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Unity3D Pinball Pre-Alpha Released


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#301 louizou

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Posted 18 February 2014 - 09:56 PM

et hop !!

 

both downloaded !

 

I didn't know the qbert table.It seems to be really funny.

 

Does it exists as an FP table ?

And what about whitewater ? Any FP WIP somewhere ?

 

 

PS=> ClarkKent added to Credits ;-)

 

Thanks a lot again


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#302 arngrim

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Posted 18 February 2014 - 11:10 PM

I am not offended, no worries, just give more explanations so we can help you, can you use vpm billbox version?

 

And i prefer to not doing support here of vpm builds that i posted somewhere else, for logical reasons.


Edited by arngrim, 18 February 2014 - 11:20 PM.


#303 arngrim

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Posted 18 February 2014 - 11:28 PM

As promised here's Scared Stiff GI8 vid on my cab

 

http://www.youtube.c...eature=youtu.be

 

i removed all mech sounds that could be emulated by ledwiz toys, shaker to crate door hit, strobe to crate enter, ramp exits, center tv flasher, gear motor to spider rotation + rotated colors on flashers, beacons on certains events...

 

also, 10 contactors, real knocker, front lit buttons, rgb lit flippers, rgb undercab ledstrip, 10 flashers, 5 on top and 5 in front on the playfield, 4 strobes.

 

table is from 2011, (flashers on the table are not representative, because we can do much better with vp 9.2 now, jf any update of that ownderful table planned? :)), but the vid is more to show the ledwiz show + b2s backglass. And pindmd don't flicker like the vid of course! :)


Edited by arngrim, 18 February 2014 - 11:44 PM.


#304 BilboX

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Posted 19 February 2014 - 01:14 AM

is pre-alpha2 allready out ?

Haha. Not for this night, sorry: Louizou is drunken dead... Ricard is a killer! :D  :bar3:


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#305 louizou

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Posted 19 February 2014 - 02:27 AM

ha ha ha !!

Paul ricard....... Oh  !!! my god !! lol

"Le roi de la moutarde de marseille !!!"
"Avec un peu de salade, ca passe crème"

Sorry for english people....please use Google Translate ..... or babylon .... 

 

Please, do this to him => :BDH:
When i sais him, i talk about me (drunk mode activated, don't forget)...

 

sorry ... alain delon style,,,,, désolé ....


Edited by louizou, 19 February 2014 - 03:04 AM.

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#306 chepas

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Posted 19 February 2014 - 03:25 AM

Do not lambda expression the dead horse :dblthumb:

 

And yes , we need whitewater! I don't remember seeing a FP version.


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#307 louizou

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Posted 19 February 2014 - 03:50 AM

Do not lambda expression the dead horse :dblthumb:

 

And yes , we need whitewater! I don't remember seeing a FP version.

LOL !

 

I must admit, chepas...that whitewater is a must have !!

Crazyrafting on the american canyons ..... such a beauty !!!

 

 

All that whith some steel balls !!!!!


So damn Fu----g good vibe  :dblthumb:

 

It seems that i can ear the ball knocking on the frontglass when reaching the end of the water fall !!!

 

 

:wub:  :wub:  :wub:  :wub:  :wub:

 

 

 

 

PS:-This is a call to table creators !!! 

 

 

       -Please help us designing nice looking FP tables !!!
       -No more FP+VB scripting headaches due to some sad limits or due to ROM lack!! 

       -JUST FP 3D + VBS scripting translate to another dimension...........

 

 

 

We won't do all the tables !!!! WE NEED YOUR CONTRIBUTION !!!!!!! 


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#308 code101

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Posted 19 February 2014 - 05:28 AM

hi, just wan't to say that unity3d pinball looks fantastic so far! i'm having a strange problem hopefully someone can help me out with. everything seems to be working fine except the flippers are not working. i tried rebinding them in the input configuration and also to buttons on my gamepad but they still dont function. every other key bind is working fine (plunger,start game, coin door ect) i noticed when playing black night 2k i can move the lights with the flippers but the flippers themselves dont move (animate). does anyone have any ideas? i haven't touched visual pinball or pinmame in a long time so maybe some kind of update is required? thanks for any help



#309 arngrim

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Posted 19 February 2014 - 06:10 AM

I have put a blower effect with my big fan on top of my backbox, when passing to the waterfall :)

#310 ClarkKent

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Posted 19 February 2014 - 07:14 AM

et hop !!

 

both downloaded !

 

I didn't know the qbert table.It seems to be really funny.

 

Does it exists as an FP table ?

And what about whitewater ? Any FP WIP somewhere ?

 

 

PS=> ClarkKent added to Credits ;-)

 

Thanks a lot again

There is a new version of Q*bert's Quest available for FP, the author even used my playfield (but there are PDF-conversion bugs in that version so you have to import this new)! Just head over to pinsimdb.org!

 

Unfortunately no WH2O version for FP. Same for Roadshow. I wish that someone can do versions of these two great pinballs for Unity3D some time...



#311 Horrible

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Posted 19 February 2014 - 08:00 AM

I am not offended, no worries, just give more explanations so we can help you, can you use vpm billbox version?

 

And i prefer to not doing support here of vpm builds that i posted somewhere else, for logical reasons.

Thanks.  Bilbox version working fine.

 

Cheers


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#312 chepas

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Posted 19 February 2014 - 08:30 AM

 

Do not lambda expression the dead horse :dblthumb:

 

And yes , we need whitewater! I don't remember seeing a FP version.

