it into the playfield (Bigger ball in VP9, and all that, but it was as if the plunger imparted backspin).



#374 gStAv

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Posted 15 February 2014 - 12:10 PM

 

just name your vpinball.exe to vpinball.exe.old and then place the test2 file in your root folder op visual pinball and name it vpinball.exe !!

Tables dont load?

 

 

Download this PinMAME.dll and run the setup.exe and klick install to re-register it

 

 

i misunderstood, you just need vpm unity, here it is  :)

 

attachicon.gif VPinMAME.rar

 

rev 3497 + unity changes, "vpf compliant", should be identical to rev 3499, i took the unity code from Billbox  ;)

 

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#375 boiydiego

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Posted 15 February 2014 - 01:42 PM

gstav why , Download this PinMAME.dll and run the setup.exe and klick install to re-register it  , never did it and test2 dx9 works without it !!??


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#376 Slydog43

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Posted 15 February 2014 - 01:48 PM

thanks for all the incredible work porting vp to DX9.  I see how much better tables play with Win7x64, but I am wondering how this will benefit table builders.  Will it be easier to build the lights with Dx9?  Less tricks needed?



#377 arngrim

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Posted 15 February 2014 - 01:57 PM

Guess the breaking of compatibility with vp10 will improve the way to build tables as well as the performance and functionalities

#378 arngrim

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Posted 15 February 2014 - 02:10 PM

Just for fun, i am curious on how bbb monopoly performs on dx9, but i don't have that table myself (anymore), don't want to install the additional software

#379 LoadedWeapon

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Posted 15 February 2014 - 04:32 PM

The VP flash version was in the 1500fps range for me on 9.2.. I will check it out on dx9

#380 arngrim

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Posted 15 February 2014 - 04:37 PM

1500??? The table was for a long time considered as the pc killer table