Hi MRJ,
I'll follow your suggestions.. I was just on the cabinet a few mins ago mounting some cabinet stuff (addressable LEDs) and went to test them and also to remove the assigned character for the Night mode (Letter "H")
I Turned Night mode on from the .exe
When I fired up PinballX and used the menus to test the LEDs I noticed that the flipper solenoids wire fire intermittently when they should be off due to Night Mode.. While testing up and down in pinballx and getting the LEDs to fire fine, I then saw my screen rotate 90 degrees. This then happened again and again a few seconds later.. then I remembered maybe the letter "H" which is the Keyboard char I assigned in the config, for Night Mode testing must be being sent to the system causing it to rotate! lol! I then exited out of pInball X and removed that character. Reprogrammed the pinscape, double checked NightMode.exe and when back into PinballX. The screen didnt rotate this time, but I still get intermittant solenoids firing.
Previously I have set Nightmode from the Button in the config utility and its changed colour, but the LED never lit up. I'll do some more testing again .
BTW, I have set the Nightmode in the .exe then exited, then come back to run it again and to see if the check box is still checked which it is.
oh , yes regular pushbutton. I am confident its not the button as it would fire even if touching the bare wire to GND to fire the switch
UPDATE:
I just tested again, and I think there's something screwy going on in "Night mode". With the NightMode.exe running, and the box checked, I started pinballX and played a game (Diner) and I heard Solenoids fire, then I "Alt-Tab" on the keybaord and saw that the checkbox was now checked. I played some more then kept the NightMode.exe on topmost screen and then saw the checkbox dissappear after a time, then get enabled after a time. Almost very cyclic! I will turn off the "Enable Night Mode button" in the configuration see how it behaves. A week or two ago before I looked into using a button to control NIght Mode, the Exe worked fine to enable and disable the toys as expected.
Edited by kiwiBri, 07 July 2017 - 12:34 AM.