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Cirqus Voltaire (Platinum Edition)_VP9.2_v1.6 [VP 9.x Cabinet FS MOD]

cirqus voltaire aaron james teppotee rosve jpsalas koadic platinum edition

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#321 koadic

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Posted 21 December 2013 - 02:05 PM

That sounds weird... can't think of any reason for that to happen... How do you have it set up for rotating? through the backdrop settings? or setting your monitor rotated 180 degrees through the driver or control panel? or some other way? because I can't get it to behave as you are describing with the first 2 methods, although I would think just setting your monitor to flipped landscape would be the easiest as you wouldn't have to mess around with each table.

#322 Shredhed

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Posted 21 December 2013 - 02:12 PM

That sounds weird... can't think of any reason for that to happen... How do you have it set up for rotating? through the backdrop settings? or setting your monitor rotated 180 degrees through the driver or control panel? or some other way? because I can't get it to behave as you are describing with the first 2 methods, although I would think just setting your monitor to flipped landscape would be the easiest as you wouldn't have to mess around with each table.

 

yeah it is weird.  I have it rotated within VP using the backdrop settings, i set it from 270 --> 90 .  I've tried rotating the display within windows before, but i found out that it actually eats up video ram.  I did notice a performance hit with it rotated.  There's no performance hit when i rotate it within VP, but i do have to realign the table everytime.



#323 DJRobX

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Posted 23 December 2013 - 12:00 AM

Now that VP 9.2 is officially out, is there a fix for the black blotching on the Ringmaster that started with VP builds over r780?   

 

This table keeps me from updating to the "gold" release.   :)



#324 koadic

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Posted 23 December 2013 - 12:10 AM

Now that VP 9.2 is officially out, is there a fix for the black blotching on the Ringmaster that started with VP builds over r780?   
 
This table keeps me from updating to the "gold" release.   :)


It should have been taken care of in the Platinum v1.1 release with the added neon glow effect... make sure you updated the table, and if you are still having issues, let me know

#325 DJRobX

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Posted 23 December 2013 - 12:27 AM

Ah, you're right!  I thought I had "neon glow", until I saw what v1.1 does :)   Thanks!


Edited by DJRobX, 23 December 2013 - 07:24 AM.


#326 JeffAcheson

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Posted 23 December 2013 - 05:25 AM

I have hand painted my virtual pinball cabinet (a converted Scorpion Cabinet) to be Cirqus Voltaire... including the purple scroll frames.

 

I am so happy I didn't have to blow 20,000 on a machine to get to play.  But, now I want a real one so much worse now.  Thanks for the fun table.  I rarely play other tables.

 

Merry Christmas or Happy Festivus... whichever you prefer.

 

Jeff



#327 gogo69

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Posted 23 December 2013 - 06:09 PM

quick question : the juggler captive holes seem to cut the ball in half  is this intended to be this way ?


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#328 koadic

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Posted 25 December 2013 - 02:24 AM

quick question : the juggler captive holes seem to cut the ball in half  is this intended to be this way ?


Just an oversight, I am sure it will be taken care of if/when there is an update.

#329 Horrible

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Posted 25 December 2013 - 05:03 PM

 

Now that VP 9.2 is officially out, is there a fix for the black blotching on the Ringmaster that started with VP builds over r780?   
 
This table keeps me from updating to the "gold" release.   :)


It should have been taken care of in the Platinum v1.1 release with the added neon glow effect... make sure you updated the table, and if you are still having issues, let me know

 

I'm running VPinball 9.2.1 rev808 and still getting the black shading on the ring master, it seems to be coming from the flasher to the lower right.

 

Edit.  Just tried it on VPinball 9.2.1 rev815, still the same.  Flippers and small targets also see through.

 

Any ideas?


Edited by Horrible, 25 December 2013 - 05:10 PM.

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#330 DJRobX

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Posted 26 December 2013 - 04:30 AM

I'm running VPinball 9.2.1 rev808 and still getting the black shading on the ring master, it seems to be coming from the flasher to the lower right.

 

Make sure you've got the latest version of the TABLE.   I thought I was up to date, but I was wrong.   :)



#331 Dozer316

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Posted 29 December 2013 - 02:10 PM

Just a quick one. I've noticed sometimes with a quick drain while the ball saver is active, that the out hole into the plunger lane will keep shooting balls until you plunge the stack of them out into the play field.

When one of them drains again the rom doesn't go to the end of ball sequence so it seems that the game has not recognized these extra balls being kicked into the plunger lane.

Any ideas?

Dozer.

#332 koadic

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Posted 29 December 2013 - 02:20 PM

No idea, never had that happen in all my 'testing' :) Can you repeat it on demand? Or is it just a fluke when it happens?

Either way, I will peruse through the script and see if I can find a possible cause for the issue.

#333 Dozer316

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Posted 29 December 2013 - 09:39 PM

Thanks man, it it relatively easy to reproduce, in that I can get it to happen each session I play.

 

If you need me to try anything specific, give me a yell.



#334 Aaron James

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Posted 30 December 2013 - 04:31 AM

Wow, never had it happen either.
Ill keep an eye out for it.

vpsig.jpg


#335 Aaron James

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Posted 30 December 2013 - 11:23 PM

  • Version 1.2
  • I had a chance to play a HUO Cirqus Voltaire this past weekend at a friend's house. I wanted to make just a couple small changes to this mod to reflect how I felt the game played in real life...so here is a minor update:
  • -Changed the width of the game and made it more narrow.
  • -In turn, then had to redo Koadic's alpha ramp to hide the flasher on the left.
  • -Changed Menagerie ball (Size and mass)
  • -Changed the Highwire Multiball ramp's lock magnet.
  • -Increased flipper size just a bit.

Thanks man, it it relatively easy to reproduce, in that I can get it to happen each session I play.

 

If you need me to try anything specific, give me a yell.

Lemme know if this is still happening.


vpsig.jpg


#336 koadic

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Posted 30 December 2013 - 11:31 PM

lol, you should have mentioned something... :) we could have fixed the kicker issue in the back as well... sw71/72 change surface to 7h

#337 bolt

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Posted 30 December 2013 - 11:51 PM

Thanks for the update.


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#338 JoeCat

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Posted 31 December 2013 - 12:49 AM

Positively awesome and gorgeous! Thank you!



#339 Aaron James

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Posted 31 December 2013 - 01:21 AM

lol, you should have mentioned something... :) we could have fixed the kicker issue in the back as well... sw71/72 change surface to 7h

This was a spur of the moment thing I was working on today.
I didn't know any switch needed to be fixed.
I'll be more than happy to update again! :-D
Would you send me the fixed update Koadic?
Not sure what is wrong exactly.

vpsig.jpg


#340 koadic

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Posted 31 December 2013 - 01:37 AM

It's not anything wrong, it was just pointed out the the ball gets cut in half in the juggler locks, which if the kickers are set to use 7h as the surface, they are raised high enough that the ball isn't chopped in half... sw71 and sw72 are the kickers that need to be adjusted.





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