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Bop update wip


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#301 Nemo

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Posted 30 July 2014 - 04:53 AM

Oh man, played the new beta yesterday evening, it went into the wee hours, now a bit sleepy........ugh have to go to work.....

 

Like the added plastics and @ Zany, good job on those flashers ! What a great, great, GREAT table, thanks guys !


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#302 ClarkKent

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Posted 30 July 2014 - 08:52 AM

It's a little bit hard to aim to the left ramp. I'm hoping for the physmod version... :) I'm not that big fan of the bride but the visual pinball port is just fabulous! :)



#303 AaronShupp

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Posted 30 July 2014 - 01:04 PM

I'm not that big fan of the bride

 

Zlpnpci.jpg



#304 unclewilly

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Posted 30 July 2014 - 01:18 PM

Lmao

"it will all be ok in the end, if it's not ok, it's not the end"
 
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#305 zany

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Posted 30 July 2014 - 01:42 PM

AaronShupp......Hahaha! :D



#306 ClarkKent

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Posted 30 July 2014 - 03:03 PM

I'm shaking a bit... ;)



#307 unclewilly

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Posted 30 July 2014 - 10:14 PM

New heartbeat ramp decals and the flipper logos I forgot.
Just need to zip it up and upload it.
Hopefully junior will give me a break for 10 minutes and I'll get this released

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#308 bigguns

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Posted 30 July 2014 - 10:39 PM

I still can't get the head to work during a game. I have deleted nvram and calibrated the head multiple times. Don't know what's wrong. The table is awesome even with my issue. Great job as always UW.

#309 Joppnl

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Posted 20 August 2014 - 04:40 PM

First a word of thanks UW, great table!

 

Head doesn't work here either.

 

During start-up it syas 'calibrating' and after a while it stops with the face where you can put a ball in the mouth at front.

 

I did restart the table by pressing F3, I did went into the menu of the table performing the head-tests (which seems to be ok) but when I exit the menu there is still a credit dot which says there still is a head error.

 

During play the head remains in the mouth-ball position.

 

Also did delete the NVRam but no effect.

 

Using BoP V2.01 and VP9.9 cabinet mame.

 

And PS: shooting the ramp is very hard to do, much harder then in the real BoP......

 

Thank you!


Edited by Joppnl, 20 August 2014 - 04:41 PM.


#310 unclewilly

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Posted 20 August 2014 - 05:14 PM

Did you replace your nvram with the one attached in the first post
If its not in this thread it is in the other fs/desktop. Can't remember

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#311 Joppnl

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Posted 03 September 2014 - 08:29 PM

Thank you for your help!

 

Replacing the NVRAM with the new one did solve the problem.

 

I wrote the link to this thread in the comments on the downloadsection so it can be found...(better would be that the new NVRAM is incorperated with the download I think but I hope this will help a little).

 

Thank you again,