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Cirqus Voltaire (Platinum Edition)_VP9.2_v1.6 [VP 9.x Cabinet FS MOD]
Started By
Aaron James
, Jan 02 2013 06:46 AM
cirqus voltaire aaron james teppotee rosve jpsalas koadic platinum edition
495 replies to this topic
#321
Posted 21 December 2013 - 02:05 PM
That sounds weird... can't think of any reason for that to happen... How do you have it set up for rotating? through the backdrop settings? or setting your monitor rotated 180 degrees through the driver or control panel? or some other way? because I can't get it to behave as you are describing with the first 2 methods, although I would think just setting your monitor to flipped landscape would be the easiest as you wouldn't have to mess around with each table.
#322
Posted 21 December 2013 - 02:12 PM
That sounds weird... can't think of any reason for that to happen... How do you have it set up for rotating? through the backdrop settings? or setting your monitor rotated 180 degrees through the driver or control panel? or some other way? because I can't get it to behave as you are describing with the first 2 methods, although I would think just setting your monitor to flipped landscape would be the easiest as you wouldn't have to mess around with each table.
yeah it is weird. I have it rotated within VP using the backdrop settings, i set it from 270 --> 90 . I've tried rotating the display within windows before, but i found out that it actually eats up video ram. I did notice a performance hit with it rotated. There's no performance hit when i rotate it within VP, but i do have to realign the table everytime.
#324
Posted 23 December 2013 - 12:10 AM
Now that VP 9.2 is officially out, is there a fix for the black blotching on the Ringmaster that started with VP builds over r780?
This table keeps me from updating to the "gold" release.
It should have been taken care of in the Platinum v1.1 release with the added neon glow effect... make sure you updated the table, and if you are still having issues, let me know
#326
Posted 23 December 2013 - 05:25 AM
I have hand painted my virtual pinball cabinet (a converted Scorpion Cabinet) to be Cirqus Voltaire... including the purple scroll frames.
I am so happy I didn't have to blow 20,000 on a machine to get to play. But, now I want a real one so much worse now. Thanks for the fun table. I rarely play other tables.
Merry Christmas or Happy Festivus... whichever you prefer.
Jeff
#328
Posted 25 December 2013 - 02:24 AM
quick question : the juggler captive holes seem to cut the ball in half is this intended to be this way ?
Just an oversight, I am sure it will be taken care of if/when there is an update.
#329
Posted 25 December 2013 - 05:03 PM
Now that VP 9.2 is officially out, is there a fix for the black blotching on the Ringmaster that started with VP builds over r780?
This table keeps me from updating to the "gold" release.
It should have been taken care of in the Platinum v1.1 release with the added neon glow effect... make sure you updated the table, and if you are still having issues, let me know
I'm running VPinball 9.2.1 rev808 and still getting the black shading on the ring master, it seems to be coming from the flasher to the lower right.
Edit. Just tried it on VPinball 9.2.1 rev815, still the same. Flippers and small targets also see through.
Any ideas?
Edited by Horrible, 25 December 2013 - 05:10 PM.
Win 7 Pro 64 Bit Sp1, [email protected], 8GB DDR3 RAM
NVIDIA GeForce GTX 950 2Gb, NVIDIA GeForce GT 610 1Gb
Crucial MX250Gb Primary' Samsung 840 128 Gb Backup
Corsair CX750 PINDMD3
#331
Posted 29 December 2013 - 02:10 PM
Just a quick one. I've noticed sometimes with a quick drain while the ball saver is active, that the out hole into the plunger lane will keep shooting balls until you plunge the stack of them out into the play field.
When one of them drains again the rom doesn't go to the end of ball sequence so it seems that the game has not recognized these extra balls being kicked into the plunger lane.
Any ideas?
Dozer.
When one of them drains again the rom doesn't go to the end of ball sequence so it seems that the game has not recognized these extra balls being kicked into the plunger lane.
Any ideas?
Dozer.
#332
Posted 29 December 2013 - 02:20 PM
No idea, never had that happen in all my 'testing'
Can you repeat it on demand? Or is it just a fluke when it happens?
Either way, I will peruse through the script and see if I can find a possible cause for the issue.
Either way, I will peruse through the script and see if I can find a possible cause for the issue.
#335
Posted 30 December 2013 - 11:23 PM
- Version 1.2
- I had a chance to play a HUO Cirqus Voltaire this past weekend at a friend's house. I wanted to make just a couple small changes to this mod to reflect how I felt the game played in real life...so here is a minor update:
- -Changed the width of the game and made it more narrow.
- -In turn, then had to redo Koadic's alpha ramp to hide the flasher on the left.
- -Changed Menagerie ball (Size and mass)
- -Changed the Highwire Multiball ramp's lock magnet.
- -Increased flipper size just a bit.
Thanks man, it it relatively easy to reproduce, in that I can get it to happen each session I play.
If you need me to try anything specific, give me a yell.
Lemme know if this is still happening.
#336
Posted 30 December 2013 - 11:31 PM
lol, you should have mentioned something...
we could have fixed the kicker issue in the back as well... sw71/72 change surface to 7h
#339
Posted 31 December 2013 - 01:21 AM
This was a spur of the moment thing I was working on today.lol, you should have mentioned something...
we could have fixed the kicker issue in the back as well... sw71/72 change surface to 7h
I didn't know any switch needed to be fixed.
I'll be more than happy to update again! :-D
Would you send me the fixed update Koadic?
Not sure what is wrong exactly.
#340
Posted 31 December 2013 - 01:37 AM
It's not anything wrong, it was just pointed out the the ball gets cut in half in the juggler locks, which if the kickers are set to use 7h as the surface, they are raised high enough that the ball isn't chopped in half... sw71 and sw72 are the kickers that need to be adjusted.



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