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Cirqus Voltaire (Platinum Edition)_VP9.2_v1.6 [VP 9.x Cabinet FS MOD]

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#341 Aaron James

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Posted 31 December 2013 - 01:47 AM

It's not anything wrong, it was just pointed out the the ball gets cut in half in the juggler locks, which if the kickers are set to use 7h as the surface, they are raised high enough that the ball isn't chopped in half... sw71 and sw72 are the kickers that need to be adjusted.

I'll adjust these 2 kickers, and re-upload :)


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#342 Aaron James

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Posted 31 December 2013 - 02:00 AM

  • Version 1.3
  • Adjusted the 2 hole kickers (juggler) so that the ball isn't cut in half anymore. Used surface 7H
  • Thanks Koadic ;-)

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#343 Dozer316

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Posted 31 December 2013 - 11:50 AM

Aaron, if you can't get the file to load, here's a quick video demo of the glass texture.



#344 Shadowsclassic

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Posted 02 January 2014 - 02:00 PM

I figure this is a major long shot here, but has anyone tried to figure a way to get the DMD to show behind the table ramp instead of in front?  I was thinking along the lines of having the table itself in front of the DMD but have the black DMD area of the table transparent so the DMD would show through there?   Just a though as I know virtually nothing about table building at this point.



#345 gStAv

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Posted 02 January 2014 - 03:23 PM

Hi ya guys!

 

This table is so good lookin I can't believe it! :D

Get some errors trying to run it though...  :otvclap:  :otvclap:

 

Line 2125 I've cahnged to match the vpt's name as TableName="Cirqus Voltaire (Bally 1997)_B2S"

Other than that I've done no other changes...

 

"VBScript: Invalid controller selected, defaulting to PinMame"

"VBScript: Can't Start Game 0 Machine not found!! Invallid game name or game name not set!"

 

I got all the ROM files, and dB2s works with other tables, altough I have the B2S.exe file for this which came in the the rar named

 

Cirqus Voltaire (Bally 1997)_B2S.vpt and

Cirqus Voltaire (Bally 1997)_B2S.exe

 

Have PinballX installed, but I try to start the table directly via VisualPinball atm.

 

Help, anyone!!

I too want to kick some Ring Masters butt!  :bye2:


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#346 arngrim

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Posted 02 January 2014 - 03:57 PM

If you use db2s, you can delete the exe, rename the vpt without _b2s, check b2s.server and uncheck launchbackglass on the f6 options

#347 koadic

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Posted 02 January 2014 - 05:07 PM

Hi ya guys!
 
This table is so good lookin I can't believe it! :D
Get some errors trying to run it though...  :otvclap:  :otvclap:
 
Line 2125 I've cahnged to match the vpt's name as TableName="Cirqus Voltaire (Bally 1997)_B2S"
Other than that I've done no other changes...
 
"VBScript: Invalid controller selected, defaulting to PinMame"
"VBScript: Can't Start Game 0 Machine not found!! Invallid game name or game name not set!"
 
I got all the ROM files, and dB2s works with other tables, altough I have the B2S.exe file for this which came in the the rar named
 
Cirqus Voltaire (Bally 1997)_B2S.vpt and
Cirqus Voltaire (Bally 1997)_B2S.exe
 
Have PinballX installed, but I try to start the table directly via VisualPinball atm.
 
Help, anyone!!
I too want to kick some Ring Masters butt!  :bye2:


You are getting the error because of the parenthesis in the name you changed on line 2125... That step is unneeded as that is only for options storage in the VPReg.stg file, so you might as well change it back to the original CirqusVoltaire_B2S :)

The script will autodetect the name for the B2S.exe file depending on the name of the table file (it checks it from the registry), so you can rename the table and exe as many times as you want without changing anything in the script, and so long as they are named the same the exe will be launched if set to do so in the options menu (or when launched from HP if it ends in _B2S).

Edited by koadic, 02 January 2014 - 05:11 PM.


#348 connorsdad

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Posted 03 January 2014 - 06:55 AM

Having recently completed my first build consisting of HS and HP and containing thousands of games and over a hundred vp tables, this table has taken up more of my time than anything else. Absolutely brilliant, looks stunning, really enjoying this, thank you :)

Sent from my SM-N9005 using Tapatalk


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#349 Sandro

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Posted 04 January 2014 - 07:43 AM

Just as a note, you will need rev729 or greater to play this upcoming update... while there is no technical reason why it couldn't be played on lower revisions, the script would have to be modified slightly... :D

Anyone willing to put in that little bit of extra time for a desktop conversion? the table is completely angle independent.
cvdesktop_t.jpg

I can't seem to get this running propery in the 9.2 builds. The ball is extremely fast and always goes to the right as if the table was on it's side. As is it is completely unplayable. The 916 builds were fine but I'm noticing the the new 9.2 builds are doing this. Any suggestions?



