Jump to content



Photo
* * * * * 4 votes

Monster Bash FS PcKiller dition [VP 9.x Cabinet FS]


  • Please log in to reply
357 replies to this topic

#341 mountaingamer

mountaingamer

    Enthusiast

  • Members
  • PipPipPip
  • 137 posts
  • Location:Denver Colorado

  • Flag: United States of America

  • Favorite Pinball: twilight zone

Posted 15 June 2014 - 03:35 PM

Drac popped out for the first time yesterday and stayed on the playfield when the game started - I exited the game & restarted and all was fine. This is absolutely my favorite table - the work you guys do & time you put in is hard to believe. Truly exciting times for VP. Thank You!

Ft does nothing but disable mechanical sounds.
The other variable in script is for the gear motor.
I don't use dof
But shouldn't it be set controller db2s.serverFt does nothing but disable mechanical sounds.
The other variable in script is for the gear motor.
I don't use dof
But shouldn't it be set controller db2s.server


I've never disabled the mechanical sounds for Dof until Fire and really like the affect. What do you mean by "Ft"?

#342 arngrim

arngrim

    DJ Force Feedback

  • VIP
  • 2,188 posts
  • Location:Charleroi, Belgium

  • Flag: Belgium

  • Favorite Pinball: Monster bash



Posted 15 June 2014 - 04:08 PM

Should be a typo, i have disabled all mech sounds for all my tables, by deleting them on sound manager, except tables like fire and mb

#343 woodsy15

woodsy15

    Hobbyist

  • Members
  • PipPip
  • 42 posts

  • Flag: Canada

  • Favorite Pinball: Attack From Mars Night Mod 2.0, MM, Indiana J, Iron Man

Posted 15 June 2014 - 05:05 PM

How do you enable the Day Option on this table ?  I am not a script guru but cannot figure it out, help Thx



#344 unclewilly

unclewilly

    sofa king.....

  • VIP
  • 5,173 posts
  • Location:Baltimore, Maryland

  • Flag: United States of America

  • Favorite Pinball: tz, tom, big hurt, who dunnit



Posted 15 June 2014 - 06:30 PM

There is no more day mod. Due to how I implemented the real holes in the playfield I could no longer have the day mod functioning properly.

I'll have one more go around with the drac code to see if I can have him function properly.

I guess I will change the dof option in the script to also load the db2s server, and maybe make the option to use the choppy mech method for drac or the smooth timer method, so people will have the choice. If he will not function properly with the timers.

After I finish the primitive template table I will revisit this with what I stated above.

So it looks like the bop update and pinball magic wip will be pushed back a little further down the road
Oh and that was the f6 dof option. It just disables mechanical sounds

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#345 ClarkKent

ClarkKent

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,552 posts

  • Flag: Austria

  • Favorite Pinball: Q*Bert's Quest, Red's and Ted's Road Show, Dialed In, Big Bang Bar

Posted 18 July 2014 - 09:09 AM

Anything new about a faster moving Frank with moving arms when hitting him with the ball (almost if he wants to grab the ball)? Would be nice to have an optical feedback when hitting him like on the real machine... :) And please please please the physmod version! :)



#346 boiydiego

boiydiego

    Pinball Fan

  • Members
  • PipPipPipPip
  • 978 posts
  • Location:baal

  • Flag: Belgium

  • Favorite Pinball: flinstones,t2 chrome edition,wcs,afm,fish tales,medieval,rollercoaster tycoon,taxi

Posted 18 July 2014 - 09:43 AM

for pshycismod5 ask 85vett if he wants to do it he is incredible good in it ...


boiydiego___gebruik-n2kbkyc.png


#347 ClarkKent

ClarkKent

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,552 posts

  • Flag: Austria

  • Favorite Pinball: Q*Bert's Quest, Red's and Ted's Road Show, Dialed In, Big Bang Bar

Posted 04 August 2014 - 10:10 PM

Latest version is really cool! The only thing I'm missing is that Frank is still not moving his arms a little bit up and down as soon as you hit him during multi ball...



#348 unclewilly

unclewilly

    sofa king.....

  • VIP
  • 5,173 posts
  • Location:Baltimore, Maryland

  • Flag: United States of America

  • Favorite Pinball: tz, tom, big hurt, who dunnit



Posted 04 August 2014 - 11:24 PM

Haven't got to that yet

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#349 mpad

mpad

    Enthusiast

  • Members
  • PipPipPip
  • 335 posts

  • Flag: Germany

  • Favorite Pinball: AFM, TOM; Timeshock (!), Secrets of the Deep (fx2)

Posted 05 August 2014 - 11:19 AM

I still have the Drac randomly coming out of the coffin bug. Was there a fix that I missed? Some randr nvram like in bop?

