Nice suggestion. Sure adding moving targets won't be a big problem. With the new targets you don't have to use two separate targets anymore because they are animated when hit.
I guess I was a bit fast about the moving drop targets. The problem is that the physics engine doesn't support that and it's the same problem we have with moving primitives. So I'm sorry I have to reject this request for now.
No problem. It is good to know so we don't expect to be able to move them from the script. We can use a primitive if we need targets like in AFM (that move under the playfield), or a moving target from left to right.





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