#350 koadic

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Posted 04 January 2014 - 10:07 AM

I can't seem to get this running propery in the 9.2 builds. The ball is extremely fast and always goes to the right as if the table was on it's side. As is it is completely unplayable. The 916 builds were fine but I'm noticing the the new 9.2 builds are doing this. Any suggestions?


What revision did you notice this starting to happen?

#351 Xendo

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Posted 04 January 2014 - 05:21 PM

Is there a trick to get the Ringmaster to calibrate correctly?  I've deleted the nvram and when i start the table it just sits there and says Testing Ringmaster... Nothing ever seems to happen.

 

Nevermind - Had to hit "End" for the tests to work.


Edited by Xendo, 04 January 2014 - 05:32 PM.


#352 Sandro

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Posted 04 January 2014 - 07:17 PM

 

I can't seem to get this running propery in the 9.2 builds. The ball is extremely fast and always goes to the right as if the table was on it's side. As is it is completely unplayable. The 916 builds were fine but I'm noticing the the new 9.2 builds are doing this. Any suggestions?


What revision did you notice this starting to happen?

 

R838 is what I put now so I'm assuming it was all 9.2 builds. I've also tried the newest one and I've also tried the 729 build which is now 9.2 the first time I downloaded rev729 it was still labeled a 916 I think because it used to work but now the 729 build is doing the same thing also. OK this is weird even when I go back and redownload an older rev it is doing the same thing.

 

I reinstalled 915 and tried that and 915 works fine with tabels that came out before it like JP's WW. I tried JP's WhiteWater in the 9.2 builds and it seems ok aswell however trying the newer tables TAF Gold for one are unplayable and in TAF Gold case the ball doesn't even shoot out into the plunger lane. I have never experienced this many problems with VP since I first ran the 9.2 builds.

 

Even when I try the FS version without converting it to Desktop it behaves the same way. I am literrally dumb founded as to why it is behaving like this.


Edited by Sandro, 04 January 2014 - 07:41 PM.


#353 koadic

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Posted 04 January 2014 - 07:50 PM

I would think the only hard limits on which revisions will work is r681 as a base due to all the new posts and rubbers (static primitives) and possibly r725 if you prefer to use the 'modern' plunger instead of the alpha ramp animated one... I removed the scripting that required the use of 756 or higher, so that is no longer an issue.

EDIT: Scratch that, r727 as a base due to the new terminology used for effecting primitive movement (rotx/roty/rotz), but could be converted to the old commands in the script if somebody wanted to (rotandtra0/1/2). It plays fine on r681 though if those changes are made.

 
 

I can't seem to get this running propery in the 9.2 builds. The ball is extremely fast and always goes to the right as if the table was on it's side. As is it is completely unplayable. The 916 builds were fine but I'm noticing the the new 9.2 builds are doing this. Any suggestions?


What revision did you notice this starting to happen?

R838 is what I put now so I'm assuming it was all 9.2 builds. I've also tried the newest one and I've also tried the 729 build which is now 9.2 the first time I downloaded rev729 it was still labeled a 916 I think because it used to work but now the 729 build is doing the same thing also. OK this is weird even when I go back and redownload an older rev it is doing the same thing.
 
I reinstalled 915 and tried that and 915 works fine with tabels that came out before it like JP's WW. I tried JP's WhiteWater in the 9.2 builds and it seems ok aswell however trying the newer tables TAF Gold for one are unplayable and in TAF Gold case the ball doesn't even shoot out into the plunger lane. I have never experienced this many problems with VP since I first ran the 9.2 builds.
 
Even when I try the FS version without converting it to Desktop it behaves the same way. I am literrally dumb founded as to why it is behaving like this.


What are you using for input, a keyboard? gamepad? if using a keyboard, do you have a gamepad attached to the computer?

#354 Sandro

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Posted 04 January 2014 - 07:57 PM

 

I would think the only hard limits on which revisions will work is r681 as a base due to all the new posts and rubbers (static primitives) and possibly r725 if you prefer to use the 'modern' plunger instead of the alpha ramp animated one... I removed the scripting that required the use of 756 or higher, so that is no longer an issue.