#350 unclewilly

unclewilly

    sofa king.....

  • VIP
  • 5,173 posts
  • Location:Baltimore, Maryland

  • Flag: United States of America

  • Favorite Pinball: tz, tom, big hurt, who dunnit



Posted 05 August 2014 - 01:16 PM

I uploaded a new version yesterday that should fix that issue

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#351 mpad

mpad

    Enthusiast

  • Members
  • PipPipPip
  • 335 posts

  • Flag: Germany

  • Favorite Pinball: AFM, TOM; Timeshock (!), Secrets of the Deep (fx2)

Posted 05 August 2014 - 01:25 PM

I uploaded a new version yesterday that should fix that issue

Superb! Thanks for all the hard work uw!

#352 ClarkKent

ClarkKent

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,552 posts

  • Flag: Austria

  • Favorite Pinball: Q*Bert's Quest, Red's and Ted's Road Show, Dialed In, Big Bang Bar

Posted 05 August 2014 - 01:30 PM

Physmod version, please! :)



#353 unclewilly

unclewilly

    sofa king.....

  • VIP
  • 5,173 posts
  • Location:Baltimore, Maryland

  • Flag: United States of America

  • Favorite Pinball: tz, tom, big hurt, who dunnit



Posted 05 August 2014 - 02:17 PM

Haven't had a chance to pm 85vet yet to see if he is interested.
Been busy with real life stuff this past week

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#354 The Loafer

The Loafer

    Pinball Wizard

  • VIP
  • 3,471 posts
  • Location:Embrun, Ontario, Canada

  • Flag: ---------

  • Favorite Pinball: Superman, Firepower & Tron



Posted 05 August 2014 - 08:06 PM

Take your time Scott, appreciate your work

#355 mpad

mpad

    Enthusiast

  • Members
  • PipPipPip
  • 335 posts

  • Flag: Germany

  • Favorite Pinball: AFM, TOM; Timeshock (!), Secrets of the Deep (fx2)

Posted 05 August 2014 - 09:31 PM

I uploaded a new version yesterday that should fix that issue

 

sorry, but is the killer edition not one we are talking about (thread title)? Is it discontinued or merged or ... I thought this was the pinnacle of moster bashing? I see that the ordinary version is 2.8 while killer is at 2.6. really find it hard to keep track of all that versions. hope all of this gets better the future, but this would mean to restructure this entire site (or me following every single thread in this forum). I know the current structure makes sense in a way, but there is just way too many ways to finally find the link you are not looking for. life is too short...

sorry, thanks again for the fix and all the work. good night here from germany.


Edited by mpad, 05 August 2014 - 09:31 PM.


#356 unclewilly

unclewilly

    sofa king.....

  • VIP
  • 5,173 posts
  • Location:Baltimore, Maryland

  • Flag: United States of America

  • Favorite Pinball: tz, tom, big hurt, who dunnit



Posted 05 August 2014 - 09:37 PM

2.8 is the current version. All based on the killer edition.

There were only all these versions because vp9.90 was not released yet so I was trying to tone the table down so everyone could play it.
This final 2.8 version is based on the killer edition and require vp9.90 to run properly
2.8 is the current version. All based on the killer edition.

There were only all these versions because vp9.90 was not released yet so I was trying to tone the table down so everyone could play it.
This final 2.8 version is based on the killer edition and require vp9.90 to run properly

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#357 mpad

mpad

    Enthusiast

  • Members
  • PipPipPip
  • 335 posts

  • Flag: Germany

  • Favorite Pinball: AFM, TOM; Timeshock (!), Secrets of the Deep (fx2)

Posted 05 August 2014 - 09:48 PM

Thanks for the enlightenment! Too bad I bookmarked the killer site in downloads :) Still learning and finding my way here...

Edited by mpad, 05 August 2014 - 09:49 PM.


#358 mpad

mpad

    Enthusiast

  • Members
  • PipPipPip
  • 335 posts

  • Flag: Germany

  • Favorite Pinball: AFM, TOM; Timeshock (!), Secrets of the Deep (fx2)

Posted 07 August 2014 - 09:06 PM

Had some great 3 hours with MB tonight. Dracs fine now! really awesome table.
Only thing I noticed is the sound went dead for a while and then came back (music+speech only).