LOL !

 

I must admit, chepas...that whitewater is a must have !!

Crazyrafting on the american canyons ..... such a beauty !!!

 

 

All that whith some steel balls !!!!!


So damn Fu----g good vibe  :dblthumb:

 

It seems that i can ear the ball knocking on the frontglass when reaching the end of the water fall !!!

 

 

:wub:  :wub:  :wub:  :wub:  :wub:

 

Haha. Yes indeed she's a thing of beauty, deffo one of the best games ever made. Get to play it once a year, which isn't enough , but a friend really likes it too and is looking to buy one. Who'd of thought the sound of a ball hitting a glass would be cool, lol, she is.

 

 

-Please help us designing nice looking FP tables !!!
       -No more FP+VB scripting headaches due to some sad limits or due to ROM lack!! 

       -JUST FP 3D + VBS scripting translate to another dimension...........

 

Once people can use the editor and create the tables I don't think you're going to have a problem here, they'll be flying off the shelves so to speak.

The FP library is so big anyway with so many tables already made. The only problem you or BIllbox will have is this (horrible job?) of creating fast loading tables and shipping back out. Reason I say horrible job is I have this picture of it becoming annoying for you to do that, but I don't really know the full score behind it anyway, so it could be a one click out she pops job for all I know.

 

I'm not interested in making recreations but just want it for original games, I learnt C# just for this, lol! Has been worth it though, just wish I'd learnt it sooner for other reasons, it's spawning a lot of paths for me for work now.


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#313 louizou

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Posted 19 February 2014 - 10:58 AM

 The only problem you or BIllbox will have is this (horrible job?) of creating fast loading tables and shipping back out. Reason I say horrible job is I have this picture of it becoming annoying for you to do that, but I don't really know the full score behind it anyway, so it could be a one click out she pops job for all I know.

 

 

Not a problem, it's  one click solution.

We can't distribute an executable which does the convertion, due to some unity limitations.

 

 

But maybe we could think about an automated process on a web server for example.


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#314 Slydog43

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Posted 19 February 2014 - 12:55 PM

will the next release allow tables to be created from scratch or from FP tables?



#315 lettuce

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Posted 19 February 2014 - 05:33 PM

PS:-This is a call to table creators !!! 

 

 

       -Please help us designing nice looking FP tables !!!
       -No more FP+VB scripting headaches due to some sad limits or due to ROM lack!! 

       -JUST FP 3D + VBS scripting translate to another dimension...........

 

 

 

We won't do all the tables !!!! WE NEED YOUR CONTRIBUTION !!!!!!! 

 

Might be an idea to make a post on GoPinball forums, seeing as thats where the majority of the FP creators hang out!?



#316 boiydiego

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Posted 19 February 2014 - 05:58 PM

As promised here's Scared Stiff GI8 vid on my cab

 

http://www.youtube.c...eature=youtu.be

 

i removed all mech sounds that could be emulated by ledwiz toys, shaker to crate door hit, strobe to crate enter, ramp exits, center tv flasher, gear motor to spider rotation + rotated colors on flashers, beacons on certains events...

 

also, 10 contactors, real knocker, front lit buttons, rgb lit flippers, rgb undercab ledstrip, 10 flashers, 5 on top and 5 in front on the playfield, 4 strobes.

 

table is from 2011, (flashers on the table are not representative, because we can do much better with vp 9.2 now, jf any update of that ownderful table planned? :)), but the vid is more to show the ledwiz show + b2s backglass. And pindmd don't flicker like the vid of course! :)

 

the lighting is super on the video b2s server /dof must for sure be in unity3d !!!


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#317 mystman12

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Posted 19 February 2014 - 06:03 PM

Wait, does this mean Future Pinball tables won't need to be re-programmed in C#? Or do they still need to be? Obviously, I'd love to see my game running in this, but I have no plans to learn C# and then re-program the entire thing. 


Edited by mystman12, 19 February 2014 - 06:03 PM.

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#318 chepas

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Posted 19 February 2014 - 08:28 PM

Wait, does this mean Future Pinball tables won't need to be re-programmed in C#? Or do they still need to be? Obviously, I'd love to see my game running in this, but I have no plans to learn C# and then re-program the entire thing. 

 

If you want my opinion, well I'm gonna give it anyway lol. I don't think you'll have any trouble with converting it, it's more of a readable language imo and I'm guessing generally most of the code for these games are std if statements & switches. It's pretty much the same.


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#319 ronaldvg

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Posted 19 February 2014 - 08:29 PM

hi, just wan't to say that unity3d pinball looks fantastic so far! i'm having a strange problem hopefully someone can help me out with. everything seems to be working fine except the flippers are not working. i tried rebinding them in the input configuration and also to buttons on my gamepad but they still dont function. every other key bind is working fine (plunger,start game, coin door ect) i noticed when playing black night 2k i can move the lights with the flippers but the flippers themselves dont move (animate). does anyone have any ideas? i haven't touched visual pinball or pinmame in a long time so maybe some kind of update is required? thanks for any help

Please check this: under settings look for Debug (on the bottom) and turn on Solenoids. The lighting will look bad but just save and restart Unit3D and the lighting will be ok again.


Edited by ronaldvg, 19 February 2014 - 08:30 PM.


#320 code101

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Posted 19 February 2014 - 11:23 PM

thankyou ronaldvg! it's working now