EDIT: Scratch that, r727 as a base due to the new terminology used for effecting primitive movement (rotx/roty/rotz), but could be converted to the old commands in the script if somebody wanted to (rotandtra0/1/2). It plays fine on r681 though if those changes are made.

 
 

 

 

I can't seem to get this running propery in the 9.2 builds. The ball is extremely fast and always goes to the right as if the table was on it's side. As is it is completely unplayable. The 916 builds were fine but I'm noticing the the new 9.2 builds are doing this. Any suggestions?


What revision did you notice this starting to happen?

 

R838 is what I put now so I'm assuming it was all 9.2 builds. I've also tried the newest one and I've also tried the 729 build which is now 9.2 the first time I downloaded rev729 it was still labeled a 916 I think because it used to work but now the 729 build is doing the same thing also. OK this is weird even when I go back and redownload an older rev it is doing the same thing.
 
I reinstalled 915 and tried that and 915 works fine with tabels that came out before it like JP's WW. I tried JP's WhiteWater in the 9.2 builds and it seems ok aswell however trying the newer tables TAF Gold for one are unplayable and in TAF Gold case the ball doesn't even shoot out into the plunger lane. I have never experienced this many problems with VP since I first ran the 9.2 builds.
 
Even when I try the FS version without converting it to Desktop it behaves the same way. I am literrally dumb founded as to why it is behaving like this.

 


What are you using for input, a keyboard? gamepad? if using a keyboard, do you have a gamepad attached to the computer?

 

I am using a keyboard, however I did have a gamepad installed and upon removing that things appear back to normal. Thank God for that, and THANK YOU!! For the simple solution, I was beginning to think I was crazy for a second there. Thanks again. Is there a way however to have my gamepad plugged in without having these isuues?



#355 koadic

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Posted 04 January 2014 - 08:11 PM

Go into the Preferences>Keys menu and disable the accelerometer (in the Global options in the lower right, uncheck the box)



#356 koadic

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Posted 06 January 2014 - 01:08 AM

I just wanted to mention this as I just noticed it and haven't seen it mentioned since the 1.2 update... The change to the size of the Menagerie Ball radius from 55 down to 50 has increased my framerate by about 33%, from 850ish up to 1150ish with the alpha slider all the way down, which is a massive improvement. Granted that better fps does not necessarily mean less stutter, but it might be worth checking out if you are still running an older version because of the performance impact of some of the newer features.

Edited by koadic, 06 January 2014 - 01:12 AM.


#357 LoadedWeapon

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Posted 06 January 2014 - 01:42 AM

I thought it looked smaller was driving kinda crazy for a min thought something was wrong..lol how can we increase the size ?



#358 koadic

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Posted 06 January 2014 - 01:50 AM

I thought it looked smaller was driving kinda crazy for a min thought something was wrong..lol how can we increase the size ?


If you are set on changing it back, it is on line 1089, although I would suggest using 54 instead of 55 (even 54.9 will work), as for some reason at 55 the framerate drops quite a bit, and 56 or higher introduces other abnormal behavior

Edited by koadic, 06 January 2014 - 01:51 AM.


#359 Aaron James

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Posted 06 January 2014 - 03:53 AM

I set it to 50 because it is NOT as big as Farsight makes it appear.
I've played the real CV many times and the ball should be small enough to spin around very smooth.
I did set the mass to 1 so it doesn't fly out onto the playfield any longer.
Rather interesting that it makes fps increase.

I just wanted to mention this as I just noticed it and haven't seen it mentioned since the 1.2 update... The change to the size of the Menagerie Ball radius from 55 down to 50 has increased my framerate by about 33%, from 850ish up to 1150ish with the alpha slider all the way down, which is a massive improvement. Granted that better fps does not necessarily mean less stutter, but it might be worth checking out if you are still running an older version because of the performance impact of some of the newer features.


It meant ALOT less stutter for me, just didn't know the 2 were correlated...thought it was due to new revs of VP.

vpsig.jpg


#360 grunger106

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Posted 06 January 2014 - 06:28 AM

For those of us with lower end rigs, is there anything that can be changed to increase performance?

I've got a C2D 2.8Ghz and a GTX 460 1GB, the table is great until I get a multiball and then it lags a lot, is there anything I can turn down or is it purely a lack of raw CPU power at that point?

It looks so good and having the ringmaster movement makes it hard to go back to the old version!







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