I don't think you need to start testing 10.8 yet, as many things need to be adjusted. I'm sure toxie, vbousquet or fuzzel will start a new thread when the 10.8 test phase starts 
We do, but not for this thread, because anything we find will most likely not pertain to this thread, as any changes to the 10.7.2 fork go into the 10.8.x fork
10.8 specific issues are still good to log and document, this just is not the thread for it.
Those can be logged in github until it is time for the devs to start an open testing thread.
the 10.8 project, as proposed, is full gpu support (as I understand it), so for me 10.7 is a dead/born project.
10.7 is full GPU support
10.6 is full GPU support
10.5 is full GPU support
An API means smack all as far as Full GPU support
DirectX, OpenGL, 3DFX GLide, and Vulkan are all Full GPU support
Who does any PRE RENDERING processing has nothing to do with having full GPU support or not
Many things do preprocessing on CPU for whatever reason.
How on earth does that make 10.7 stillborn project?
however it's confusing with vpvr (opengl?) and vpx dx9.....which one is used now.
maybe the future version will be with vulkan ?!
OpenGL is used to support the VR rendering, DX9 is what the standard desktop / cabmode runs in.
Vulkan?
For what purpose?
Vulkan would primarily be of benefit to AMD GPU users, but VPX has no real need of Vulcan
for one, it is designed around DX9 rendering.
Unless you are doing a massive 3D render engine rewrite, there would be little point to vulkan in vpx.
And if that were being done, it would no longer be VPX 10.x.x
Need a new Name then, VIsual Pinball 2K or something
Also need someone that can write a renderer, from scratch, and migrate vpx into it.
A highly daunting task.
Edited by wiesshund, 23 October 2022 - 08:50 PM.